<?xml version="1.0"?>
<PropertyList>
  <name>Caribbean</name>
  <area>
    <lon1>-85.0</lon1>
    <lon2>-40.0</lon2>
    <lat1>11.0</lat1>
    <lat2>25.0</lat2>
  </area>

  <!-- REGIONAL DEFINITIONS - CARIBBEAN ISLANDS               -->

  <material include="Materials/regions/caribbean-common.xml">
    <effect>Effects/forest</effect>
    <name>MixedForestCover</name>
    <name>MixedForest</name>
    <name>RainForest</name>
    <name>EvergreenBroadCover</name>
    <texture>Terrain/rainforest-hawaii.png</texture>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>5000000.0</light-coverage>
    <wood-coverage>4000.0</wood-coverage>
    <rolling-friction>1</rolling-friction>
    <bumpiness>0.95</bumpiness>
    <object-group>
      <object>
         <path>Models/Effects/Birds/birdswarm.xml</path>
         <coverage-m2>1500000</coverage-m2>
         <heading-type>random</heading-type>
      </object>
    </object-group>
  </material>

  <material include="Materials/regions/caribbean-common.xml">
    <name>Town</name>
    <name>SubUrban</name>
    <texture>Terrain/town-caribbean.png</texture>
    <object-mask>Terrain/town-europe.mask.png</object-mask>
    <xsize>1024</xsize>
    <ysize>1024</ysize>
    <light-coverage>100000.0</light-coverage>
    <emissive>
      <r>0.05</r>
      <g>0.05</g>
      <b>0.02</b>
      <a>1.0</a>
    </emissive>
    <object-group include="Materials/base/town-buildings.xml"/>
    <building-coverage>500.0</building-coverage>
    <building-small-ratio>0.9</building-small-ratio>
    <building-medium-ratio>0.1</building-medium-ratio>
    <building-large-ratio>0.0</building-large-ratio>
    <wood-coverage>5000.0</wood-coverage>
  </material>

  <!-- Caribbean city -->
  <material include="Materials/regions/caribbean-common.xml">
    <name>BuiltUpCover</name>
    <name>Urban</name>
    <effect>Effects/urban</effect>
    <texture-set>
      <texture>Terrain/city1.png</texture>
      <texture n="2">Terrain/city1-relief-light.png</texture>
    </texture-set>
    <texture-set>
      <texture>Terrain/city2.png</texture>
      <texture n="2">Terrain/city2-relief-light.png</texture>
    </texture-set>
    <object-mask>Terrain/city1.mask.png</object-mask>
    <object-mask>Terrain/city2.mask.png</object-mask>
    <xsize>1000</xsize>
    <ysize>1000</ysize>
    <light-coverage>100000.0</light-coverage>
    <emissive>
      <r>0.05</r>
      <g>0.05</g>
      <b>0.02</b>
      <a>1.0</a>
    </emissive>
    <object-group include="Materials/base/town-buildings.xml"/>
    <building-small-ratio>0.7</building-small-ratio>
    <building-medium-ratio>0.3</building-medium-ratio>
    <building-large-ratio>0.0</building-large-ratio>
    <building-coverage>500.0</building-coverage>
    <wood-coverage>5000.0</wood-coverage>
  </material>

  <material include="Materials/regions/caribbean-common.xml">
    <name>GolfCourse</name>
    <texture>Terrain/golfcourse-caribbean.png</texture>
    <object-mask>Terrain/golfcourse1.mask.png</object-mask>
    <xsize>800</xsize>
    <ysize>800</ysize>
    <light-coverage>2000000.0</light-coverage>
    <diffuse>
      <r>0.9</r>
      <g>0.95</g>
      <b>0.9</b>
      <a>1.0</a>
    </diffuse>
    <specular>
      <r>0.1</r>
      <g>0.12</g>
      <b>0.1</b>
      <a>1.0</a>
    </specular>
    <shininess>1.2</shininess>
    <solid>1</solid>
    <friction-factor>0.7</friction-factor>
    <rolling-friction>0.1</rolling-friction>
    <bumpiness>0.3</bumpiness>
    <load-resistance>1e30</load-resistance>
    <wood-coverage>1000.0</wood-coverage>
  </material>

  <material include="Materials/regions/caribbean-common.xml">
    <effect>Effects/crop</effect>
    <name>DryCropPastureCover</name>
    <name>DryCrop</name>
    <name>MixedCropPastureCover</name>
    <name>MixedCrop</name>
    <name>ComplexCrop</name>
    <texture>Terrain/mixedcrop-caribbean.png</texture>
    <object-mask>Terrain/mixedcrop4.mask.png</object-mask>
    <diffuse>
      <r>0.0</r>
      <g>0.9</g>
      <b>0.0</b>
      <a>1.0</a>
    </diffuse>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>2000000.0</light-coverage>
    <solid>1</solid>
    <friction-factor>0.9</friction-factor>
    <rolling-friction>0.1</rolling-friction>
    <bumpiness>0.7</bumpiness>
    <load-resistance>1e30</load-resistance>
    <object-group include="Materials/regions/caribbean-farm-buildings.xml"/>
    <wood-coverage>1000.0</wood-coverage>
  </material>

  <material include="Materials/regions/caribbean-common.xml">
    <name>GrassCover</name>
    <name>BareTundraCover</name>
    <name>MixedTundraCover</name>
    <name>Cemetery</name>
    <effect>Effects/landmass-nowood</effect>
    <texture>Terrain/grass-caribbean.png</texture>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>4000000.0</light-coverage>
    <diffuse>
      <r>0.93</r>
      <g>0.95</g>
      <b>0.93</b>
      <a>1.0</a>
    </diffuse>
    <specular>
      <r>0.1</r>
      <g>0.12</g>
      <b>0.1</b>
      <a>1.0</a>
    </specular>
    <shininess>1.2</shininess>
    <solid>1</solid>
    <friction-factor>0.7</friction-factor>
    <rolling-friction>0.1</rolling-friction>
    <bumpiness>0.15</bumpiness>
    <load-resistance>1e30</load-resistance>
  </material>

</PropertyList>