<?xml version="1.0"?>
<!-- FlightGear Materials File. See Docs/README.materials for details. -->

<PropertyList include="Materials/base/materials-base.xml">

<material>
  <name>grass_rwy</name>
  <texture>Runway/grass_rwy.png</texture>
  <xsize>75</xsize>
  <ysize>75</ysize>
  <solid>1</solid>
  <friction-factor>0.8</friction-factor>
  <rolling-friction>0.05</rolling-friction>
  <bumpiness>0.05</bumpiness>
  <load-resistance>1e5</load-resistance>
</material>

<material>
  <name>dirt_rwy</name>
  <texture>Runway/dirt_rwy.png</texture>
  <friction-factor>0.7</friction-factor>
  <rolling-friction>0.04</rolling-friction>
  <bumpiness>0.1</bumpiness>
</material>

<material>
  <name>lakebed_taxiway</name>
  <texture>Runway/lakebed_taxiway.png</texture>
  <rolling-friction>0.04</rolling-friction>
  <bumpiness>0.05</bumpiness>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_taxiway</name>
  <texture>Runway/pa_taxiway.png</texture>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_tiedown</name>
  <texture>Runway/pa_tiedown.png</texture>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_dspl_thresh</name>
  <texture>Runway/pa_dspl_thresh.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_dspl_arrows</name>
  <texture>Runway/pa_dspl_arrows.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_shoulder</name>
  <texture>Runway/pa_shoulder.png</texture>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_shoulder_f</name>
  <texture>Runway/pa_shoulder_f.png</texture>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_threshold</name>
  <texture>Runway/pa_threshold.png</texture>
  <wrapu>false</wrapu>
  <wrapv>false</wrapv>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_no_threshold</name>
  <texture>Runway/pa_no_threshold.png</texture>
  <wrapu>false</wrapu>
  <wrapv>false</wrapv>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_stopway</name>
  <texture>Runway/pa_stopway.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_L</name>
  <texture>Runway/pa_L.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_R</name>
  <texture>Runway/pa_R.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_C</name>
  <texture>Runway/pa_C.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_0l</name>
  <texture>Runway/pa_0l.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_0r</name>
  <texture>Runway/pa_0r.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_1c</name>
  <texture>Runway/pa_1c.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_1l</name>
  <texture>Runway/pa_1l.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_1r</name>
  <texture>Runway/pa_1r.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_11</name>
  <texture>Runway/pa_11.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_2c</name>
  <texture>Runway/pa_2c.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_2l</name>
  <texture>Runway/pa_2l.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_2r</name>
  <texture>Runway/pa_2r.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_3c</name>
  <texture>Runway/pa_3c.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_3l</name>
  <texture>Runway/pa_3l.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_3r</name>
  <texture>Runway/pa_3r.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_4c</name>
  <texture>Runway/pa_4c.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_4r</name>
  <texture>Runway/pa_4r.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_5c</name>
  <texture>Runway/pa_5c.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_5r</name>
  <texture>Runway/pa_5r.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_6c</name>
  <texture>Runway/pa_6c.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_6r</name>
  <texture>Runway/pa_6r.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_7c</name>
  <texture>Runway/pa_7c.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_7r</name>
  <texture>Runway/pa_7r.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_8c</name>
  <texture>Runway/pa_8c.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_8r</name>
  <texture>Runway/pa_8r.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_9c</name>
  <texture>Runway/pa_9c.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_9r</name>
  <texture>Runway/pa_9r.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_tz_three</name>
  <texture>Runway/pa_tz_three.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_aim</name>
  <texture>Runway/pa_aim.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_aim_uk</name>
  <texture>Runway/pa_aim_uk.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_tz_two_a</name>
  <texture>Runway/pa_tz_two_a.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_tz_two_b</name>
  <texture>Runway/pa_tz_two_b.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_tz_one_a</name>
  <texture>Runway/pa_tz_one_a.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_tz_one_b</name>
  <texture>Runway/pa_tz_one_b.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_centerline</name>
  <texture>Runway/pa_centerline.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pa_rest</name>
  <texture>Runway/pa_rest.png</texture>
  <wrapu>false</wrapu>
</material>

 <material include="Materials/base/runway_effect.xml">
  <name>pa_heli</name>
  <texture>Runway/pa_helipad.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_taxiway</name>
  <name>dirt_rwytaxiway</name>
  <texture>Runway/pc_taxiway.png</texture>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_tiedown</name>
  <name>dirt_rwytiedown</name>
  <texture>Runway/pc_tiedown.png</texture>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_dspl_thresh</name>
  <texture>Runway/pc_dspl_thresh.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_dspl_arrows</name>
  <texture>Runway/pc_dspl_arrows.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_shoulder</name>
  <texture>Runway/pc_shoulder.png</texture>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_shoulder_f</name>
  <texture>Runway/pc_shoulder_f.png</texture>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_threshold</name>
  <name>dirt_rwythreshold</name>
  <texture>Runway/pc_threshold.png</texture>
  <wrapu>false</wrapu>
  <wrapv>false</wrapv>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_no_threshold</name>
  <texture>Runway/pc_no_threshold.png</texture>
  <wrapu>false</wrapu>
  <wrapv>false</wrapv>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_stopway</name>
  <texture>Runway/pc_stopway.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_L</name>
  <name>dirt_rwyL</name>
  <texture>Runway/pc_L.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_R</name>
  <name>dirt_rwyR</name>
  <texture>Runway/pc_R.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_C</name>
  <name>dirt_rwyC</name>
  <texture>Runway/pc_C.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_0l</name>
  <name>dirt_rwy0l</name>
  <texture>Runway/pc_0l.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_0r</name>
  <name>dirt_rwy0r</name>
  <texture>Runway/pc_0r.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_1c</name>
  <name>dirt_rwy1c</name>
  <texture>Runway/pc_1c.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_1l</name>
  <name>dirt_rwy1l</name>
  <texture>Runway/pc_1l.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_1r</name>
  <name>dirt_rwy1r</name>
  <texture>Runway/pc_1r.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_11</name>
  <name>dirt_rwy11</name>
  <texture>Runway/pc_11.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_2c</name>
  <name>dirt_rwy2c</name>
  <texture>Runway/pc_2c.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_2l</name>
  <name>dirt_rwy2l</name>
  <texture>Runway/pc_2l.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_2r</name>
  <name>dirt_rwy2r</name>
  <texture>Runway/pc_2r.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_3c</name>
  <name>dirt_rwy3c</name>
  <texture>Runway/pc_3c.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_3l</name>
  <name>dirt_rwy3l</name>
  <texture>Runway/pc_3l.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_3r</name>
  <name>dirt_rwy3r</name>
  <texture>Runway/pc_3r.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_4c</name>
  <name>dirt_rwy4c</name>
  <texture>Runway/pc_4c.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_4r</name>
  <name>dirt_rwy4r</name>
  <texture>Runway/pc_4r.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_5c</name>
  <name>dirt_rwy5c</name>
  <texture>Runway/pc_5c.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_5r</name>
  <name>dirt_rwy5r</name>
  <texture>Runway/pc_5r.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_6c</name>
  <name>dirt_rwy6c</name>
  <texture>Runway/pc_6c.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_6r</name>
  <name>dirt_rwy6r</name>
  <texture>Runway/pc_6r.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_7c</name>
  <name>dirt_rwy7c</name>
  <texture>Runway/pc_7c.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_7r</name>
  <name>dirt_rwy7r</name>
  <texture>Runway/pc_7r.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_8c</name>
  <name>dirt_rwy8c</name>
  <texture>Runway/pc_8c.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_8r</name>
  <name>dirt_rwy8r</name>
  <texture>Runway/pc_8r.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_9c</name>
  <name>dirt_rwy9c</name>
  <texture>Runway/pc_9c.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_9r</name>
  <name>dirt_rwy9r</name>
  <texture>Runway/pc_9r.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_tz_three</name>
  <name>dirt_rwytz_three</name>
  <texture>Runway/pc_tz_three.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_aim</name>
  <name>dirt_rwyaim</name>
  <texture>Runway/pc_aim.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_aim_uk</name>
  <name>dirt_rwyaim_uk</name>
  <texture>Runway/pc_aim_uk.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_tz_two_a</name>
  <name>dirt_rwytz_two_a</name>
  <texture>Runway/pc_tz_two_a.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_tz_two_b</name>
  <name>dirt_rwytz_two_b</name>
  <texture>Runway/pc_tz_two_b.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_tz_one_a</name>
  <name>dirt_rwytz_one_a</name>
  <texture>Runway/pc_tz_one_a.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_tz_one_b</name>
  <name>dirt_rwytz_one_b</name>
  <texture>Runway/pc_tz_one_b.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_centerline</name>
  <name>dirt_rwycenterline</name>
  <texture>Runway/pc_centerline.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_rest</name>
  <name>dirt_rwyrest</name>
  <texture>Runway/pc_rest.png</texture>
  <wrapu>false</wrapu>
</material>

<material include="Materials/base/runway_effect.xml">
  <name>pc_heli</name>
  <texture>Runway/pc_helipad.png</texture>
  <wrapu>false</wrapu>
</material>

<!-- REGIONAL DEFINITIONS - CARIBBEAN ISLANDS               -->

<material include="Materials/regions/caribbean.xml">
  <effect>Effects/forest</effect>
  <name>MixedForestCover</name>
  <name>MixedForest</name>
  <name>RainForest</name>
  <name>EvergreenBroadCover</name>
  <texture>Terrain/rainforest-hawaii.png</texture>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>5000000.0</light-coverage>
  <wood-coverage>4000.0</wood-coverage>
  <rolling-friction>1</rolling-friction>
  <bumpiness>0.95</bumpiness>
</material>

