Effects/procedural-light white 1.0 0.0 0.0 1.0 1.0 1.0 1.0 -1.0 0.0 0.0 false false 0.2 0.4 0.7 0.5 /environment/ground-visibility-m /environment/visibility-m /environment/ground-haze-thickness-m /environment/mean-terrain-elevation-m /sim/rendering/eye-altitude-m /environment/terminator-relative-position-m als-lighting 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/active material/ambient material/diffuse material/specular material/emissive material/shininess material/color-mode blend/active blend/source blend/destination shade-model cull-face rendering-hint 111 DepthSortedBin 0 texture[0]/active texture[0]/type texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format false false Shaders/ALS/light.vert Shaders/ALS/light.frag Shaders/ALS/noise.frag Shaders/ALS/hazes.frag light_color_base_r float light_color_base_r light_color_base_g float light_color_base_g light_color_base_b float light_color_base_b light_color_center_r float light_color_center_r light_color_center_g float light_color_center_g light_color_center_b float light_color_center_b intensity_scale float intensity_scale pointing_x float pointing_x pointing_y float pointing_y pointing_z float pointing_z inner_angle float inner_angle outer_angle float outer_angle zero_angle float zero_angle outer_gain float outer_gain visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness eye_alt float eye_alt terminator float terminator texture sampler-2d 0 is_directional bool is_directional is_strobe bool is_strobe