Effects/surface-lights light-sprite clamp clamp /environment/ground-visibility-m /environment/visibility-m /environment/ground-haze-thickness-m /sim/rendering/eye-altitude-m /environment/terminator-relative-position-m /sim/rendering/als-filters/use-night-vision /sim/rendering/als-filters/use-IR-vision /sim/rendering/point-sprites 2.0 GL_ARB_point_sprite GL_ARB_point_parameters 8 DepthSortedBin false false src-alpha one-minus-src-alpha gequal 0.1 back point min-size max-size size attenuation 0 true texture[0]/type texture[0]/wrap-s texture[0]/wrap-t /sim/rendering/point-sprites 2.0 GL_ARB_point_sprite 8 DepthSortedBin false false src-alpha one-minus-src-alpha cull-face point 0 true texture[0]/type texture[0]/wrap-s texture[0]/wrap-t 2.0 GL_ARB_point_parameters min-size max-size size attenuation 8 DepthSortedBin false src-alpha one-minus-src-alpha false cull-face point point 8 DepthSortedBin false false src-alpha one-minus-src-alpha cull-face point als-lighting /sim/rendering/point-sprites 2.0 GL_ARB_point_sprite GL_ARB_point_parameters GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader 8 DepthSortedBin false src-alpha one-minus-src-alpha false cull-face point point min-size max-size size attenuation 0 true texture[0]/type texture[0]/wrap-s texture[0]/wrap-t Shaders/ALS/surface-light.vert Shaders/ALS/surface-light.frag Shaders/ALS/noise.frag size float size visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness eye_alt float eye_alt max_size float max-size is_directional bool light-directional use_night_vision bool use_night_vision use_IR_vision bool use_IR_vision texture sampler-2d 0 terminator float terminator true