<material include="Materials/regions/caribbean.xml">
  <name>Town</name>
  <name>SubUrban</name>
  <texture>Terrain/town-europe.png</texture>
  <object-mask>Terrain/town-europe.mask.png</object-mask>
  <xsize>1024</xsize>
  <ysize>1024</ysize>
  <light-coverage>100000.0</light-coverage>
  <emissive>
   <r>0.05</r>
   <g>0.05</g>
   <b>0.02</b>
   <a>1.0</a>
  </emissive>
  <object-group include="Materials/base/town-buildings.xml"/>
  <building-coverage>500.0</building-coverage>
  <building-small-ratio>0.9</building-small-ratio>
  <building-medium-ratio>0.1</building-medium-ratio>
  <building-large-ratio>0.0</building-large-ratio>
  <wood-coverage>5000.0</wood-coverage>
</material>

<!-- Caribbean city -->
<material include="Materials/regions/caribbean.xml">
  <name>BuiltUpCover</name>
  <name>Urban</name>
  <effect>Effects/urban</effect>
  <texture-set>
   <texture>Terrain/city1.png</texture>
   <texture n="2">Terrain/city1-relief-light.png</texture>
  </texture-set>
  <texture-set>
   <texture>Terrain/city2.png</texture>
   <texture n="2">Terrain/city2-relief-light.png</texture>
  </texture-set>
	<object-mask>Terrain/city1.mask.png</object-mask>
	<object-mask>Terrain/city2.mask.png</object-mask>
  <xsize>1000</xsize>
  <ysize>1000</ysize>
  <light-coverage>100000.0</light-coverage>
  <emissive>
   <r>0.05</r>
   <g>0.05</g>
   <b>0.02</b>
   <a>1.0</a>
  </emissive>
  <object-group include="Materials/base/town-buildings.xml"/>
  <building-small-ratio>0.7</building-small-ratio>
  <building-medium-ratio>0.3</building-medium-ratio>
  <building-large-ratio>0.0</building-large-ratio>
  <building-coverage>500.0</building-coverage>
  <wood-coverage>5000.0</wood-coverage>
</material>

<material include="Materials/regions/caribbean.xml">
  <name>GolfCourse</name>
  <texture>Terrain/golfcourse1.png</texture>
  <object-mask>Terrain/golfcourse1.mask.png</object-mask>
  <xsize>800</xsize>
  <ysize>800</ysize>
  <light-coverage>2000000.0</light-coverage>
  <diffuse>
   <r>0.9</r>
   <g>0.95</g>
   <b>0.9</b>
   <a>1.0</a>
  </diffuse>
  <specular>
   <r>0.1</r>
   <g>0.12</g>
   <b>0.1</b>
   <a>1.0</a>
  </specular>
  <shininess>1.2</shininess>
  <solid>1</solid>
  <friction-factor>0.7</friction-factor>
  <rolling-friction>0.1</rolling-friction>
  <bumpiness>0.3</bumpiness>
  <load-resistance>1e30</load-resistance>
  <wood-coverage>1000.0</wood-coverage>
</material>

<material include="Materials/regions/caribbean.xml">
  <effect>Effects/crop</effect>
  <name>DryCropPastureCover</name>
  <name>DryCrop</name>
  <name>MixedCropPastureCover</name>
  <name>MixedCrop</name>
  <name>ComplexCrop</name>
  <texture>Terrain/mixedcrop-caribbean.png</texture>
  <object-mask>Terrain/mixedcrop4.mask.png</object-mask>
  <diffuse>
   <r>0.0</r>
   <g>0.9</g>
   <b>0.0</b>
   <a>1.0</a>
  </diffuse>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>2000000.0</light-coverage>
  <solid>1</solid>
  <friction-factor>0.9</friction-factor>
  <rolling-friction>0.1</rolling-friction>
  <bumpiness>0.7</bumpiness>
  <load-resistance>1e30</load-resistance>
  <object-group include="Materials/regions/caribbean-farm-buildings.xml"/>
  <wood-coverage>1000.0</wood-coverage>
</material>

<material include="Materials/regions/caribbean.xml">
  <name>GrassCover</name>
  <name>BareTundraCover</name>
  <name>MixedTundraCover</name>
  <name>Cemetery</name>
  <effect>Effects/landmass-nowood</effect>
  <texture>Terrain/grass-caribbean.png</texture>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>4000000.0</light-coverage>
  <diffuse>
   <r>0.93</r>
   <g>0.95</g>
   <b>0.93</b>
   <a>1.0</a>
  </diffuse>
  <specular>
   <r>0.1</r>
   <g>0.12</g>
   <b>0.1</b>
   <a>1.0</a>
  </specular>
  <shininess>1.2</shininess>
  <solid>1</solid>
  <friction-factor>0.7</friction-factor>
  <rolling-friction>0.1</rolling-friction>
  <bumpiness>0.15</bumpiness>
  <load-resistance>1e30</load-resistance>
</material>


<!-- REGIONAL DEFINITIONS - HAWAII ISLANDS                -->

<material include="Materials/regions/hawaii.xml">
  <effect>Effects/forest</effect>
  <name>MixedForestCover</name>
  <name>MixedForest</name>
  <name>RainForest</name>
  <name>EvergreenBroadCover</name>
  <texture>Terrain/rainforest-hawaii.png</texture>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>5000000.0</light-coverage>
  <wood-coverage>4000.0</wood-coverage>
  <tree-texture>Trees/tropical-summer.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>25.0</tree-height-m>
  <tree-width-m>15.0</tree-width-m>
  <rolling-friction>1</rolling-friction>
  <bumpiness>0.95</bumpiness>
</material>

<material include="Materials/regions/hawaii.xml">
  <name>Sand</name>
  <texture>Terrain/sand-hawaii4.png</texture>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>10000000.0</light-coverage>
  <shininess>2.5</shininess>
  <rolling-friction>0.1</rolling-friction>
  <friction-factor>0.7</friction-factor>
  <bumpiness>0.1</bumpiness>
</material>

<!-- special Kau'ai and Oahu shrub cover - more green (this is seen in satellite images  -->
<material>
  <condition>
   <and>
   <equals>
    <property>sim/startup/season</property>
    <value>summer</value>
   </equals>
    <and>
     <greater-than>
      <property>position/longitude-deg</property>
      <value>-160.0</value>
     </greater-than>
     <less-than>
      <property>position/longitude-deg</property>
      <value>-157.5</value>
     </less-than>
     <greater-than>
      <property>position/latitude-deg</property>
      <value>18.8</value>
     </greater-than>
     <less-than>
      <property>position/latitude-deg</property>
      <value>28.5</value>
     </less-than>
    </and>
   </and>
  </condition>
  <!--<effect>Effects/landmass-scrub</effect>-->
  <name>ShrubCover</name>
  <name>ShrubGrassCover</name>
  <name>ScrubCover</name>
  <name>Scrub</name>
  <name>Sclerophyllous</name>
  <texture>Terrain/shrub-hawaii-green.png</texture>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <diffuse>
   <r>0.86</r>
   <g>0.86</g>
   <b>0.86</b>
   <a>1.0</a>
  </diffuse>
  <specular>
   <r>0.1</r>
   <g>0.1</g>
   <b>0.1</b>
   <a>1.0</a>
  </specular>
  <shininess>1.2</shininess>
  <light-coverage>20000000.0</light-coverage>
  <wood-coverage>12000.0</wood-coverage>
  <tree-texture>Trees/mixed-shrub.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>2.0</tree-height-m>
  <tree-width-m>2.0</tree-width-m>
  <rolling-friction>0.6</rolling-friction>
  <bumpiness>0.4</bumpiness>
</material>

<!-- Hawaii red sand shrub cover -->
<material include="Materials/regions/hawaii.xml">
  <!--<effect>Effects/landmass-scrub</effect>-->
  <name>ShrubCover</name>
  <name>ShrubGrassCover</name>
  <name>ScrubCover</name>
  <name>Scrub</name>
  <name>Sclerophyllous</name>
  <texture>Terrain/shrub-hawaii.png</texture>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <diffuse>
   <r>0.86</r>
   <g>0.86</g>
   <b>0.86</b>
   <a>1.0</a>
  </diffuse>
  <specular>
   <r>0.1</r>
   <g>0.1</g>
   <b>0.1</b>
   <a>1.0</a>
  </specular>
  <shininess>1.2</shininess>
  <light-coverage>20000000.0</light-coverage>
  <wood-coverage>12000.0</wood-coverage>
  <tree-texture>Trees/mixed-shrub.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>2.0</tree-height-m>
  <tree-width-m>2.0</tree-width-m>
  <rolling-friction>0.6</rolling-friction>
  <bumpiness>0.4</bumpiness>
</material>

<material include="Materials/regions/hawaii.xml">
  <name>Town</name>
  <name>SubUrban</name>
  <texture>Terrain/town-europe.png</texture>
  <object-mask>Terrain/town-europe.mask.png</object-mask>
  <xsize>1024</xsize>
  <ysize>1024</ysize>
  <light-coverage>100000.0</light-coverage>
  <emissive>
   <r>0.05</r>
   <g>0.05</g>
   <b>0.02</b>
   <a>1.0</a>
  </emissive>
  <object-group include="Materials/base/town-buildings.xml"/>
  <building-coverage>500.0</building-coverage>
  <building-small-ratio>0.9</building-small-ratio>
  <building-medium-ratio>0.1</building-medium-ratio>
  <building-large-ratio>0.0</building-large-ratio>
  <wood-coverage>5000.0</wood-coverage>
  <tree-texture>Trees/tropical-summer.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>25.0</tree-height-m>
  <tree-width-m>15.0</tree-width-m>
</material>

