Effects/ws30
0.2 .2 0.2 1.0
.8 .8 .8 1.0
0.0 0.0 0.0 1.0
0.0 0.0 0.0 1.0
1.2
Textures/perlin.png
2d
nearest
repeat
repeat
normalized
Textures/Globe/ocean_depth_1.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Terrain/sand6.png
2d
nearest
repeat
repeat
normalized
Textures/Terrain/snow3.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Terrain/void.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Terrain/void.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Terrain/rock_alt.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Terrain/grain_texture.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Terrain/void.png
2d
linear-mipmap-linear
repeat
repeat
normalized
false
0
RenderBin
0
false
/sim/rendering/shaders/skydome
6.0
/sim/rendering/shaders/landmass
6.0
/sim/rendering/shaders/transition
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
smooth
back
1
nearest-mipmap-nearest
nearest-mipmap-nearest
2
3
4
6
8
Shaders/ws30-ALS-ultra.vert
Shaders/filters-ALS.vert
Shaders/shadows-include.vert
Shaders/ws30-ALS-ultra.frag
Shaders/ws30-ALS-landclass-search-functions.frag
Shaders/ws30-water.frag
Shaders/noise.frag
Shaders/cloud-shadowfunc.frag
Shaders/hazes.frag
Shaders/secondary_lights.frag
Shaders/filters-ALS.frag
Shaders/shadows-include.frag
Shaders/clustered-include.frag
quality_level
int
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
ground_scattering
float
terminator
float
terrain_alt
float
overcast
float
eye_alt
float
eye_lat
float
eye_lon
float
snowlevel
float
snow_thickness_factor
float
dust_cover_factor
float
lichen_cover_factor
float
wetness
float
fogstructure
float
cloud_self_shading
float
moonlight
float
season
float
air_pollution
float
view_pitch_offset
float
view_heading_offset
float
field_of_view
float
landing_light1_offset
float
landing_light2_offset
float
landing_light3_offset
float
gamma
float
brightness
float
use_night_vision
bool
use_IR_vision
bool
use_filtering
bool
delta_T
float
fact_grey
float
fact_black
float
cloudpos1_x
float
cloudpos1_y
float
cloudpos2_x
float
cloudpos2_y
float
cloudpos3_x
float
cloudpos3_y
float
cloudpos4_x
float
cloudpos4_y
float
cloudpos5_x
float
cloudpos5_y
float
cloudpos6_x
float
cloudpos6_y
float
cloudpos7_x
float
cloudpos7_y
float
cloudpos8_x
float
cloudpos8_y
float
cloudpos9_x
float
cloudpos9_y
float
cloudpos10_x
float
cloudpos10_y
float
cloudpos11_x
float
cloudpos11_y
float
cloudpos12_x
float
cloudpos12_y
float
cloudpos13_x
float
cloudpos13_y
float
cloudpos14_x
float
cloudpos14_y
float
cloudpos15_x
float
cloudpos15_y
float
cloudpos16_x
float
cloudpos16_y
float
cloudpos17_x
float
cloudpos17_y
float
cloudpos18_x
float
cloudpos18_y
float
cloudpos19_x
float
cloudpos19_y
float
cloudpos20_x
float
cloudpos20_y
float
saturation
float
WindE
float
WindN
float
WaveFreq
float
WaveAmp
float
WaveSharp
float
WaveAngle
float
WaveFactor
float
WaveDAngle
float
sea_r
float
sea_g
float
sea_b
float
ocean_flag
int
use_searchlight
int
use_landing_light
int
use_alt_landing_light
int
display_xsize
int
display_ysize
int
wind_effects
int
cloud_shadow_flag
int
raise_vertex
bool
landclass
sampler-2d
0
textureArray
sampler-2d
1
perlin
sampler-2d
6
coastline
sampler-2d
7
sand
sampler-2d
8
swatch_size
int
2000
colorMode
int
2
shadow_tex
sampler-2d
10
shadows_enabled
bool
sun_atlas_size
int
/sim/rendering/shaders/skydome
