<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
  <name>Effects/building</name>
  <inherits-from>Effects/model-combined-deferred</inherits-from>
  <parameters>
      <texture n="0">
          <type>2d</type>
          <image>Textures/buildings.png</image>
          <filter>linear-mipmap-linear</filter>
          <wrap-s>clamp</wrap-s>
          <wrap-t>clamp</wrap-t>
          <internal-format>normalized</internal-format>
      </texture>
	<!-- Normal Map -->
	<normalmap-enabled type="int"> 0 </normalmap-enabled>
	<normalmap-dds type="int"> 0 </normalmap-dds>
	<normalmap-tiling type="float"> 1.0 </normalmap-tiling>
	<!-- Light Map -->
	<texture n="3">
	  <image>Textures/buildings-lightmap.png</image>
	  <filter>linear-mipmap-linear</filter>
	  <wrap-s>clamp</wrap-s>
	  <wrap-t>clamp</wrap-t>
	  <internal-format>normalized</internal-format>
	</texture>
	<lightmap-enabled type="int"> 1 </lightmap-enabled>
	<lightmap-multi type="int"> 0 </lightmap-multi>
	<lightmap-factor type="float" n="0">
	  <use>/sim/time/sun-angle-rad</use>
	</lightmap-factor>
	<lightmap-color type="vec3d" n="0"> 0.3 0.3 0.3 </lightmap-color>
	<!--<lightmap-factor type="float" n="1">1.0</lightmap-factor>
	<lightmap-color type="vec3d" n="1"> 1.0 1.0 1.0 </lightmap-color>
	<lightmap-factor type="float" n="2">1.0</lightmap-factor>
	<lightmap-color type="vec3d" n="2"> 1.0 1.0 1.0 </lightmap-color>
	<lightmap-factor type="float" n="3">1.0</lightmap-factor>
	<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>-->
	<!-- Reflection -->
	<reflection-enabled type="int"> 1 </reflection-enabled>
	<reflect-map-enabled type="int"> 1 </reflect-map-enabled>
	<reflection-correction type="float"> 0.10 </reflection-correction>
	<reflection-dynamic type="int"> 0 </reflection-dynamic>
	<reflection-fresnel type="float"> 0.0 </reflection-fresnel>
	<reflection-rainbow type="float"> 0.0 </reflection-rainbow>
	<reflection-noise type="float"> 0.0 </reflection-noise>
	<!--Ambient correction -->
	<ambient-correction type="float"> 0.0 </ambient-correction>
	<dirt-enabled type="int"> 0 </dirt-enabled>
	<dirt-color type="vec3d"> 0.0 0.0 0.0 </dirt-color>
	<dirt-factor type="float"> 0.0 </dirt-factor>
	<material>
	  <active>true</active>
	  <color-mode-uniform>1</color-mode-uniform>
	  <ambient type="vec4d">0.6 0.6 0.6 1.0</ambient>
	  <diffuse type="vec4d">1.0 1.0 1.0 1.0</diffuse>
	  <specular type="vec4d">0.0 0.0 0.0 1.0</specular>
	  <emissive type="vec4d">0.02 0.02 0.02 1.0</emissive>
	  <shininess>0.0</shininess>
	  <color-mode>ambient-and-diffuse</color-mode>
	  <color-mode-uniform>ambient-and-diffuse</color-mode-uniform>
	  <!-- DIFFUSE -->
	  </material>
	  <material-id>0</material-id>
	  <blend>
		<active>0</active>
		<source>0</source>
		<destination>0</destination>
	  </blend>
	  <shade-model>flat</shade-model>
	  <cull-face>back</cull-face>
	  <rendering-hint>opaque</rendering-hint>
  </parameters>

  <technique n="8">
	<pass>
	  <texture-unit n="4">
		<unit>4</unit>
		<image>
		  <use>texture[3]/image</use>
		</image>
		<filter>
		  <use>texture[3]/filter</use>
		</filter>
		<wrap-s>
		  <use>texture[3]/wrap-s</use>
		</wrap-s>
		<wrap-t>
		  <use>texture[3]/wrap-t</use>
		</wrap-t>
		<internal-format>
		  <use>texture[3]/internal-format</use>
		</internal-format>
	  </texture-unit>
	</pass>
  </technique>
  <technique n="9">
	<pass>
	  <texture-unit n="4">
		<unit>4</unit>
		<image>
		  <use>texture[3]/image</use>
		</image>
		<filter>
		  <use>texture[3]/filter</use>
		</filter>
		<wrap-s>
		  <use>texture[3]/wrap-s</use>
		</wrap-s>
		<wrap-t>
		  <use>texture[3]/wrap-t</use>
		</wrap-t>
		<internal-format>
		  <use>texture[3]/internal-format</use>
		</internal-format>
	  </texture-unit>
	</pass>
  </technique>
</PropertyList>