Effects/building Effects/model-combined-deferred 2d Textures/buildings.png linear-mipmap-linear repeat clamp normalized 1 0 1.0 Textures/buildings-normalmap_orig.png 2d linear-mipmap-linear repeat clamp normalized Textures/buildings-lightmap.png 2d linear-mipmap-linear clamp clamp normalized 1 0 /sim/time/sun-angle-rad 0.3 0.3 0.3 1 1 -0.15 0 0.0 0.0 0.0 cubemap Aircraft/Generic/Effects/CubeMaps/buildings/N.png Aircraft/Generic/Effects/CubeMaps/buildings/S.png Aircraft/Generic/Effects/CubeMaps/buildings/W.png Aircraft/Generic/Effects/CubeMaps/buildings/E.png Aircraft/Generic/Effects/CubeMaps/buildings/U.png Aircraft/Generic/Effects/CubeMaps/buildings/D.png 2d clamp clamp 0.0 0 0.0 0.0 0.0 0.0 true 1 0.6 0.6 0.6 1.0 1.0 1.0 1.0 1.0 0.0 0.0 0.0 1.0 0.02 0.02 0.02 1.0 0.1 ambient-and-diffuse ambient-and-diffuse 0 0 0 0 flat back opaque /environment/ground-visibility-m /environment/visibility-m /environment/ground-haze-thickness-m /rendering/scene/scattering /environment/surface/scattering /environment/terminator-relative-position-m /sim/rendering/shaders/skydome /environment/mean-terrain-elevation-m /rendering/scene/overcast /sim/rendering/eye-altitude-m /environment/snow-level-m /environment/surface/dust-cover-factor /sim/rendering/shaders/skydome /environment/fog-structure /environment/surface/delta-T-structure 1 true material/active material/ambient material/diffuse material/specular material/emissive material/shininess off 2 RenderBin blend/active blend/source blend/destination shade-model cull-face rendering-hint 0 texture[0]/type texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t 1 texture[6]/image texture[6]/type texture[6]/filter texture[6]/wrap-s texture[6]/wrap-t texture[6]/internal-format vertex-program-two-side Shaders/Default/building-default.vert Shaders/Default/include_fog.frag Shaders/Default/default.frag instancePosition 10 instanceScaleRotate 11 rotPitchWtex0x 12 wtex0yTex1xTex1y 13 rtex0xRtex0y 14 rooftopscale 15 fogType int fogtype texture sampler-2d 0 dataBuffer sampler-1d 1 colorMode int material/color-mode-uniform true 1 0.6 0.6 0.6 1.0 1.0 1.0 1.0 1.0 0.0 0.0 0.0 1.0 0.02 0.02 0.02 1.0 0.1 ambient-and-diffuse ambient-and-diffuse 4 texture[3]/image texture[3]/type texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t texture[3]/internal-format Shaders/Default/building-ubershader.vert instancePosition 10 instanceScaleRotate 11 rotPitchWtex0x 12 wtex0yTex1xTex1y 13 rtex0xRtex0y 14 rooftopscale 15 true 1 0.6 0.6 0.6 1.0 1.0 1.0 1.0 1.0 0.0 0.0 0.0 1.0 0.02 0.02 0.02 1.0 0.1 ambient-and-diffuse ambient-and-diffuse 4 texture[3]/image texture[3]/type texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t texture[3]/internal-format Shaders/Default/building-ubershader.vert instancePosition 10 instanceScaleRotate 11 rotPitchWtex0x 12 wtex0yTex1xTex1y 13 rtex0xRtex0y 14 rooftopscale 15 als-lighting /sim/rendering/shaders/quality-level /sim/rendering/shaders/model 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader 4 texture[3]/image texture[3]/type texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t texture[3]/internal-format Shaders/ALS/building-model-ultra.vert instancePosition 10 instanceScaleRotate 11 rotPitchWtex0x 12 wtex0yTex1xTex1y 13 rtex0xRtex0y 14 rooftopscale 15 als-lighting 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse false flat back -1 RenderBin 0 texture[0]/image texture[0]/type texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 1 texture[6]/image texture[6]/type texture[6]/filter texture[6]/wrap-s texture[6]/wrap-t texture[6]/internal-format Shaders/Default/building-default.vert Shaders/Default/trivial.frag instancePosition 10 instanceScaleRotate 11 rotPitchWtex0x 12 wtex0yTex1xTex1y 13 rtex0xRtex0y 14 rooftopscale 15 texture sampler-2d 0 dataBuffer sampler-1d 1 0 0 0 0 true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse false false flat back render-bin/bin-number render-bin/bin-name 0 texture[0]/image texture[0]/type texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 1 texture[6]/image texture[6]/type texture[6]/filter texture[6]/wrap-s texture[6]/wrap-t texture[6]/internal-format Shaders/ALS/building.vert Shaders/ALS/terrain-base.frag Shaders/ALS/hazes.frag Shaders/ALS/filters.frag Shaders/ALS/noise.frag instancePosition 10 instanceScaleRotate 11 rotPitchWtex0x 12 wtex0yTex1xTex1y 13 rtex0xRtex0y 14 rooftopscale 15 visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering ground_scattering float ground_scattering terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt cloud_self_shading float cloud_self_shading moonlight float moonlight texture sampler-2d 0 dataBuffer sampler-1d 1 colorMode int 2 lequal false