<!-- More green Oahu and Kaua'i tundra cover -->
<material>
  <condition>
   <and>
   <equals>
    <property>sim/startup/season</property>
    <value>summer</value>
   </equals>
    <and>
     <greater-than>
      <property>position/longitude-deg</property>
      <value>-160.0</value>
     </greater-than>
     <less-than>
      <property>position/longitude-deg</property>
      <value>-157.5</value>
     </less-than>
     <greater-than>
      <property>position/latitude-deg</property>
      <value>18.8</value>
     </greater-than>
     <less-than>
      <property>position/latitude-deg</property>
      <value>28.5</value>
     </less-than>
    </and>
   </and>
  </condition>
  <name>GrassCover</name>
  <name>BareTundraCover</name>
  <name>MixedTundraCover</name>
  <name>Cemetery</name>
  <effect>Effects/landmass-nowood</effect>
  <texture>Terrain/tundra-hawaii-green.png</texture>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>4000000.0</light-coverage>
  <diffuse>
   <r>0.93</r>
   <g>0.95</g>
   <b>0.93</b>
   <a>1.0</a>
  </diffuse>
  <specular>
   <r>0.1</r>
   <g>0.12</g>
   <b>0.1</b>
   <a>1.0</a>
  </specular>
  <shininess>1.2</shininess>
  <solid>1</solid>
  <friction-factor>0.7</friction-factor>
  <rolling-friction>0.1</rolling-friction>
  <bumpiness>0.15</bumpiness>
  <load-resistance>1e30</load-resistance>
</material>


<!-- Hawaii tundra cover -->
<material include="Materials/regions/hawaii.xml">
  <name>GrassCover</name>
  <name>BareTundraCover</name>
  <name>MixedTundraCover</name>
  <name>Cemetery</name>
  <effect>Effects/landmass-nowood</effect>
  <texture>Terrain/tundra-hawaii.png</texture>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>4000000.0</light-coverage>
  <diffuse>
   <r>0.93</r>
   <g>0.95</g>
   <b>0.93</b>
   <a>1.0</a>
  </diffuse>
  <specular>
   <r>0.1</r>
   <g>0.12</g>
   <b>0.1</b>
   <a>1.0</a>
  </specular>
  <shininess>1.2</shininess>
  <solid>1</solid>
  <friction-factor>0.7</friction-factor>
  <rolling-friction>0.1</rolling-friction>
  <bumpiness>0.15</bumpiness>
  <load-resistance>1e30</load-resistance>
</material>

<material include="Materials/regions/hawaii.xml">
  <effect>Effects/crop</effect>
  <name>MixedCropPastureCover</name>
  <name>MixedCrop</name>
  <name>ComplexCrop</name>
  <texture>Terrain/rice1.png</texture>
  <object-mask>Terrain/rice1.mask.png</object-mask>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>2000000.0</light-coverage>
  <solid>1</solid>
  <friction-factor>0.9</friction-factor>
  <rolling-friction>0.1</rolling-friction>
  <bumpiness>0.7</bumpiness>
  <load-resistance>1e30</load-resistance>
  <object-group include="Materials/base/farm-buildings.xml"/>
  <wood-coverage>10000.0</wood-coverage>
  <tree-texture>Trees/mixed-summer.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>20.0</tree-height-m>
  <tree-width-m>12.0</tree-width-m>
</material>

<!-- REGIONAL DEFINITIONS - EUROPE                        -->

<material include="Materials/regions/european.xml">
  <effect>Effects/cropgrass</effect>
  <name>CropGrassCover</name>
  <name>CropGrass</name>
  <name>Grassland</name>
  <texture>Terrain/cropgrass-hires.png</texture>
  <object-mask>Terrain/cropgrass-hires.mask.png</object-mask>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>2000000.0</light-coverage>
  <diffuse>
   <r>0.93</r>
   <g>0.95</g>
   <b>0.93</b>
   <a>1.0</a>
  </diffuse>
  <specular>
   <r>0.1</r>
   <g>0.12</g>
   <b>0.1</b>
   <a>1.0</a>
  </specular>
  <shininess>1.2</shininess>
  <solid>1</solid>
  <friction-factor>0.7</friction-factor>
  <rolling-friction>0.1</rolling-friction>
  <bumpiness>0.3</bumpiness>
  <load-resistance>1e30</load-resistance>
  <wood-coverage>5000.0</wood-coverage>
  <object-group include="Materials/base/farm-buildings.xml"/>
  <tree-texture>Trees/mixed-summer.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>20.0</tree-height-m>
  <tree-width-m>12.0</tree-width-m>
</material>

<material include="Materials/regions/european.xml">
  <name>BuiltUpCover</name>
  <name>Urban</name>
  <texture>Terrain/18th_century_city.png</texture>
  <object-mask>Terrain/18th_century_city.mask.png</object-mask>
  <xsize>1000</xsize>
  <ysize>1000</ysize>
  <light-coverage>100000.0</light-coverage>
  <emissive>
   <r>0.05</r>
   <g>0.05</g>
   <b>0.02</b>
   <a>1.0</a>
  </emissive>
  <object-group include="Materials/base/urban-buildings.xml"/>
  <building-coverage>500.0</building-coverage>
  <building-small-ratio>0.4</building-small-ratio>
  <building-small-min-floors>3</building-small-min-floors>
  <building-small-max-width-m>30.0</building-small-max-width-m>
  <building-small-min-depth-m>10.0</building-small-min-depth-m>
  <building-small-max-depth-m>30.0</building-small-max-depth-m>
  <building-medium-ratio>0.6</building-medium-ratio>
  <building-large-ratio>0.2</building-large-ratio>
  <wood-coverage>250000.0</wood-coverage>
  <tree-texture>Trees/deciduous-summer.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>15.0</tree-height-m>
  <tree-width-m>10.0</tree-width-m>
</material>

<material include="Materials/regions/european.xml">
  <name>Town</name>
  <name>SubUrban</name>
  <texture>Terrain/town-europe.png</texture>
  <object-mask>Terrain/town-europe.mask.png</object-mask>
  <xsize>1024</xsize>
  <ysize>1024</ysize>
  <light-coverage>100000.0</light-coverage>
  <emissive>
   <r>0.05</r>
   <g>0.05</g>
   <b>0.02</b>
   <a>1.0</a>
  </emissive>
  <object-group include="Materials/base/town-buildings.xml"/>
  <building-coverage>500.0</building-coverage>
  <building-small-ratio>0.9</building-small-ratio>
  <building-medium-ratio>0.1</building-medium-ratio>
  <building-large-ratio>0.0</building-large-ratio>
  <building-medium-max-floors>4</building-medium-max-floors>
  <wood-coverage>1000.0</wood-coverage>
  <tree-texture>Trees/deciduous-summer.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>15.0</tree-height-m>
  <tree-width-m>10.0</tree-width-m>
</material>

<material include="Materials/regions/european.xml">
  <name>Marsh</name>
  <name>Littoral</name>
  <name>FloodLand</name>
  <name>SaltMarsh</name>
  <name>HerbWetlandCover</name>
  <name>WoodedWetlandCover</name>
  <texture>Terrain/marsh2a.png</texture>
  <texture>Terrain/marsh3a.png</texture>
  <texture>Terrain/marsh4a.png</texture>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <solid>1</solid>
  <light-coverage>40000000.0</light-coverage>
  <friction-factor>0.8</friction-factor>
  <rolling-friction>0.3</rolling-friction>
  <bumpiness>0.2</bumpiness>
  <load-resistance>1e30</load-resistance>
</material>

<material include="Materials/regions/european.xml">
  <effect>Effects/crop</effect>
  <name>MixedCropPastureCover</name>
  <name>MixedCrop</name>
  <name>ComplexCrop</name>
  <texture>Terrain/irrcrop-europe.png</texture>
  <object-mask>Terrain/irrcrop-europe.mask.png</object-mask>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>2000000.0</light-coverage>
  <solid>1</solid>
  <friction-factor>0.9</friction-factor>
  <rolling-friction>0.1</rolling-friction>
  <bumpiness>0.7</bumpiness>
  <load-resistance>1e30</load-resistance>
  <object-group include="Materials/base/farm-buildings.xml"/>
  <wood-coverage>5000.0</wood-coverage>
  <tree-texture>Trees/mixed-summer.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>20.0</tree-height-m>
  <tree-width-m>12.0</tree-width-m>
</material>

<material include="Materials/regions/european.xml">
  <effect>Effects/crop</effect>
  <name>IrrCropPastureCover</name>
  <name>IrrCrop</name>
  <name>Orchard</name>
  <name>Olives</name>
  <name>Vineyard</name>
  <name>Rice</name>
  <texture>Terrain/irrcrop-europe.png</texture>
  <object-mask>Terrain/irrcrop-europe.mask.png</object-mask>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>2000000.0</light-coverage>
  <solid>1</solid>
  <friction-factor>0.9</friction-factor>
  <rolling-friction>0.3</rolling-friction>
  <bumpiness>0.6</bumpiness>
  <load-resistance>1e30</load-resistance>
  <object-group include="Materials/base/farm-buildings.xml"/>
  <wood-coverage>5000.0</wood-coverage>
  <tree-texture>Trees/mixed-summer.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>20.0</tree-height-m>
  <tree-width-m>12.0</tree-width-m>
</material>


