Effects/road Effects/model-combined-deferred Textures/Terrain/grain_texture.png 2d linear-mipmap-linear repeat repeat normalized Textures/Cars/cars.png 2d linear-mipmap-linear repeat repeat normalized Textures/Cars/cars-metadata.png 2d linear-mipmap-linear repeat repeat normalized 0 50 1 0 0.941 0.682 0.086 /environment/snow-level-m /environment/surface/snow-thickness-factor /sim/rendering/osm/road-traffic-enabled /sim/rendering/osm/road-traffic-density /sim/rendering/osm/road-traffic-direction /sim/rendering/osm/road-traffic-daily-variation /environment/lightmap-factor 0.0 0.95 6 7 /sim/rendering/shaders/skydome /sim/rendering/shaders/model 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/active material/ambient material/diffuse material/specular material/emissive material/shininess material/color-mode blend/active blend/source blend/destination shade-model cull-face rendering-hint transparent transparent render-bin/bin-number render-bin/bin-name 0 texture[0]/image texture[0]/type texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 1 texture[9]/image texture[9]/type texture[9]/filter texture[9]/wrap-s texture[9]/wrap-t texture[9]/internal-format 2 texture[2]/image texture[2]/type texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 4 texture[4]/image texture[4]/type texture[4]/filter texture[4]/wrap-s texture[4]/wrap-t texture[4]/internal-format 3 texture[8]/image texture[8]/type texture[8]/filter texture[8]/wrap-s texture[8]/wrap-t texture[8]/internal-format 5 texture[5]/type texture[5]/images 6 texture[6]/image texture[6]/type texture[6]/filter texture[6]/wrap-s texture[6]/wrap-t texture[6]/internal-format 7 texture[7]/image texture[7]/type texture[7]/filter texture[7]/wrap-s texture[7]/wrap-t texture[7]/internal-format vertex-program-two-side Shaders/model-ALS-ultra.vert Shaders/shadows-include.vert Shaders/road-ALS-ultra.frag Shaders/cloud-shadowfunc.frag Shaders/hazes.frag Shaders/secondary_lights.frag Shaders/noise.frag Shaders/filters-ALS.frag Shaders/shadows-include.frag Shaders/clustered-include.frag tangent 6 binormal 7 BaseTex sampler-2d 0 CarMetaTex sampler-2d 1 NormalTex sampler-2d 2 CarTex sampler-2d 3 ReflMapTex sampler-2d 4 Environment sampler-cube 5 ReflGradientsTex sampler-2d 6 GrainTex sampler-2d 7 nmap_enabled int normalmap-enabled nmap_dds int normalmap-dds nmap_tile float normalmap-tiling refl_enabled int reflection-enabled refl_correction float reflection-correction refl_fresnel_factor float reflection-fresnel-factor refl_map int reflect-map-enabled refl_type int reflection-type refl_dynamic int reflection-dynamic refl_rainbow float reflection-rainbow refl_fresnel float reflection-fresnel refl_noise float reflection-noise dirt_enabled int dirt-enabled dirt_multi int dirt-multi dirt_r_color float-vec3 dirt-color[0] dirt_r_factor float dirt-factor[0] dirt_g_color float-vec3 dirt-color[1] dirt_g_factor float dirt-factor[1] dirt_b_color float-vec3 dirt-color[2] dirt_b_factor float dirt-factor[2] road_traffic_enabled int road-traffic-enabled road_traffic_density float road-traffic-density road_traffic_variation float road-traffic-variation road_traffic_direction int road-traffic-direction streetlight_color float-vec3 lightmap-color streetlight_factor float road-light-factor grain_texture_enabled int grain-texture-enabled grain_magnification float grain-magnification rain_enabled int rain-enabled snowlevel float snow_level snow_thickness_factor float snow_thickness_factor amb_correction float ambient-correction hdg float model-hdg pitch float model-pitch roll float model-roll visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator ground_scattering float ground_scattering terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt cloud_self_shading float cloud_self_shading moonlight float moonlight air_pollution float air_pollution rain_norm float rnorm wetness float wetness view_pitch_offset float view_pitch_offset view_heading_offset float view_heading_offset field_of_view float view_fov landing_light1_offset float landing_light1_offset landing_light2_offset float landing_light2_offset landing_light3_offset float landing_light3_offset gamma float gamma brightness float brightness use_filtering bool use_filtering use_night_vision bool use_night_vision use_IR_vision bool use_IR_vision delta_T float delta_T fact_grey float fact_grey fact_black float fact_black quality_level int quality_level tquality_level int tquality_level cloudpos1_x float cloudpos1_x cloudpos1_y float cloudpos1_y cloudpos2_x float cloudpos2_x cloudpos2_y float cloudpos2_y cloudpos3_x float cloudpos3_x cloudpos3_y float cloudpos3_y cloudpos4_x float cloudpos4_x cloudpos4_y float cloudpos4_y cloudpos5_x float cloudpos5_x cloudpos5_y float cloudpos5_y cloudpos6_x float cloudpos6_x cloudpos6_y float cloudpos6_y cloudpos7_x float cloudpos7_x cloudpos7_y float cloudpos7_y cloudpos8_x float cloudpos8_x cloudpos8_y float cloudpos8_y cloudpos9_x float cloudpos9_x cloudpos9_y float cloudpos9_y cloudpos10_x float cloudpos10_x cloudpos10_y float cloudpos10_y cloudpos11_x float cloudpos11_x cloudpos11_y float cloudpos11_y cloudpos12_x float cloudpos12_x cloudpos12_y float cloudpos12_y cloudpos13_x float cloudpos13_x cloudpos13_y float cloudpos13_y cloudpos14_x float cloudpos14_x cloudpos14_y float cloudpos14_y cloudpos15_x float cloudpos15_x cloudpos15_y float cloudpos15_y cloudpos16_x float cloudpos16_x cloudpos16_y float cloudpos16_y cloudpos17_x float cloudpos17_x cloudpos17_y float cloudpos17_y cloudpos18_x float cloudpos18_x cloudpos18_y float cloudpos18_y cloudpos19_x float cloudpos19_x cloudpos19_y float cloudpos19_y cloudpos20_x float cloudpos20_x cloudpos20_y float cloudpos20_y cloud_shadow_flag int cloud_shadow_flag use_searchlight int use_searchlight use_landing_light int use_landing_light use_alt_landing_light int use_alt_landing_light display_xsize int display_xsize display_ysize int display_ysize shadow_tex sampler-2d 10 shadows_enabled bool shadows_enabled sun_atlas_size int sun_atlas_size