spitfireIIa.ac print("LOAD Spitfire IIa ", cmdarg().getPath()); var self = cmdarg(); var aliases = []; var generic_int = 0; var generic_float = 0; var generic_string = ""; for (i = 0; i < 3; i += 1) { j = i + 1; var tyre_smoke = self.getNode("gear/gear[" ~ i ~ "]/tyre-smoke", 1); generic_int = self.getNode("sim/multiplay/generic/int[" ~ j ~ "]", 1); tyre_smoke.alias(generic_int); append(aliases, tyre_smoke); } for (i = 0; i < 3; i += 1) { j = i ; var spray_speed = self.getNode("gear/gear[" ~ i ~ "]/sprayspeed-ms", 1); generic_float = self.getNode("sim/multiplay/generic/float[" ~ j ~ "]", 1); spray_speed.alias(generic_float); append(aliases, spray_speed); } for (i = 0; i < 3; i += 1) { j = i + 3; var spray_density = self.getNode("gear/gear[" ~ i ~ "]/spray-density", 1); generic_float = self.getNode("sim/multiplay/generic/float[" ~ j ~ "]", 1); spray_density.alias(generic_float); append(aliases, spray_density); } var engine_running = self.getNode("engines/engine[0]/running", 1); generic_int = self.getNode("sim/multiplay/generic/int[0]", 1); engine_running.alias(generic_int); append(aliases, engine_running); var height_agl = self.getNode("position/altitude-agl-ft", 1); generic_float = self.getNode("sim/multiplay/generic/float[6]", 1); height_agl.alias(generic_float); append(aliases, height_agl); var caster_angle = self.getNode("gear/gear[0]/caster-angle-deg", 1); generic_float = self.getNode("sim/multiplay/generic/float[7]", 1); caster_angle.alias(generic_float); append(aliases, caster_angle); var throttle = self.getNode("controls/engines/engine[0]/throttle", 1); generic_float = self.getNode("sim/multiplay/generic/float[8]", 1); throttle.alias(generic_float); append(aliases, throttle); var canopy = self.getNode("gear/canopy/position-norm", 1); generic_float = self.getNode("sim/multiplay/generic/float[9]", 1); canopy.alias(generic_float); append(aliases, canopy); var door = self.getNode("controls/flight/door-position-norm", 1); generic_float = self.getNode("sim/multiplay/generic/float[10]", 1); door.alias(generic_float); append(aliases, door); var dirt = self.getNode("sim/time/hobbs/engine[0]", 1); generic_float = self.getNode("sim/multiplay/generic/float[11]", 1); dirt.alias(generic_float); append(aliases, dirt); var rad_flap = self.getNode("engines/engine/rad-flap-norm", 1); generic_float = self.getNode("sim/multiplay/generic/float[12]", 1); rad_flap.alias(generic_float); append(aliases, rad_flap); var landing_light = self.getNode("controls/lighting/landing-light[0]", 1); generic_int = self.getNode("sim/multiplay/generic/int[6]", 1); landing_light.alias(generic_int); append(aliases, landing_light); var i = 0; var j = 0; print("UNLOAD Spitfire IIa ", cmdarg().getPath()); foreach (var a; aliases) a.unalias(); light-green.xml Stbd-Light 2.35 5.4805 -0.26532 light-red.xml Port-Light 2.35 -5.4805 -0.26532 light-white.xml Tail-Light 9.05 0.0 0.837072 select Canopy-Main Canopy-Rear Canopy-FP sim/model/rain/raining-norm 