Effects/herbtundra
Effects/terrain-default
Textures/Terrain/rock.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Terrain/forest-colors.png
1d
linear-mipmap-linear
mirror
normalized
Textures/Terrain/forest.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Terrain/forest-relief.png
2d
linear-mipmap-linear
repeat
repeat
normalized
0.01
15.0
0.12
0.86
0.22
6
7
/sim/rendering/shaders/quality-level
/sim/rendering/shaders/transition
0.0
/sim/rendering/rembrandt/enabled
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
smooth
back
0
noise
1
3
2
5
Shaders/Default/forest.vert
Shaders/Default/include_fog.frag
Shaders/Default/forest.frag
tangent
6
binormal
7
NoiseTex
sampler-3d
0
SampleTex
sampler-2d
1
SampleTex2
sampler-2d
2
ColorsTex
sampler-1d
3
NormalTex
sampler-2d
5
depth_factor
float
snowlevel
float
quality_level
float
red
float
green
float
blue
float
alpha
float
0.0
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int