<?xml version="1.0"?>
<!-- Regional definitions for Arctic sea regions -->
<PropertyList>
  <name>Arctic and Antarctic</name>

  <!-- Arctic -->
  <area>
    <lon1>-180.0</lon1>
    <lon2>180.0</lon2>
    <lat1>68.0</lat1>
    <lat2>90.0</lat2>
  </area>

  <!-- Antarctic -->
  <area>
    <lon1>-180.0</lon1>
    <lon2>180.0</lon2>
    <lat1>-60.0</lat1>
    <lat2>-90.0</lat2>
  </area>

  <material>
    <name>Ocean</name>
    <effect>Effects/water</effect>
    <texture>Terrain/water.png</texture>
    <xsize>400</xsize>
    <ysize>400</ysize>
    <object-group>
      <range-m>40000</range-m>
      <object>
        <path>Models/Geometry/container_carrier.ac</path>
        <coverage-m2>500000000</coverage-m2>
        <heading-type>random</heading-type>
      </object>
    </object-group>
    <object-group>
      <range-m>40000</range-m>
      <object>
        <path>Models/Maritime/Ice/iceberg1.xml</path>
        <path>Models/Maritime/Ice/iceberg2.xml</path>
        <path>Models/Maritime/Ice/iceberg3.xml</path>
        <coverage-m2>5000000</coverage-m2>
        <heading-type>random</heading-type>
      </object>
    </object-group>
      <ambient>
      <r>0.0</r>
      <g>0.0</g>
      <b>0.0</b>
      <a>1.0</a>
    </ambient>
    <diffuse>
      <r>0.4</r>
      <g>0.4</g>
      <b>0.4</b>
      <a>1.0</a>
    </diffuse>
    <specular>
      <r>0.0</r>
      <g>0.0</g>
      <b>0.2</b>
      <a>1.0</a>
    </specular>
    <shininess>0</shininess>
    <solid>0</solid>
    <rolling-friction>2</rolling-friction>
    <bumpiness>0.8</bumpiness>
  </material>
  
  <material>
    <name>pa_shoulder</name>
    <texture>Runway/pa_shoulder_winter.png</texture>
    <parameters>
      <uvstretch>8.0</uvstretch>
    </parameters>
  </material>

  <material>
    <name>pa_shoulder_f</name>
    <texture>Runway/pa_shoulder_f_winter.png</texture>
    <parameters>
      <uvstretch>8.0</uvstretch>
    </parameters>
  </material>
  
  <material>
    <name>pc_shoulder</name>
    <texture>Runway/pc_shoulder_winter.png</texture>
    <parameters>
      <uvstretch>8.0</uvstretch>
    </parameters>
  </material>

  <material>
    <name>pc_shoulder_f</name>
    <texture>Runway/pc_shoulder_f_winter.png</texture>
    <parameters>
      <uvstretch>8.0</uvstretch>
    </parameters>
  </material>
  
  <material>
    <name>Grass</name>
    <name>Airport</name>
    <name>AirportKeep</name>
    <effect>Effects/glacier</effect>
   <texture-set>
     <texture>Terrain/glacier3.png</texture>
     <texture n="11">Terrain/snow2.png</texture>
     <texture n="12">Terrain/glacier1.png</texture>
    </texture-set>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <shininess>1.5</shininess>
    <rolling-friction>0.1</rolling-friction>
    <friction-factor>0.2</friction-factor>
    <bumpiness>0.5</bumpiness>
  </material>
  
  <material>
    <name>dirt_rwy</name>
    <effect>Effects/dirt-runway</effect>
  	<texture-set>
      <texture>Runway/dirt_rwy.png</texture>
      <texture n="16">Terrain/gravel_gray.png</texture>
      <texture n="17">Terrain.winter/wash.png</texture>
    </texture-set>
    <parameters>
     	<strength_05m>0.0</strength_05m>
	    <strength_1m>0.2</strength_1m>
	    <strength_2m>0.2</strength_2m>
	    <strength_5m>0.3</strength_5m>
	    <strength_10m>0.2</strength_10m>
	    <filter_threshold>0.2</filter_threshold>
	    <filter_transition>0.4</filter_transition>
	    <bias_center>1</bias_center>
	    <bias_center_strength>0.5</bias_center_strength>
      <relief_strength>0.35</relief_strength>
	    <size_base>25.0</size_base>
	    <size_overlay>25.0</size_overlay>
	    <size_grain>20.0</size_grain>
    	<grain_strength>0.2</grain_strength>
    </parameters>
    <friction-factor>0.7</friction-factor>
    <rolling-friction>0.04</rolling-friction>
    <bumpiness>0.1</bumpiness>
  </material>

</PropertyList>