Effects/urban
Effects/terrain-default
0.008
1 1 0.50
0
0.4
0
1000.0
1.0
6
7
/sim/rendering/shaders/skydome
/sim/rendering/shaders/urban
4.0
/sim/rendering/shaders/urban
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
GL_ATI_shader_texture_lod
GL_ARB_shader_texture_lod
GL_EXT_gpu_shader4
true
ambient-and-diffuse
smooth
back
0
1
2
nearest-mipmap-nearest
average
average
average
min
3
4
Shaders/urban-ALS.vert
Shaders/urban-ALS.frag
Shaders/cloud-shadowfunc.frag
Shaders/noise.frag
Shaders/hazes.frag
Shaders/secondary_lights.frag
Shaders/filters-ALS.frag
tangent
6
BaseTex
sampler-2d
0
NormalTex
sampler-2d
1
QDMTex
sampler-2d
2
BackgroundTex
sampler-2d
3
GradientTex
sampler-2d
4
depth_factor
float
tile_size
float
urban_domain_size
float
urban_domain_fraction
float
night_color
float-vec3
blend_bias
float
quality_level
float
gquality_level
int
tquality_level
int
urban_blend
int
urban_domains
int
snowlevel
float
max_lod_level
float
random_buildings
bool
osm_buildings
bool
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
ground_scattering
float
terminator
float
terrain_alt
float
overcast
float
eye_alt
float
snowlevel
float
dust_cover_factor
float
wetness
float
fogstructure
float
cloud_self_shading
float
moonlight
float
air_pollution
float
view_pitch_offset
float
view_heading_offset
float
field_of_view
float
landing_light1_offset
float
landing_light2_offset
float
landing_light3_offset
float
gamma
float
brightness
float
use_night_vision
bool
use_IR_vision
bool
use_filtering
bool
delta_T
float
fact_grey
float
fact_black
float
cloudpos1_x
float
cloudpos1_y
float
cloudpos2_x
float
cloudpos2_y
float
cloudpos3_x
float
cloudpos3_y
float
cloudpos4_x
float
cloudpos4_y
float
cloudpos5_x
float
cloudpos5_y
float
cloudpos6_x
float
cloudpos6_y
float
cloudpos7_x
float
cloudpos7_y
float
cloudpos8_x
float
cloudpos8_y
float
cloudpos9_x
float
cloudpos9_y
float
cloudpos10_x
float
cloudpos10_y
float
cloudpos11_x
float
cloudpos11_y
float
cloudpos12_x
float
cloudpos12_y
float
cloudpos13_x
float
cloudpos13_y
float
cloudpos14_x
float
cloudpos14_y
float
cloudpos15_x
float
cloudpos15_y
float
cloudpos16_x
float
cloudpos16_y
float
cloudpos17_x
float
cloudpos17_y
float
cloudpos18_x
float
cloudpos18_y
float
cloudpos19_x
float
cloudpos19_y
float
cloudpos20_x
float
cloudpos20_y
float
cloud_shadow_flag
int
use_searchlight
int
use_landing_light
int
use_alt_landing_light
int
display_xsize
int
display_ysize
int
/sim/rendering/shaders/skydome
/sim/rendering/shaders/urban
1.0
/sim/rendering/shaders/urban
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
smooth
back
0
1
2
3
Shaders/urban-ALS.vert
Shaders/urban-ALS.frag
Shaders/cloud-shadowfunc.frag
Shaders/noise.frag
Shaders/hazes.frag
Shaders/secondary_lights.frag
Shaders/filters-ALS.frag
tangent
6
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
ground_scattering
float
terminator
float
terrain_alt
float
overcast
float
eye_alt
float
snowlevel
float
dust_cover_factor
float
wetness
float
fogstructure
float
air_pollution
float
view_pitch_offset
float
view_heading_offset
float
field_of_view
float
landing_light1_offset
float
landing_light2_offset
float
landing_light3_offset
float
urban_domain_size
float
urban_domain_fraction
float
gamma
float
brightness
float
use_night_vision
bool
use_IR_vision
bool
use_filtering
bool
delta_T
float
fact_grey
float
fact_black
float
cloudpos1_x
float
cloudpos1_y
float
cloudpos2_x
float
cloudpos2_y
float
cloudpos3_x
float
cloudpos3_y
float
cloudpos4_x
float
cloudpos4_y
float