<!-- REGIONAL DEFINITIONS - ASIA                          -->

<!-- Regional Asian irrigated crops -->
<material>
  <condition>
  <and>
   <equals>
    <property>sim/startup/season</property>
    <value>summer</value>
   </equals>
    <and>
     <greater-than>
      <property>position/longitude-deg</property>
      <value>60.0</value>
     </greater-than>
     <less-than>
      <property>position/longitude-deg</property>
      <value>180.0</value>
     </less-than>
     <greater-than>
      <property>position/latitude-deg</property>
      <value>-15.0</value>
     </greater-than>
     <less-than>
      <property>position/latitude-deg</property>
      <value>45.0</value>
     </less-than>
    </and>
   </and>
  </condition>
  <effect>Effects/crop</effect>
  <name>IrrCropPastureCover</name>
  <name>IrrCrop</name>
  <name>Orchard</name>
  <name>Olives</name>
  <name>Vineyard</name>
  <name>Rice</name>
  <texture>Terrain/rice1.png</texture>
  <object-mask>Terrain/rice1.mask.png</object-mask>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>2000000.0</light-coverage>
  <solid>1</solid>
  <friction-factor>0.9</friction-factor>
  <rolling-friction>0.3</rolling-friction>
  <bumpiness>0.6</bumpiness>
  <load-resistance>1e30</load-resistance>
  <object-group include="Materials/base/farm-buildings.xml"/>
  <wood-coverage>10000.0</wood-coverage>
  <tree-texture>Trees/mixed-summer.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>20.0</tree-height-m>
  <tree-width-m>12.0</tree-width-m>
</material>

<!-- DEFAULT SUMMER DEFINITIONS                           -->

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>summer</value>
   </equals>
  </condition>
  <name>Landmass</name>
  <name>SomeSort</name>
  <name>Island</name>
  <name>Default</name>
  <effect>Effects/landmass-nowood</effect>
  <texture>Terrain/forest1a.png</texture>
  <texture>Terrain/forest1b.png</texture>
  <texture>Terrain/forest1c.png</texture>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>10000000.0</light-coverage>
  <wood-coverage>4000.0</wood-coverage>
  <tree-texture>Trees/coniferous-summer.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>25.0</tree-height-m>
  <tree-width-m>15.0</tree-width-m>
  <rolling-friction>1</rolling-friction>
  <bumpiness>1</bumpiness>
</material>


<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>summer</value>
   </equals>
  </condition>
  <effect>Effects/forest</effect>
  <name>DeciduousBroadCover</name>
  <name>DeciduousForest</name>
  <name>Bog</name>
  <name>Heath</name>
  <texture>Terrain/deciduous-hires.png</texture>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>10000000.0</light-coverage>
  <wood-coverage>4000.0</wood-coverage>
  <tree-texture>Trees/deciduous-summer.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>25.0</tree-height-m>
  <tree-width-m>15.0</tree-width-m>
  <rolling-friction>1</rolling-friction>
  <bumpiness>0.85</bumpiness>
</material>



<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>summer</value>
   </equals>
  </condition>
  <effect>Effects/forest</effect>
  <name>MixedForestCover</name>
  <name>MixedForest</name>
  <name>RainForest</name>
  <texture>Terrain/mixedforest-hires.png</texture>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>5000000.0</light-coverage>
  <wood-coverage>4000.0</wood-coverage>
  <tree-texture>Trees/mixed-summer.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>25.0</tree-height-m>
  <tree-width-m>15.0</tree-width-m>
  <rolling-friction>1</rolling-friction>
  <bumpiness>0.95</bumpiness>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>summer</value>
   </equals>
  </condition>
  <name>EvergreenBroadCover</name>
  <name>EvergreenForest</name>
  <effect>Effects/forest</effect>
  <texture>Terrain/forest1a.png</texture>
  <texture>Terrain/forest1b.png</texture>
  <texture>Terrain/forest1c.png</texture>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>10000000.0</light-coverage>
  <wood-coverage>4000.0</wood-coverage>
  <tree-texture>Trees/coniferous-summer.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>25.0</tree-height-m>
  <tree-width-m>18.0</tree-width-m>
  <rolling-friction>1</rolling-friction>
  <bumpiness>1</bumpiness>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>summer</value>
   </equals>
  </condition>
  <effect>Effects/forest</effect>
  <name>EvergreenNeedleCover</name>
  <name>WoodedTundraCover</name>
  <texture>Terrain/dec_evergreen-hires.png</texture>
  <xsize>1000</xsize>
  <ysize>1000</ysize>
  <light-coverage>10000000.0</light-coverage>
  <wood-coverage>4000.0</wood-coverage>
  <tree-texture>Trees/coniferous-summer.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>20.0</tree-height-m>
  <tree-width-m>15.0</tree-width-m>
  <rolling-friction>1</rolling-friction>
  <bumpiness>1</bumpiness>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>summer</value>
   </equals>
  </condition>
  <effect>Effects/forest</effect>
  <name>DeciduousNeedleCover</name>
  <texture>Terrain/dec_evergreen-hires.png</texture>
  <xsize>1000</xsize>
  <ysize>1000</ysize>
  <light-coverage>10000000.0</light-coverage>
  <wood-coverage>4000.0</wood-coverage>
  <tree-texture>Trees/coniferous-summer.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>15.0</tree-height-m>
  <tree-width-m>8.0</tree-width-m>
  <rolling-friction>1</rolling-friction>
  <bumpiness>1</bumpiness>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>summer</value>
   </equals>
  </condition>
  <name>Sand</name>
  <texture-set>
   <texture>Terrain/sand4.png</texture>
   <texture n="11">Terrain/sand_hires.png</texture>
  </texture-set>
<texture-set>
   <texture>Terrain/sand5.png</texture>
   <texture n="11">Terrain/sand_hires.png</texture>
  </texture-set>
<texture-set>
   <texture>Terrain/sand6.png</texture>
   <texture n="11">Terrain/sand_hires.png</texture>
  </texture-set>
  <!--<texture>Terrain/sand4.png</texture>
  <texture>Terrain/sand5.png</texture>
  <texture>Terrain/sand6.png</texture>-->
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>10000000.0</light-coverage>
  <shininess>2.5</shininess>
  <rolling-friction>0.1</rolling-friction>
  <friction-factor>0.7</friction-factor>
  <bumpiness>0.1</bumpiness>
</material>




<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>summer</value>
   </equals>
  </condition>
  <effect>Effects/landmass-scrub</effect>
  <name>ShrubCover</name>
  <name>ShrubGrassCover</name>
  <name>ScrubCover</name>
  <name>Scrub</name>
  <name>Sclerophyllous</name>
  <texture-set>
   <texture>Terrain/shrub1.png</texture>
   <texture n="11">Terrain/grass_hires.png</texture>
   <texture n="12">Terrain/dirtrock.png</texture>
  </texture-set>
<!--  <texture>Terrain/shrub1.png</texture>
  <texture>Terrain/shrub.png</texture>
  <texture>Terrain/shrub2.png</texture>
  <texture>Terrain/shrub3.png</texture>
-->
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <diffuse>
   <r>0.86</r>
   <g>0.86</g>
   <b>0.86</b>
   <a>1.0</a>
  </diffuse>
  <specular>
   <r>0.1</r>
   <g>0.1</g>
   <b>0.1</b>
   <a>1.0</a>
  </specular>
  <shininess>1.2</shininess>
  <light-coverage>20000000.0</light-coverage>
  <wood-coverage>12000.0</wood-coverage>
  <tree-texture>Trees/mixed-shrub.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>2.0</tree-height-m>
  <tree-width-m>2.0</tree-width-m>
  <rolling-friction>0.6</rolling-friction>
  <bumpiness>0.4</bumpiness>
</material>


<!-- default US style city -->
<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>summer</value>
   </equals>
  </condition>
  <name>BuiltUpCover</name>
  <name>Urban</name>
  <effect>Effects/urban</effect>
  <texture-set>
   <texture>Terrain/city1.png</texture>
   <texture n="2">Terrain/city1-relief-light.png</texture>
  </texture-set>
  <texture-set>
   <texture>Terrain/city2.png</texture>
   <texture n="2">Terrain/city2-relief-light.png</texture>
  </texture-set>
	<object-mask>Terrain/city1.mask.png</object-mask>
	<object-mask>Terrain/city2.mask.png</object-mask>
  <xsize>1000</xsize>
  <ysize>1000</ysize>
  <light-coverage>100000.0</light-coverage>
  <emissive>
   <r>0.05</r>
   <g>0.05</g>
   <b>0.02</b>
   <a>1.0</a>
  </emissive>
  <object-group include="Materials/base/urban-buildings.xml"/>
  <building-coverage>2500.0</building-coverage>
  <building-small-ratio>0.4</building-small-ratio>
  <building-small-min-floors>3</building-small-min-floors>
  <building-small-max-width-m>30.0</building-small-max-width-m>
  <building-small-min-depth-m>10.0</building-small-min-depth-m>
  <building-small-max-depth-m>30.0</building-small-max-depth-m>
  <building-medium-ratio>0.6</building-medium-ratio>
  <building-large-ratio>0.2</building-large-ratio>
  <wood-coverage>250000.0</wood-coverage>
  <tree-texture>Trees/mixed-summer.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>25.0</tree-height-m>
  <tree-width-m>15.0</tree-width-m>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>summer</value>
   </equals>
  </condition>
  <name>Construction</name>
  <name>Industrial</name>
  <name>Port</name>
  <texture>Terrain/city1.png</texture>
  <texture>Terrain/city2.png</texture>
	<object-mask>Terrain/city1.mask.png</object-mask>
	<object-mask>Terrain/city2.mask.png</object-mask>
  <xsize>1000</xsize>
  <ysize>1000</ysize>
  <light-coverage>100000.0</light-coverage>
  <emissive>
   <r>0.05</r>
   <g>0.05</g>
   <b>0.02</b>
   <a>1.0</a>
  </emissive>
	<object-group include="Materials/base/industrial-buildings.xml"/>
</material>

