Effects/HDR/shading-opaque Textures/PBR/dfg_lut.dds 2d linear linear clamp-to-edge clamp-to-edge normalized /sim/rendering/hdr/ambient-occlusion/enabled /sim/rendering/hdr/debug/show-shadow-cascades less-or-equal 8 8 texture[8]/image texture[8]/type texture[8]/filter texture[8]/mag-filter texture[8]/wrap-s texture[8]/wrap-t texture[8]/internal-format Shaders/HDR/quad.vert Shaders/HDR/shading_opaque.frag Shaders/HDR/gbuffer_unpack.glsl Shaders/HDR/normal_encoding.glsl Shaders/HDR/pos_from_depth.glsl Shaders/HDR/math.glsl Shaders/HDR/shading_opaque.glsl Shaders/HDR/surface.glsl Shaders/HDR/ibl.glsl Shaders/HDR/shadows.glsl Shaders/HDR/gtao.glsl Shaders/HDR/aerial_perspective.glsl Shaders/HDR/atmos_spectral.glsl Shaders/HDR/clustered.glsl gbuffer0_tex sampler-2d 0 gbuffer1_tex sampler-2d 1 gbuffer2_tex sampler-2d 2 gbuffer3_tex sampler-2d 3 depth_tex sampler-2d 4 ao_tex sampler-2d 7 ambient_occlusion_enabled bool ambient-occlusion-enabled shadow_tex sampler-2d-shadow 10 debug_shadow_cascades bool show-shadow-cascades dfg_tex sampler-2d 8 prefiltered_envmap_tex sampler-cube 9 aerial_perspective_tex sampler-2d 11 transmittance_tex sampler-2d 12