cloudpos5_x
float
cloudpos5_y
float
cloudpos6_x
float
cloudpos6_y
float
cloudpos7_x
float
cloudpos7_y
float
cloudpos8_x
float
cloudpos8_y
float
cloudpos9_x
float
cloudpos9_y
float
cloudpos10_x
float
cloudpos10_y
float
cloudpos11_x
float
cloudpos11_y
float
cloudpos12_x
float
cloudpos12_y
float
cloudpos13_x
float
cloudpos13_y
float
cloudpos14_x
float
cloudpos14_y
float
cloudpos15_x
float
cloudpos15_y
float
cloudpos16_x
float
cloudpos16_y
float
cloudpos17_x
float
cloudpos17_y
float
cloudpos18_x
float
cloudpos18_y
float
cloudpos19_x
float
cloudpos19_y
float
cloudpos20_x
float
cloudpos20_y
float
cloud_shadow_flag
int
use_searchlight
int
use_landing_light
int
use_alt_landing_light
int
display_xsize
int
display_ysize
int
urban_blend
int
urban_domains
int
BaseTex
sampler-2d
0
NormalTex
sampler-2d
1
BackgroundTex
sampler-2d
2
GradientTex
sampler-2d
3
depth_factor
float
tile_size
float
night_color
float-vec3
blend_bias
float
quality_level
float
snowlevel
float
cloud_self_shading
float
moonlight
float
random_buildings
bool
osm_buildings
bool
/sim/rendering/rembrandt/enabled
/sim/rendering/shaders/urban
4.0
/sim/rendering/shaders/urban
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
GL_ATI_shader_texture_lod
GL_ARB_shader_texture_lod
GL_EXT_gpu_shader4
false
ambient-and-diffuse
false
false
smooth
back
0
RenderBin
0
1
2
noise
3
nearest-mipmap-nearest
average
average
average
min
Shaders/urban-gbuffer.vert
Shaders/urban-gbuffer.frag
Shaders/gbuffer-functions.frag
Shaders/gbuffer-encode.frag
tangent
6
binormal
7
BaseTex
sampler-2d
0
NormalTex
sampler-2d
1
NoiseTex
sampler-3d
2
QDMTex
sampler-2d
3
depth_factor
float
tile_size
float
quality_level
float
snowlevel
float
max_lod_level
float
random_buildings
bool
osm_buildings
bool
/sim/rendering/rembrandt/enabled
/sim/rendering/shaders/urban
1.0
/sim/rendering/shaders/urban
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
false
ambient-and-diffuse
false
false
smooth
back
0
RenderBin
0
1
2
noise
Shaders/urban-gbuffer.vert
Shaders/urban-gbuffer.frag
Shaders/gbuffer-functions.frag
Shaders/gbuffer-encode.frag
tangent
6
binormal
7
BaseTex
sampler-2d
0
NormalTex
sampler-2d
1
NoiseTex
sampler-3d
2
depth_factor
float
tile_size
float
night_color
float-vec3
quality_level
float
snowlevel
float
random_buildings
bool
osm_buildings
bool
/sim/rendering/shaders/quality-level
/sim/rendering/shaders/urban
4.0
/sim/rendering/shaders/urban
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
GL_ATI_shader_texture_lod
GL_ARB_shader_texture_lod
GL_EXT_gpu_shader4
true
ambient-and-diffuse
smooth
back
0
1
2
noise
3
nearest-mipmap-nearest
average
average
average
min
Shaders/urban.vert
Shaders/include_fog.frag
Shaders/urban.frag
tangent
6
binormal
7
BaseTex
sampler-2d
0
NormalTex
sampler-2d
1
NoiseTex
sampler-3d
2
QDMTex
sampler-2d
3
depth_factor
float
tile_size
float
night_color
float-vec3
quality_level
float
snowlevel
float
max_lod_level
float
random_buildings
bool
osm_buildings
bool
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int
/sim/rendering/shaders/quality-level
/sim/rendering/shaders/urban
1.0
/sim/rendering/shaders/urban
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
smooth
back
0
1
2
noise
Shaders/urban.vert
Shaders/include_fog.frag
Shaders/urban.frag
tangent
6
binormal
7
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int
BaseTex
sampler-2d
0
NormalTex
sampler-2d
1
NoiseTex
sampler-3d
2
depth_factor
float
tile_size
float
night_color
float-vec3
quality_level
float
snowlevel
float