<!-- default town US style -->
<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>summer</value>
   </equals>
  </condition>
  <name>Town</name>
  <name>SubUrban</name>
  <texture>Terrain/Town1.png</texture>
  <object-mask>Terrain/Town1.mask.png</object-mask>
  <xsize>1024</xsize>
  <ysize>1024</ysize>
  <light-coverage>100000.0</light-coverage>
  <emissive>
   <r>0.05</r>
   <g>0.05</g>
   <b>0.02</b>
   <a>1.0</a>
  </emissive>
  <object-group include="Materials/base/town-buildings.xml"/>
  <building-coverage>2500.0</building-coverage>
  <building-small-ratio>0.9</building-small-ratio>
  <building-medium-ratio>0.1</building-medium-ratio>
  <building-large-ratio>0.0</building-large-ratio>
  <building-medium-max-floors>4</building-medium-max-floors>
  <wood-coverage>5000.0</wood-coverage>
  <tree-texture>Trees/mixed-summer.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>25.0</tree-height-m>
  <tree-width-m>15.0</tree-width-m>
</material>

<material include="Materials/base/water.xml">
  <name>Ocean</name>
  <effect>Effects/water</effect>
  <texture>Terrain/water.png</texture>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>summer</value>
   </equals>
  </condition>
  <effect>Effects/water</effect>
  <name>Lake</name>
  <name>Pond</name>
  <name>Reservoir</name>
  <name>Stream</name>
  <name>Canal</name>
  <name>Lagoon</name>
  <name>Estuary</name>
  <name>Watercourse</name>
  <name>Saline</name>
  <texture>Terrain/water-lake.png</texture>
  <xsize>400</xsize>
  <ysize>400</ysize>
  <ambient>
   <r>0.0</r>
   <g>0.0</g>
   <b>0.0</b>
   <a>1.0</a>
  </ambient>
  <diffuse>
   <r>0.5</r>
   <g>0.5</g>
   <b>0.5</b>
   <a>1.0</a>
  </diffuse>
  <specular>
   <r>0.3</r>
   <g>0.3</g>
   <b>0.3</b>
   <a>1.0</a>
  </specular>
  <shininess>1.2</shininess>
  <solid>0</solid>
  <rolling-friction>1.5</rolling-friction>
  <bumpiness>0.6</bumpiness>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>summer</value>
   </equals>
  </condition>
  <name>DryLake</name>
  <name>IntermittentReservoir</name>
  <name>IntermittentLake</name>
 <texture-set>
  	<texture>Terrain/sand1.png</texture>
	<texture n="11">Terrain/sand3.png</texture>
  </texture-set>
  <texture-set>
  	<texture>Terrain/sand2.png</texture>
	<texture n="11">Terrain/sand1.png</texture>
  </texture-set>
  <texture-set>
  	<texture>Terrain/sand3.png</texture>
	<texture n="11">Terrain/sand2.png</texture>
  </texture-set>
  <!--<texture>Terrain/sand1.png</texture>
  <texture>Terrain/sand2.png</texture>
  <texture>Terrain/sand3.png</texture>-->
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <solid>1</solid>
  <friction-factor>0.9</friction-factor>
  <rolling-friction>0.04</rolling-friction>
  <bumpiness>0.1</bumpiness>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>summer</value>
   </equals>
  </condition>
  <name>IntermittentStream</name>
  <texture>Terrain/wash.png</texture>
  <xsize>200</xsize>
  <ysize>200</ysize>
  <shininess>1.5</shininess>
  <solid>0</solid>
  <rolling-friction>2.5</rolling-friction>
  <bumpiness>0.6</bumpiness>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>summer</value>
   </equals>
  </condition>
  <name>Marsh</name>
  <name>Littoral</name>
  <name>FloodLand</name>
  <name>SaltMarsh</name>
  <name>HerbWetlandCover</name>
  <name>WoodedWetlandCover</name>
  <texture>Terrain/marsh2.png</texture>
  <texture>Terrain/marsh3.png</texture>
  <texture>Terrain/marsh4.png</texture>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <solid>1</solid>
  <light-coverage>40000000.0</light-coverage>
  <friction-factor>0.8</friction-factor>
  <rolling-friction>0.3</rolling-friction>
  <bumpiness>0.2</bumpiness>
  <load-resistance>1e30</load-resistance>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>summer</value>
   </equals>
  </condition>
  <name>GrassCover</name>
  <name>BareTundraCover</name>
  <name>MixedTundraCover</name>
  <name>Cemetery</name>
  <effect>Effects/landmass-nowood</effect>
  <texture>Terrain/tundra.png</texture>
  <texture>Terrain/tundra2.png</texture>
  <texture>Terrain/tundra3.png</texture>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>4000000.0</light-coverage>
  <diffuse>
   <r>0.93</r>
   <g>0.95</g>
   <b>0.93</b>
   <a>1.0</a>
  </diffuse>
  <specular>
   <r>0.1</r>
   <g>0.12</g>
   <b>0.1</b>
   <a>1.0</a>
  </specular>
  <shininess>1.2</shininess>
  <solid>1</solid>
  <friction-factor>0.7</friction-factor>
  <rolling-friction>0.1</rolling-friction>
  <bumpiness>0.15</bumpiness>
  <load-resistance>1e30</load-resistance>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>summer</value>
   </equals>
  </condition>
  <name>HerbTundraCover</name>
  <name>HerbTundra</name>
  <effect>Effects/herbtundra</effect>
  <texture-set>
  <texture>Terrain/herbtundra.png</texture>
  <texture n="11">Terrain/grass_hires.png</texture>
  <texture n="12">Terrain/rock.png</texture>
  </texture-set>
  <texture-set>
  <texture>Terrain/herbtundra2.png</texture>
  <texture n="11">Terrain/grass_hires.png</texture>
  <texture n="12">Terrain/rock.png</texture>
  </texture-set>
  <texture-set>
  <texture>Terrain/herbtundra3.png</texture>
  <texture n="11">Terrain/grass_hires.png</texture>
  <texture n="12">Terrain/rock.png</texture>
  </texture-set>
  <!--<texture>Terrain/herbtundra.png</texture>
  <texture>Terrain/herbtundra2.png</texture>
  <texture>Terrain/herbtundra3.png</texture>-->
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>4000000.0</light-coverage>
  <diffuse>
   <r>0.93</r>
   <g>0.95</g>
   <b>0.93</b>
   <a>1.0</a>
  </diffuse>
  <specular>
   <r>0.1</r>
   <g>0.12</g>
   <b>0.1</b>
   <a>1.0</a>
  </specular>
  <shininess>1.2</shininess>
  <solid>1</solid>
  <friction-factor>0.8</friction-factor>
  <rolling-friction>0.1</rolling-friction>
  <bumpiness>0.15</bumpiness>
  <load-resistance>1e30</load-resistance>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>summer</value>
   </equals>
  </condition>
  <name>SavannaCover</name>
  <texture>Terrain/savanna.png</texture>
  <xsize>1000</xsize>
  <ysize>1000</ysize>
  <light-coverage>4000000.0</light-coverage>
  <solid>1</solid>
  <friction-factor>0.8</friction-factor>
  <rolling-friction>0.1</rolling-friction>
  <bumpiness>0.2</bumpiness>
  <load-resistance>1e30</load-resistance>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>summer</value>
   </equals>
  </condition>
  <name>Grass</name>
  <name>Airport</name>
  <name>AirportKeep</name>
  <name>Greenspace</name>
  <texture>Terrain/airport.png</texture>
  <xsize>125</xsize>
  <ysize>125</ysize>
  <light-coverage>4000000.0</light-coverage>
  <diffuse>
   <r>0.93</r>
   <g>0.95</g>
   <b>0.93</b>
   <a>1.0</a>
  </diffuse>
  <specular>
   <r>0.1</r>
   <g>0.12</g>
   <b>0.1</b>
   <a>1.0</a>
  </specular>
  <shininess>1.2</shininess>
  <solid>1</solid>
  <friction-factor>0.7</friction-factor>
  <rolling-friction>0.1</rolling-friction>
  <bumpiness>0.1</bumpiness>
  <load-resistance>1e30</load-resistance>
</material>

<!-- default mixed crop -->
<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>summer</value>
   </equals>
  </condition>
  <effect>Effects/crop</effect>
  <name>MixedCropPastureCover</name>
  <name>MixedCrop</name>
  <name>ComplexCrop</name>
  <texture>Terrain/mixedcrop1.png</texture>
  <texture>Terrain/mixedcrop4.png</texture>
  <texture>Terrain/mixedcrop3.png</texture>
  <object-mask>Terrain/mixedcrop1.mask.png</object-mask>
  <object-mask>Terrain/mixedcrop4.mask.png</object-mask>
  <object-mask>Terrain/mixedcrop3.mask.png</object-mask>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>2000000.0</light-coverage>
  <solid>1</solid>
  <friction-factor>0.9</friction-factor>
  <rolling-friction>0.1</rolling-friction>
  <bumpiness>0.7</bumpiness>
  <load-resistance>1e30</load-resistance>
  <object-group include="Materials/base/farm-buildings.xml"/>
  <wood-coverage>10000.0</wood-coverage>
  <tree-texture>Trees/mixed-summer.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>20.0</tree-height-m>
  <tree-width-m>12.0</tree-width-m>
</material>

