<?xml version="1.0"?> <PropertyList> <name>Caribbean</name> <area> <lon1>-85.0</lon1> <lon2>-40.0</lon2> <lat1>11.0</lat1> <lat2>25.0</lat2> </area> <!-- REGIONAL DEFINITIONS - CARIBBEAN ISLANDS --> <material include="Materials/regions/caribbean-common.xml"> <effect>Effects/forest</effect> <name>MixedForestCover</name> <name>MixedForest</name> <name>RainForest</name> <name>EvergreenBroadCover</name> <texture>Terrain/rainforest-hawaii.png</texture> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>5000000.0</light-coverage> <wood-coverage>4000.0</wood-coverage> <rolling-friction>1</rolling-friction> <bumpiness>0.95</bumpiness> <object-group> <object> <path>Models/Effects/Birds/birdswarm.xml</path> <coverage-m2>1500000</coverage-m2> <heading-type>random</heading-type> </object> </object-group> </material> <material include="Materials/regions/caribbean-common.xml"> <name>Town</name> <name>SubUrban</name> <texture>Terrain/town-caribbean.png</texture> <object-mask>Terrain/town-europe.mask.png</object-mask> <xsize>1024</xsize> <ysize>1024</ysize> <light-coverage>100000.0</light-coverage> <emissive> <r>0.05</r> <g>0.05</g> <b>0.02</b> <a>1.0</a> </emissive> <object-group include="Materials/base/town-buildings.xml"/> <building-coverage>500.0</building-coverage> <building-small-ratio>0.9</building-small-ratio> <building-medium-ratio>0.1</building-medium-ratio> <building-large-ratio>0.0</building-large-ratio> <wood-coverage>5000.0</wood-coverage> </material> <!-- Caribbean city --> <material include="Materials/regions/caribbean-common.xml"> <name>BuiltUpCover</name> <name>Urban</name> <effect>Effects/urban</effect> <texture-set> <texture>Terrain/city1.png</texture> <texture n="2">Terrain/city1-relief-light.png</texture> </texture-set> <texture-set> <texture>Terrain/city2.png</texture> <texture n="2">Terrain/city2-relief-light.png</texture> </texture-set> <object-mask>Terrain/city1.mask.png</object-mask> <object-mask>Terrain/city2.mask.png</object-mask> <xsize>1000</xsize> <ysize>1000</ysize> <light-coverage>100000.0</light-coverage> <emissive> <r>0.05</r> <g>0.05</g> <b>0.02</b> <a>1.0</a> </emissive> <object-group include="Materials/base/town-buildings.xml"/> <building-small-ratio>0.7</building-small-ratio> <building-medium-ratio>0.3</building-medium-ratio> <building-large-ratio>0.0</building-large-ratio> <building-coverage>500.0</building-coverage> <wood-coverage>5000.0</wood-coverage> </material> <material include="Materials/regions/caribbean-common.xml"> <name>GolfCourse</name> <texture>Terrain/golfcourse-caribbean.png</texture> <object-mask>Terrain/golfcourse1.mask.png</object-mask> <xsize>800</xsize> <ysize>800</ysize> <light-coverage>2000000.0</light-coverage> <diffuse> <r>0.9</r> <g>0.95</g> <b>0.9</b> <a>1.0</a> </diffuse> <specular> <r>0.1</r> <g>0.12</g> <b>0.1</b> <a>1.0</a> </specular> <shininess>1.2</shininess> <solid>1</solid> <friction-factor>0.7</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.3</bumpiness> <load-resistance>1e30</load-resistance> <wood-coverage>1000.0</wood-coverage> </material> <material include="Materials/regions/caribbean-common.xml"> <effect>Effects/crop</effect> <name>DryCropPastureCover</name> <name>DryCrop</name> <name>MixedCropPastureCover</name> <name>MixedCrop</name> <name>ComplexCrop</name> <texture>Terrain/mixedcrop-caribbean.png</texture> <object-mask>Terrain/mixedcrop4.mask.png</object-mask> <diffuse> <r>0.0</r> <g>0.9</g> <b>0.0</b> <a>1.0</a> </diffuse> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>2000000.0</light-coverage> <solid>1</solid> <friction-factor>0.9</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.7</bumpiness> <load-resistance>1e30</load-resistance> <object-group include="Materials/regions/caribbean-farm-buildings.xml"/> <wood-coverage>1000.0</wood-coverage> </material> <material include="Materials/regions/caribbean-common.xml"> <name>GrassCover</name> <name>BareTundraCover</name> <name>MixedTundraCover</name> <name>Cemetery</name> <effect>Effects/landmass-nowood</effect> <texture>Terrain/grass-caribbean.png</texture> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>4000000.0</light-coverage> <diffuse> <r>0.93</r> <g>0.95</g> <b>0.93</b> <a>1.0</a> </diffuse> <specular> <r>0.1</r> <g>0.12</g> <b>0.1</b> <a>1.0</a> </specular> <shininess>1.2</shininess> <solid>1</solid> <friction-factor>0.7</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.15</bumpiness> <load-resistance>1e30</load-resistance> </material> </PropertyList>