<?xml version="1.0" encoding="utf-8"?> <PropertyList> <name>Effects/building</name> <inherits-from>Effects/model-combined-deferred</inherits-from> <parameters> <texture n="0"> <type>2d</type> <image>Textures/buildings.png</image> <filter>linear-mipmap-linear</filter> <wrap-s>clamp</wrap-s> <wrap-t>clamp</wrap-t> <internal-format>normalized</internal-format> </texture> <!-- Normal Map --> <normalmap-enabled type="int"> 0 </normalmap-enabled> <normalmap-dds type="int"> 0 </normalmap-dds> <normalmap-tiling type="float"> 1.0 </normalmap-tiling> <!-- Light Map --> <texture n="3"> <image>Textures/buildings-lightmap.png</image> <filter>linear-mipmap-linear</filter> <wrap-s>clamp</wrap-s> <wrap-t>clamp</wrap-t> <internal-format>normalized</internal-format> </texture> <lightmap-enabled type="int"> 1 </lightmap-enabled> <lightmap-multi type="int"> 0 </lightmap-multi> <lightmap-factor type="float" n="0"> <use>/sim/time/sun-angle-rad</use> </lightmap-factor> <lightmap-color type="vec3d" n="0"> 0.3 0.3 0.3 </lightmap-color> <!--<lightmap-factor type="float" n="1">1.0</lightmap-factor> <lightmap-color type="vec3d" n="1"> 1.0 1.0 1.0 </lightmap-color> <lightmap-factor type="float" n="2">1.0</lightmap-factor> <lightmap-color type="vec3d" n="2"> 1.0 1.0 1.0 </lightmap-color> <lightmap-factor type="float" n="3">1.0</lightmap-factor> <lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>--> <!-- Reflection --> <reflection-enabled type="int"> 1 </reflection-enabled> <reflect-map-enabled type="int"> 1 </reflect-map-enabled> <reflection-correction type="float"> 0.10 </reflection-correction> <reflection-dynamic type="int"> 0 </reflection-dynamic> <reflection-fresnel type="float"> 0.0 </reflection-fresnel> <reflection-rainbow type="float"> 0.0 </reflection-rainbow> <reflection-noise type="float"> 0.0 </reflection-noise> <!--Ambient correction --> <ambient-correction type="float"> 0.0 </ambient-correction> <dirt-enabled type="int"> 0 </dirt-enabled> <dirt-color type="vec3d"> 0.0 0.0 0.0 </dirt-color> <dirt-factor type="float"> 0.0 </dirt-factor> <material> <active>true</active> <color-mode-uniform>1</color-mode-uniform> <ambient type="vec4d">0.6 0.6 0.6 1.0</ambient> <diffuse type="vec4d">1.0 1.0 1.0 1.0</diffuse> <specular type="vec4d">0.0 0.0 0.0 1.0</specular> <emissive type="vec4d">0.02 0.02 0.02 1.0</emissive> <shininess>0.0</shininess> <color-mode>ambient-and-diffuse</color-mode> <color-mode-uniform>ambient-and-diffuse</color-mode-uniform> <!-- DIFFUSE --> </material> <material-id>0</material-id> <blend> <active>0</active> <source>0</source> <destination>0</destination> </blend> <shade-model>flat</shade-model> <cull-face>back</cull-face> <rendering-hint>opaque</rendering-hint> </parameters> <technique n="8"> <pass> <texture-unit n="4"> <unit>4</unit> <image> <use>texture[3]/image</use> </image> <filter> <use>texture[3]/filter</use> </filter> <wrap-s> <use>texture[3]/wrap-s</use> </wrap-s> <wrap-t> <use>texture[3]/wrap-t</use> </wrap-t> <internal-format> <use>texture[3]/internal-format</use> </internal-format> </texture-unit> </pass> </technique> <technique n="9"> <pass> <texture-unit n="4"> <unit>4</unit> <image> <use>texture[3]/image</use> </image> <filter> <use>texture[3]/filter</use> </filter> <wrap-s> <use>texture[3]/wrap-s</use> </wrap-s> <wrap-t> <use>texture[3]/wrap-t</use> </wrap-t> <internal-format> <use>texture[3]/internal-format</use> </internal-format> </texture-unit> </pass> </technique> </PropertyList>