<!-- default US style irrigated crops -->
<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>summer</value>
   </equals>
  </condition>
  <effect>Effects/crop</effect>
  <name>IrrCropPastureCover</name>
  <name>IrrCrop</name>
  <name>Orchard</name>
  <name>Olives</name>
  <name>Vineyard</name>
  <name>Rice</name>
  <texture>Terrain/irrcrop1.png</texture>
  <texture>Terrain/irrcrop2.png</texture>
  <texture>Terrain/irrcrop3.png</texture>
  <object-mask>Terrain/irrcrop1.mask.png</object-mask>
  <object-mask>Terrain/irrcrop2.mask.png</object-mask>
  <object-mask>Terrain/irrcrop3.mask.png</object-mask>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>2000000.0</light-coverage>
  <solid>1</solid>
  <friction-factor>0.9</friction-factor>
  <rolling-friction>0.3</rolling-friction>
  <bumpiness>0.6</bumpiness>
  <load-resistance>1e30</load-resistance>
  <object-group include="Materials/base/farm-buildings.xml"/>
  <wood-coverage>10000.0</wood-coverage>
  <tree-texture>Trees/mixed-summer.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>20.0</tree-height-m>
  <tree-width-m>12.0</tree-width-m>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>summer</value>
   </equals>
  </condition>
  <effect>Effects/crop</effect>
  <name>DryCropPastureCover</name>
  <name>DryCrop</name>
  <texture>Terrain/drycrop1.png</texture>
  <texture>Terrain/drycrop2.png</texture>
  <texture>Terrain/drycrop3.png</texture>
  <texture>Terrain/drycrop4.png</texture>
  <object-mask>Terrain/drycrop1.mask.png</object-mask>
  <object-mask>Terrain/drycrop2.mask.png</object-mask>
  <object-mask>Terrain/drycrop3.mask.png</object-mask>
  <object-mask>Terrain/drycrop4.mask.png</object-mask>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <solid>1</solid>
  <friction-factor>0.9</friction-factor>
  <rolling-friction>0.1</rolling-friction>
  <bumpiness>0.6</bumpiness>
  <load-resistance>1e30</load-resistance>
  <light-coverage>2000000.0</light-coverage>
  <object-group include="Materials/base/farm-buildings.xml"/>
  <wood-coverage>10000.0</wood-coverage>
  <tree-texture>Trees/mixed-summer.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>20.0</tree-height-m>
  <tree-width-m>12.0</tree-width-m>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>summer</value>
   </equals>
  </condition>
  <name>NaturalCrop</name>
  <texture>Terrain/naturalcrop1.png</texture>
  <object-mask>Terrain/naturalcrop1.mask.png</object-mask>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <solid>1</solid>
  <friction-factor>0.9</friction-factor>
  <rolling-friction>0.1</rolling-friction>
  <bumpiness>0.6</bumpiness>
  <load-resistance>1e30</load-resistance>
  <light-coverage>2000000.0</light-coverage>
  <object-group include="Materials/base/farm-buildings.xml"/>
  <wood-coverage>10000.0</wood-coverage>
  <tree-texture>Trees/mixed-summer.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>20.0</tree-height-m>
  <tree-width-m>12.0</tree-width-m>
</material>


<!-- default US style cropgrass -->
<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>summer</value>
   </equals>
  </condition>
  <effect>Effects/cropgrass</effect>
  <name>CropGrassCover</name>
  <name>CropGrass</name>
  <name>Grassland</name>
  <texture>Terrain/cropgrass1.png</texture>
  <texture>Terrain/cropgrass2.png</texture>
  <texture>Terrain/cropgrass3.png</texture>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>2000000.0</light-coverage>
  <diffuse>
   <r>0.93</r>
   <g>0.95</g>
   <b>0.93</b>
   <a>1.0</a>
  </diffuse>
  <specular>
   <r>0.1</r>
   <g>0.12</g>
   <b>0.1</b>
   <a>1.0</a>
  </specular>
  <shininess>1.2</shininess>
  <solid>1</solid>
  <friction-factor>0.7</friction-factor>
  <rolling-friction>0.1</rolling-friction>
  <bumpiness>0.3</bumpiness>
  <load-resistance>1e30</load-resistance>
  <wood-coverage>150000.0</wood-coverage>
  <tree-texture>Trees/mixed-summer.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>20.0</tree-height-m>
  <tree-width-m>12.0</tree-width-m>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>summer</value>
   </equals>
  </condition>
  <name>GolfCourse</name>
  <texture>Terrain/golfcourse1.png</texture>
  <object-mask>Terrain/golfcourse1.mask.png</object-mask>
  <xsize>800</xsize>
  <ysize>800</ysize>
  <light-coverage>2000000.0</light-coverage>
  <diffuse>
   <r>0.93</r>
   <g>0.95</g>
   <b>0.93</b>
   <a>1.0</a>
  </diffuse>
  <specular>
   <r>0.1</r>
   <g>0.12</g>
   <b>0.1</b>
   <a>1.0</a>
  </specular>
  <shininess>1.2</shininess>
  <solid>1</solid>
  <friction-factor>0.7</friction-factor>
  <rolling-friction>0.1</rolling-friction>
  <bumpiness>0.3</bumpiness>
  <load-resistance>1e30</load-resistance>
  <wood-coverage>5000.0</wood-coverage>
  <tree-texture>Trees/mixed-summer.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>20.0</tree-height-m>
  <tree-width-m>12.0</tree-width-m>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>summer</value>
   </equals>
  </condition>
  <name>CropWoodCover</name>
  <name>CropWood</name>
  <name>AgroForest</name>
  <effect>Effects/landmass-nowood</effect>
  <texture>Terrain/cropwood.png</texture>
	<object-mask>Terrain/cropwood.mask.png</object-mask>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>2000000.0</light-coverage>
  <solid>1</solid>
  <friction-factor>0.4</friction-factor>
  <rolling-friction>0.6</rolling-friction>
  <bumpiness>0.7</bumpiness>
  <load-resistance>10</load-resistance>
  <wood-coverage>4000.0</wood-coverage>
  <tree-texture>Trees/mixed-summer.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>20.0</tree-height-m>
  <tree-width-m>12.0</tree-width-m>
</material>

