Effects/model-transparent Effects/model-default 111 DepthSortedBin false transparent Textures/PBR/dfg_lut.dds 2d linear linear clamp-to-edge clamp-to-edge normalized /sim/rendering/hdr/exposure-compensation render-bin/bin-number render-bin/bin-name render-bin/bin-number render-bin/bin-name render-bin/bin-number render-bin/bin-name hdr-geometry hdr-shadow hdr-forward gequal 1.0 0.0 false 0 texture[0]/type texture[0]/image texture[0]/filter texture[0]/mag-filter texture[0]/wrap-s texture[0]/wrap-t 8 texture[8]/image texture[8]/type texture[8]/filter texture[8]/mag-filter texture[8]/wrap-s texture[8]/wrap-t texture[8]/internal-format 1 transparent cull-face Shaders/HDR/model_transparent.vert Shaders/HDR/aerial_perspective.glsl Shaders/HDR/model_transparent.frag Shaders/HDR/color.glsl Shaders/HDR/math.glsl Shaders/HDR/shading_transparent.glsl Shaders/HDR/surface.glsl Shaders/HDR/ibl.glsl Shaders/HDR/shadows.glsl Shaders/HDR/aerial_perspective.glsl Shaders/HDR/atmos_spectral.glsl Shaders/HDR/clustered.glsl Shaders/HDR/exposure.glsl color_tex sampler-2d 0 color_mode int material/color-mode material_diffuse float-vec4 material/diffuse shadow_tex sampler-2d-shadow 10 debug_shadow_cascades bool show-shadow-cascades dfg_tex sampler-2d 8 prefiltered_envmap_tex sampler-cube 9 aerial_perspective_tex sampler-2d 11 transmittance_tex sampler-2d 12 lum_tex sampler-2d 14 exposure_compensation float exposure-compensation