4.0
/sim/rendering/shaders/landmass
3.0
/sim/rendering/shaders/transition
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
smooth
back
1
nearest-mipmap-nearest
nearest-mipmap-nearest
2
3
4
6
8
Shaders/ws30-ALS-detailed.vert
Shaders/filters-ALS.vert
Shaders/shadows-include.vert
Shaders/ws30-ALS-detailed.frag
Shaders/ws30-ALS-landclass-search-functions.frag
Shaders/ws30-water.frag
Shaders/noise.frag
Shaders/hazes.frag
Shaders/filters-ALS.frag
Shaders/shadows-include.frag
Shaders/clustered-include.frag
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
ground_scattering
float
terminator
float
terrain_alt
float
overcast
float
eye_alt
float
snowlevel
float
snow_thickness_factor
float
dust_cover_factor
float
lichen_cover_factor
float
wetness
float
fogstructure
float
cloud_self_shading
float
air_pollution
float
moonlight
float
season
float
saturation
float
WindE
float
WindN
float
WaveFreq
float
WaveAmp
float
WaveSharp
float
WaveAngle
float
WaveFactor
float
WaveDAngle
float
sea_r
float
sea_g
float
sea_b
float
ocean_flag
int
gamma
float
brightness
float
use_night_vision
bool
use_IR_vision
bool
use_filtering
bool
delta_T
float
fact_grey
float
fact_black
float
display_xsize
int
display_ysize
int
quality_level
int
tquality_level
int
landclass
sampler-2d
0
textureArray
sampler-2d
1
perlin
sampler-2d
6
coastline
sampler-2d
7
sand
sampler-2d
8
swatch_size
int
shadow_tex
sampler-2d
10
shadows_enabled
bool
sun_atlas_size
int
/sim/rendering/shaders/skydome
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
smooth
back
1
nearest-mipmap-nearest
nearest-mipmap-nearest
2
3
4
6
Shaders/ws30-ALS.vert
Shaders/shadows-include.vert
Shaders/ws30-ALS.frag
Shaders/ws30-ALS-landclass-search-functions.frag
Shaders/ws30-water.frag
Shaders/hazes.frag
Shaders/noise.frag
Shaders/filters-ALS.frag
Shaders/shadows-include.frag
Shaders/clustered-include.frag
tquality_level
int
cloud_self_shading
float
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
ground_scattering
float
terminator
float
terrain_alt
float
overcast
float
eye_alt
float
cloud_self_shading
float
moonlight
float
air_pollution
float
saturation
float
WindE
float
WindN
float
WaveFreq
float
WaveAmp
float
WaveSharp
float
WaveAngle
float
WaveFactor
float
WaveDAngle
float
sea_r
float
sea_g
float
sea_b
float
ocean_flag
int
gamma
float
brightness
float
use_night_vision
bool
use_IR_vision
bool
use_filtering
bool
delta_T
float
fact_grey
float
fact_black
float
display_xsize
int
display_ysize
int
landclass
sampler-2d
0
textureArray
sampler-2d
1
shadow_tex
sampler-2d
10
shadows_enabled
bool
sun_atlas_size
int
/sim/rendering/shaders/quality-level
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
smooth
back
1
nearest-mipmap-nearest
nearest-mipmap-nearest
2
3
4
6
Shaders/include_fog.vert
Shaders/shadows-include.vert
Shaders/ws30.vert
Shaders/include_fog.frag
Shaders/ws30-q1.frag
Shaders/shadows-include.frag
Shaders/clustered-include.frag
landclass
sampler-2d
0
atlas
sampler-2d
1
perlin
sampler-2d
6
colorMode
int
2
true
ambient-and-diffuse
smooth
back
1
nearest-mipmap-nearest
nearest-mipmap-nearest
2
3
4
Shaders/include_fog.vert
Shaders/shadows-include.vert
Shaders/ws30.vert
Shaders/include_fog.frag
Shaders/ws30.frag
Shaders/shadows-include.frag
Shaders/clustered-include.frag
landclass
sampler-2d
0
atlas
sampler-2d
1
colorMode
int
2