<!-- end summer-->



<!-- DEFAULT WINTER DEFINITIONS                           -->

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>winter</value>
   </equals>
  </condition>
  <name>Landmass</name>
  <name>SomeSort</name>
  <name>EvergreenBroadCover</name>
  <name>EvergreenForest</name>
  <name>Island</name>
  <name>Default</name>
  <texture>Terrain.winter/forest1a.png</texture>
  <texture>Terrain.winter/forest1b.png</texture>
  <texture>Terrain.winter/forest1c.png</texture>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>10000000.0</light-coverage>
  <wood-coverage>4000.0</wood-coverage>
  <tree-texture>Trees/coniferous-winter.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>25.0</tree-height-m>
  <tree-width-m>15.0</tree-width-m>
  <rolling-friction>1</rolling-friction>
  <bumpiness>1</bumpiness>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>winter</value>
   </equals>
  </condition>
  <name>DeciduousBroadCover</name>
  <name>DeciduousForest</name>
  <name>Bog</name>
  <name>Heath</name>
  <texture>Terrain.winter/deciduous1.png</texture>
  <texture>Terrain.winter/deciduous2.png</texture>
  <texture>Terrain.winter/deciduous4.png</texture>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>10000000.0</light-coverage>
  <wood-coverage>4000.0</wood-coverage>
  <tree-texture>Trees/deciduous-winter.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>25.0</tree-height-m>
  <tree-width-m>15.0</tree-width-m>
  <rolling-friction>1</rolling-friction>
  <bumpiness>0.85</bumpiness>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>winter</value>
   </equals>
  </condition>
  <name>MixedForestCover</name>
  <name>MixedForest</name>
  <name>RainForest</name>
  <texture>Terrain.winter/mixedforest.png</texture>
  <texture>Terrain.winter/mixedforest2.png</texture>
  <texture>Terrain.winter/mixedforest3.png</texture>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>5000000.0</light-coverage>
  <wood-coverage>4000.0</wood-coverage>
  <tree-texture>Trees/mixed-winter.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>25.0</tree-height-m>
  <tree-width-m>15.0</tree-width-m>
  <rolling-friction>1</rolling-friction>
  <bumpiness>0.95</bumpiness>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>winter</value>
   </equals>
  </condition>
  <name>EvergreenNeedleCover</name>
  <name>WoodedTundraCover</name>
  <texture>Terrain.winter/evergreen.png</texture>
  <xsize>1000</xsize>
  <ysize>1000</ysize>
  <light-coverage>10000000.0</light-coverage>
  <wood-coverage>4000.0</wood-coverage>
  <tree-texture>Trees/coniferous-winter.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>20.0</tree-height-m>
  <tree-width-m>15.0</tree-width-m>
  <rolling-friction>1</rolling-friction>
  <bumpiness>1</bumpiness>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>winter</value>
   </equals>
  </condition>
  <name>DeciduousNeedleCover</name>
  <texture>Terrain.winter/dec_evergreen.png</texture>
  <xsize>1000</xsize>
  <ysize>1000</ysize>
  <light-coverage>10000000.0</light-coverage>
  <wood-coverage>4000.0</wood-coverage>
  <tree-texture>Trees/coniferous-winter.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>15.0</tree-height-m>
  <tree-width-m>8.0</tree-width-m>
  <rolling-friction>1</rolling-friction>
  <bumpiness>1</bumpiness>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>winter</value>
   </equals>
  </condition>
  <name>Sand</name>
  <texture>Terrain.winter/sand.png</texture>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>10000000.0</light-coverage>
  <shininess>2.5</shininess>
  <rolling-friction>0.1</rolling-friction>
  <friction-factor>0.7</friction-factor>
  <bumpiness>0.1</bumpiness>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>winter</value>
   </equals>
  </condition>
  <name>ShrubCover</name>
  <name>ShrubGrassCover</name>
  <name>ScrubCover</name>
  <name>Scrub</name>
  <name>Sclerophyllous</name>
  <texture>Terrain.winter/shrub.png</texture>
  <texture>Terrain.winter/shrub2.png</texture>
  <texture>Terrain.winter/shrub3.png</texture>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <diffuse>
   <r>0.86</r>
   <g>0.86</g>
   <b>0.86</b>
   <a>1.0</a>
  </diffuse>
  <specular>
   <r>0.1</r>
   <g>0.1</g>
   <b>0.1</b>
   <a>1.0</a>
  </specular>
  <shininess>1.2</shininess>
  <light-coverage>20000000.0</light-coverage>
  <wood-coverage>8000.0</wood-coverage>
  <tree-texture>Trees/mixed-shrub-winter.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>2.0</tree-height-m>
  <tree-width-m>2.0</tree-width-m>
  <rolling-friction>0.6</rolling-friction>
  <bumpiness>0.4</bumpiness>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>winter</value>
   </equals>
  </condition>
  <name>BuiltUpCover</name>
  <name>Urban</name>
  <effect>Effects/urban</effect>
  <texture-set>
   <texture>Terrain/city1.png</texture>
   <texture n="2">Terrain/city1-relief-light.png</texture>
  </texture-set>
  <texture-set>
   <texture>Terrain/city2.png</texture>
   <texture n="2">Terrain/city2-relief-light.png</texture>
  </texture-set>
	<object-mask>Terrain/city1.mask.png</object-mask>
	<object-mask>Terrain/city2.mask.png</object-mask>
  <xsize>1000</xsize>
  <ysize>1000</ysize>
  <light-coverage>100000.0</light-coverage>
  <emissive>
   <r>0.05</r>
   <g>0.05</g>
   <b>0.02</b>
   <a>1.0</a>
  </emissive>
  <object-group include="Materials/base/urban-buildings.xml"/>
  <building-coverage>2500.0</building-coverage>
  <building-small-ratio>0.4</building-small-ratio>
  <building-small-min-floors>3</building-small-min-floors>
  <building-small-max-width-m>30.0</building-small-max-width-m>
  <building-small-min-depth-m>10.0</building-small-min-depth-m>
  <building-small-max-depth-m>30.0</building-small-max-depth-m>
  <building-medium-ratio>0.6</building-medium-ratio>
  <building-large-ratio>0.2</building-large-ratio>
  <wood-coverage>250000.0</wood-coverage>
  <tree-texture>Trees/mixed-winter.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>25.0</tree-height-m>
  <tree-width-m>15.0</tree-width-m>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>winter</value>
   </equals>
  </condition>
  <name>Construction</name>
  <name>Industrial</name>
  <name>Port</name>
  <texture>Terrain/city1.png</texture>
  <texture>Terrain/city2.png</texture>
	<object-mask>Terrain/city1.mask.png</object-mask>
	<object-mask>Terrain/city2.mask.png</object-mask>
  <xsize>1000</xsize>
  <ysize>1000</ysize>
  <light-coverage>100000.0</light-coverage>
  <emissive>
   <r>0.05</r>
   <g>0.05</g>
   <b>0.02</b>
   <a>1.0</a>
  </emissive>
	<object-group include="Materials/base/industrial-buildings.xml"/>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>winter</value>
   </equals>
  </condition>
  <name>Town</name>
  <name>SubUrban</name>
  <texture>Terrain.winter/Town1.png</texture>
  <object-mask>Terrain/Town1.mask.png</object-mask>
  <xsize>1024</xsize>
  <ysize>1024</ysize>
  <light-coverage>100000.0</light-coverage>
  <emissive>
   <r>0.05</r>
   <g>0.05</g>
   <b>0.02</b>
   <a>1.0</a>
  </emissive>
  <object-group include="Materials/base/town-buildings.xml"/>
  <building-coverage>2500.0</building-coverage>
  <building-small-ratio>0.9</building-small-ratio>
  <building-medium-ratio>0.1</building-medium-ratio>
  <building-large-ratio>0.0</building-large-ratio>
  <building-medium-max-floors>4</building-medium-max-floors>
  <wood-coverage>5000.0</wood-coverage>
  <tree-texture>Trees/mixed-winter.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>25.0</tree-height-m>
  <tree-width-m>15.0</tree-width-m>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>winter</value>
   </equals>
  </condition>
  <name>Lake</name>
  <name>Pond</name>
  <name>Reservoir</name>
  <name>Stream</name>
  <name>Canal</name>
  <name>Lagoon</name>
  <name>Estuary</name>
  <name>Watercourse</name>
  <name>Saline</name>
  <texture>Terrain.winter/water-lake.png</texture>
  <xsize>400</xsize>
  <ysize>400</ysize>
  <ambient>
   <r>0.0</r>
   <g>0.0</g>
   <b>0.0</b>
   <a>1.0</a>
  </ambient>
  <diffuse>
   <r>0.5</r>
   <g>0.5</g>
   <b>0.5</b>
   <a>1.0</a>
  </diffuse>
  <specular>
   <r>0.3</r>
   <g>0.3</g>
   <b>0.3</b>
   <a>1.0</a>
  </specular>
  <shininess>1.2</shininess>
  <solid>1</solid>
  <rolling-friction>0.5</rolling-friction>
  <bumpiness>0.1</bumpiness>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>winter</value>
   </equals>
  </condition>
  <name>DryLake</name>
  <name>IntermittentReservoir</name>
  <name>IntermittentLake</name>
  <texture>Terrain.winter/sand.png</texture>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <solid>1</solid>
  <friction-factor>0.9</friction-factor>
  <rolling-friction>0.04</rolling-friction>
  <bumpiness>0.1</bumpiness>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>winter</value>
   </equals>
  </condition>
  <name>IntermittentStream</name>
  <texture>Terrain.winter/wash.png</texture>
  <xsize>200</xsize>
  <ysize>200</ysize>
  <shininess>1.5</shininess>
  <solid>0</solid>
  <rolling-friction>2.5</rolling-friction>
  <bumpiness>0.6</bumpiness>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>winter</value>
   </equals>
  </condition>
  <name>Marsh</name>
  <name>Littoral</name>
  <name>FloodLand</name>
  <name>SaltMarsh</name>
  <name>HerbWetlandCover</name>
  <name>WoodedWetlandCover</name>
  <texture>Terrain.winter/marsh2.png</texture>
  <texture>Terrain.winter/marsh3.png</texture>
  <texture>Terrain.winter/marsh4.png</texture>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <solid>1</solid>
  <light-coverage>40000000.0</light-coverage>
  <friction-factor>0.8</friction-factor>
  <rolling-friction>0.3</rolling-friction>
  <bumpiness>0.2</bumpiness>
  <load-resistance>1e30</load-resistance>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>winter</value>
   </equals>
  </condition>
  <name>GrassCover</name>
  <name>BareTundraCover</name>
  <name>MixedTundraCover</name>
  <texture>Terrain.winter/tundra.png</texture>
  <texture>Terrain.winter/tundra2.png</texture>
  <texture>Terrain.winter/tundra3.png</texture>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>4000000.0</light-coverage>
  <diffuse>
   <r>0.93</r>
   <g>0.95</g>
   <b>0.93</b>
   <a>1.0</a>
  </diffuse>
  <specular>
   <r>0.1</r>
   <g>0.12</g>
   <b>0.1</b>
   <a>1.0</a>
  </specular>
  <shininess>1.2</shininess>
  <solid>1</solid>
  <friction-factor>0.7</friction-factor>
  <rolling-friction>0.1</rolling-friction>
  <bumpiness>0.15</bumpiness>
  <load-resistance>1e30</load-resistance>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>winter</value>
   </equals>
  </condition>
  <name>HerbTundraCover</name>
  <name>HerbTundra</name>
  <texture>Terrain.winter/herbtundra.png</texture>
  <texture>Terrain.winter/herbtundra2.png</texture>
  <texture>Terrain.winter/herbtundra3.png</texture>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>4000000.0</light-coverage>
  <diffuse>
   <r>0.93</r>
   <g>0.95</g>
   <b>0.93</b>
   <a>1.0</a>
  </diffuse>
  <specular>
   <r>0.1</r>
   <g>0.12</g>
   <b>0.1</b>
   <a>1.0</a>
  </specular>
  <shininess>1.2</shininess>
  <solid>1</solid>
  <friction-factor>0.8</friction-factor>
  <rolling-friction>0.1</rolling-friction>
  <bumpiness>0.15</bumpiness>
  <load-resistance>1e30</load-resistance>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>winter</value>
   </equals>
  </condition>
  <name>SavannaCover</name>
  <texture>Terrain.winter/savanna.png</texture>
  <xsize>1000</xsize>
  <ysize>1000</ysize>
  <light-coverage>4000000.0</light-coverage>
  <solid>1</solid>
  <friction-factor>0.8</friction-factor>
  <rolling-friction>0.1</rolling-friction>
  <bumpiness>0.2</bumpiness>
  <load-resistance>1e30</load-resistance>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>winter</value>
   </equals>
  </condition>
  <name>Grass</name>
  <name>Airport</name>
  <name>AirportKeep</name>
  <name>Greenspace</name>
  <texture>Terrain.winter/airport.png</texture>
  <xsize>125</xsize>
  <ysize>125</ysize>
  <light-coverage>4000000.0</light-coverage>
  <diffuse>
   <r>0.93</r>
   <g>0.95</g>
   <b>0.93</b>
   <a>1.0</a>
  </diffuse>
  <specular>
   <r>0.1</r>
   <g>0.12</g>
   <b>0.1</b>
   <a>1.0</a>
  </specular>
  <shininess>1.2</shininess>
  <solid>1</solid>
  <friction-factor>0.7</friction-factor>
  <rolling-friction>0.1</rolling-friction>
  <bumpiness>0.1</bumpiness>
  <load-resistance>1e30</load-resistance>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>winter</value>
   </equals>
  </condition>
  <name>MixedCropPastureCover</name>
  <name>MixedCrop</name>
  <name>ComplexCrop</name>
  <texture>Terrain.winter/mixedcrop1.png</texture>
  <texture>Terrain.winter/mixedcrop4.png</texture>
  <texture>Terrain.winter/mixedcrop3.png</texture>
  <object-mask>Terrain/mixedcrop1.mask.png</object-mask>
  <object-mask>Terrain/mixedcrop4.mask.png</object-mask>
  <object-mask>Terrain/mixedcrop3.mask.png</object-mask>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>2000000.0</light-coverage>
  <solid>1</solid>
  <friction-factor>0.9</friction-factor>
  <rolling-friction>0.1</rolling-friction>
  <bumpiness>0.7</bumpiness>
  <load-resistance>1e30</load-resistance>
  <object-group include="Materials/base/farm-buildings.xml"/>
  <wood-coverage>10000.0</wood-coverage>
  <tree-texture>Trees/mixed-winter.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>20.0</tree-height-m>
  <tree-width-m>12.0</tree-width-m>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>winter</value>
   </equals>
  </condition>
  <name>IrrCropPastureCover</name>
  <name>IrrCrop</name>
  <name>Orchard</name>
  <name>Olives</name>
  <name>Vineyard</name>
  <name>Rice</name>
  <texture>Terrain.winter/irrcrop1.png</texture>
  <texture>Terrain.winter/irrcrop2.png</texture>
  <texture>Terrain.winter/irrcrop3.png</texture>
  <object-mask>Terrain/irrcrop1.mask.png</object-mask>
  <object-mask>Terrain/irrcrop2.mask.png</object-mask>
  <object-mask>Terrain/irrcrop3.mask.png</object-mask>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>2000000.0</light-coverage>
  <solid>1</solid>
  <friction-factor>0.9</friction-factor>
  <rolling-friction>0.3</rolling-friction>
  <bumpiness>0.6</bumpiness>
  <load-resistance>1e30</load-resistance>
  <object-group include="Materials/base/farm-buildings.xml"/>
  <wood-coverage>10000.0</wood-coverage>
  <tree-texture>Trees/mixed-winter.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>20.0</tree-height-m>
  <tree-width-m>12.0</tree-width-m>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>winter</value>
   </equals>
  </condition>
  <name>DryCropPastureCover</name>
  <name>DryCrop</name>
  <texture>Terrain.winter/drycrop1.png</texture>
  <texture>Terrain.winter/drycrop2.png</texture>
  <texture>Terrain.winter/drycrop3.png</texture>
  <texture>Terrain.winter/drycrop4.png</texture>
  <object-mask>Terrain/drycrop1.mask.png</object-mask>
  <object-mask>Terrain/drycrop2.mask.png</object-mask>
  <object-mask>Terrain/drycrop3.mask.png</object-mask>
  <object-mask>Terrain/drycrop4.mask.png</object-mask>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <solid>1</solid>
  <friction-factor>0.9</friction-factor>
  <rolling-friction>0.1</rolling-friction>
  <bumpiness>0.6</bumpiness>
  <load-resistance>1e30</load-resistance>
  <light-coverage>2000000.0</light-coverage>
  <object-group include="Materials/base/farm-buildings.xml"/>
  <wood-coverage>10000.0</wood-coverage>
  <tree-texture>Trees/mixed-winter.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>20.0</tree-height-m>
  <tree-width-m>12.0</tree-width-m>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>winter</value>
   </equals>
  </condition>
  <name>NaturalCrop</name>
  <texture>Terrain.winter/naturalcrop1.png</texture>
  <object-mask>Terrain/naturalcrop1.mask.png</object-mask>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <solid>1</solid>
  <friction-factor>0.9</friction-factor>
  <rolling-friction>0.1</rolling-friction>
  <bumpiness>0.6</bumpiness>
  <load-resistance>1e30</load-resistance>
  <light-coverage>2000000.0</light-coverage>
  <object-group include="Materials/base/farm-buildings.xml"/>
  <wood-coverage>10000.0</wood-coverage>
  <tree-texture>Trees/mixed-winter.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>20.0</tree-height-m>
  <tree-width-m>12.0</tree-width-m>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>winter</value>
   </equals>
  </condition>
  <name>CropGrassCover</name>
  <name>CropGrass</name>
  <name>Grassland</name>
  <texture>Terrain.winter/cropgrass1.png</texture>
  <texture>Terrain.winter/cropgrass2.png</texture>
  <texture>Terrain.winter/cropgrass3.png</texture>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>2000000.0</light-coverage>
  <diffuse>
   <r>0.93</r>
   <g>0.95</g>
   <b>0.93</b>
   <a>1.0</a>
  </diffuse>
  <specular>
   <r>0.1</r>
   <g>0.12</g>
   <b>0.1</b>
   <a>1.0</a>
  </specular>
  <shininess>1.2</shininess>
  <solid>1</solid>
  <friction-factor>0.7</friction-factor>
  <rolling-friction>0.1</rolling-friction>
  <bumpiness>0.3</bumpiness>
  <load-resistance>1e30</load-resistance>
  <wood-coverage>150000.0</wood-coverage>
  <tree-texture>Trees/mixed-winter.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>20.0</tree-height-m>
  <tree-width-m>12.0</tree-width-m>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>winter</value>
   </equals>
  </condition>
  <name>GolfCourse</name>
  <texture>Terrain.winter/golfcourse1.png</texture>
  <object-mask>Terrain/golfcourse1.mask.png</object-mask>
  <xsize>800</xsize>
  <ysize>800</ysize>
  <light-coverage>2000000.0</light-coverage>
  <diffuse>
   <r>0.93</r>
   <g>0.95</g>
   <b>0.93</b>
   <a>1.0</a>
  </diffuse>
  <specular>
   <r>0.1</r>
   <g>0.12</g>
   <b>0.1</b>
   <a>1.0</a>
  </specular>
  <shininess>1.2</shininess>
  <solid>1</solid>
  <friction-factor>0.7</friction-factor>
  <rolling-friction>0.1</rolling-friction>
  <bumpiness>0.3</bumpiness>
  <load-resistance>1e30</load-resistance>
  <wood-coverage>5000.0</wood-coverage>
  <tree-texture>Trees/mixed-winter.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>20.0</tree-height-m>
  <tree-width-m>12.0</tree-width-m>
</material>