0.01 rotate Aileron-L surface-positions/left-aileron-pos-norm -30 3.49 -3.24 -0.54 3.27 -4.46 -0.39 rotate Aileron-R surface-positions/right-aileron-pos-norm 30 3.49 3.24 -0.54 3.27 4.46 -0.39 rotate Flap-Inner-L surface-positions/flap-pos-norm -86 4.04 -0.37 -0.80 4.0 -0.77 -0.80 rotate Flap-Inner-R surface-positions/flap-pos-norm 86 4.04 0.37 -0.80 4.0 0.77 -0.80 rotate Flap-Outer-L surface-positions/flap-pos-norm -86 4.0 -0.77 -0.80 3.89 -1.85 -0.71 rotate Flap-Outer-R surface-positions/flap-pos-norm 86 4.0 0.77 -0.80 3.89 1.85 -0.71 rotate Elevator-L surface-positions/elevator-pos-norm -15 8.36 -0.05 0.23 8.37 -0.77 0.23 rotate Elevator-R surface-positions/elevator-pos-norm 15 8.36 0.05 0.23 8.37 0.77 0.23 rotate Rudder Tail-Light surface-positions/rudder-pos-norm -15 8.51 0.00 1.20 8.51 0.00 -0.29 select Propeller engines/engine[0]/rpm 1000 spin Propeller engines/engine[0]/rpm 0.477
-0.40 0.0 0.0
-1.0 0.0 0.0
spin Spinner engines/engine[0]/rpm 0.477
-0.40 0.0 0.0
-1.0 0.0 0.0
select PropellerDisk engines/engine[0]/rpm 900 blend PropellerDisk engines/engine[0]/rpm 0.0005 -0.5 0.0 1 rotate Door-L gear/gear[0]/position-norm 0 0 1 96 2.36 -0.67 -0.81 2.48 -0.64 -0.85 rotate Door-R gear/gear[1]/position-norm 0 0 1 -96 2.36 0.67 -0.81 2.48 0.64 -0.85 rotate Leg-Assembly-L gear/gear/position-norm 0 -90.4 1 0 2.43 -0.663 -0.75 2.53 -0.637 -0.785 rotate Leg-Assembly-R gear/gear[1]/position-norm 0 90.4 1 0 2.43 0.663 -0.75 2.53 0.637 -0.785 translate Leg-Lower-Assembly-L gear/gear/compression-norm 0.2 0.321 0.075 1 translate Leg-Lower-Assembly-R gear/gear[1]/compression-norm 0.2 0.321 -0.075 1 rotate Tail-Wheel-Assembly gear/gear[2]/caster-angle-deg 1
8.27781 0 -0.502272
0 0 1
spin Wheel-T gear/gear[2]/rollspeed-ms 67.24857 8.48803 0.0295732 -0.519478 8.48803 -0.0295656 -0.519002 spin Wheel-L gear/gear[0]/rollspeed-ms 29.794997 2.1962 -0.796587 -1.66508 2.1962 -0.929497 -1.67797 spin Wheel-R gear/gear[1]/rollspeed-ms -29.794997 2.1962 0.796587 -1.66508 2.1962 0.929497 -1.67797 rotate Flap engines/engine/cowl-flaps-norm 90 3.46 0.52 -1.04 3.45 1.17 -1.03 translate Canopy-Main Frame-Main gear/canopy/position-norm 0.575 1 0 0 rotate Door controls/flight/door-position-norm 0 0 1 -170 4.17 -0.42 -0.050 3.72 -0.42 -0.050 rotate Lever-Rad-Flap controls/engines/engine/cowl-flaps-norm 0 0 1 -90 3.74 0.19 -0.80 3.74 -0.19 -0.80 material Dirt-Exhaust sim/time/hobbs/engine[0] 0.00027 0 0.7 0.0075 material Dirt-Oil sim/time/hobbs/engine[0] 0.00027 0 0.9 0.0075 Aircraft/Generic/Effects/tyre-smoke-port.xml tyre-smoke-p 2.3191 -0.831494 -1.96577 Aircraft/Generic/Effects/tyre-smoke-stbd.xml tyre-smoke-s 2.3191 0.831494 -1.96577 Aircraft/Generic/Effects/rain-port.xml rain-p 2.3191 -0.831494 -1.96577 Aircraft/Generic/Effects/rain-stbd.xml rain-s 2.3191 0.831494 -1.96577 Aircraft/Generic/Effects/rain-tail.xml rain-t 8.56606 0 -0.94651 shader chrome Aircraft/Generic/Effects/glass_shader.png Canopy-Main Canopy-Rear Canopy-F