var TowerLayer = {}; TowerLayer.new = func(group, name) { var m=Layer.new(group, name, AirportModel ); #FIXME: AirportModel can be shared by Taxiways, Runways etc!! m.setDraw( func draw_layer(layer: m, callback: draw_tower, lod:0 ) ); return m; } register_layer("towers", TowerLayer);