<material>
  <condition>
   <equals>
    <property>sim/startup/season</property>
    <value>winter</value>
   </equals>
  </condition>
  <name>CropWoodCover</name>
  <name>CropWood</name>
  <name>AgroForest</name>
  <texture>Terrain.winter/cropwood.png</texture>
	<object-mask>Terrain/cropwood.mask.png</object-mask>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>2000000.0</light-coverage>
  <solid>1</solid>
  <friction-factor>0.4</friction-factor>
  <rolling-friction>0.6</rolling-friction>
  <bumpiness>0.7</bumpiness>
  <load-resistance>10</load-resistance>
  <wood-coverage>4000.0</wood-coverage>
  <tree-texture>Trees/mixed-winter.png</tree-texture>
  <tree-varieties>8</tree-varieties>
  <tree-range-m alias="/params/forest/tree-range-m"/>
  <tree-height-m>20.0</tree-height-m>
  <tree-width-m>12.0</tree-width-m>
</material>

<!-- end winter-->

<material include="Materials/base/rock.xml">
  <name>BarrenCover</name>
  <name>Dirt</name>
  <name>OpenMining</name>
  <name>Rock</name>
  <name>Dump</name>
  <texture>Terrain/rock.png</texture>
</material>

<!-- runway and taxiway signs -->

<material include="Materials/base/glyphs-yellow.xml">
  <name>YellowSign</name>
  <texture>Signs/yellow.png</texture>
  <emissive>
   <r>0.9</r>
   <g>0.9</g>
   <b>0.9</b>
  </emissive>
  <xsize>4096</xsize>
  <ysize>128</ysize>
</material>

<material include="Materials/base/glyphs-red.xml">
  <name>RedSign</name>
  <texture>Signs/red.png</texture>
  <emissive>
   <r>0.9</r>
   <g>0.9</g>
   <b>0.9</b>
  </emissive>
  <xsize>4096</xsize>
  <ysize>128</ysize>
</material>

<material include="Materials/base/glyphs-black.xml">
  <name>BlackSign</name>
  <texture>Signs/black.png</texture>
  <emissive>
   <r>0.9</r>
   <g>0.9</g>
   <b>0.9</b>
  </emissive>
  <xsize>4096</xsize>
  <ysize>128</ysize>
</material>

<material include="Materials/base/glyphs-framed.xml">
  <name>FramedSign</name>
  <texture>Signs/framed.png</texture>
  <emissive>
   <r>0.9</r>
   <g>0.9</g>
   <b>0.9</b>
  </emissive>
  <xsize>4096</xsize>
  <ysize>128</ysize>
</material>

<material include="Materials/base/glyphs-special.xml">
  <name>SpecialSign</name>
  <texture>Signs/special.png</texture>
  <emissive>
   <r>0.9</r>
   <g>0.9</g>
   <b>0.9</b>
  </emissive>
  <xsize>1024</xsize>
  <ysize>128</ysize>
</material>

<material>
   <name>UnidirectionalTaper</name>
   <texture>Symbols/unidirectional.png</texture>
   <emissive>
     <r>0.92157</r>
     <g>0.92157</g>
     <b>0.76471</b>
     <a>1.0</a>
   </emissive>
</material>

 <material>
   <name>UnidirectionalTaperRed</name>
   <texture>Symbols/unidirectionalred.png</texture>
   <emissive>
     <r>0.92157</r>
     <g>0.92157</g>
     <b>0.76471</b>
     <a>1.0</a>
   </emissive>
</material>

<material>
   <name>UnidirectionalTaperGreen</name>
   <texture>Symbols/unidirectionalgreen.png</texture>
   <emissive>
     <r>0.92157</r>
     <g>0.92157</g>
     <b>0.76471</b>
     <a>1.0</a>
   </emissive>
</material>

<material>
   <name>BidirectionalTaper</name>
   <texture>Symbols/bidirectional.png</texture>
   <emissive>
     <r>0.92157</r>
     <g>0.92157</g>
     <b>0.76471</b>
     <a>1.0</a>
   </emissive>
</material>

</PropertyList>