Effects/skydome /sim/rendering/mie /sim/rendering/rayleigh /sim/rendering/dome-density /rendering/scene/overcast /rendering/scene/saturation /rendering/scene/scattering /environment/ground-visibility-m /environment/visibility-m /environment/ground-haze-thickness-m /environment/terminator-relative-position-m /environment/mean-terrain-elevation-m /environment/cloud-self-shading /local-weather/config/small-scale-persistence /sim/startup/xsize /sim/startup/ysize /sim/current-view/pitch-offset-deg /sim/current-view/heading-offset-deg /sim/current-view/field-of-view /sim/rendering/als-secondary-lights/use-searchlight /sim/rendering/als-secondary-lights/use-landing-light /sim/rendering/als-secondary-lights/use-alt-landing-light /sim/rendering/als-secondary-lights/landing-light1-offset-deg /sim/rendering/als-secondary-lights/landing-light2-offset-deg /environment/air-pollution-norm /sim/rendering/shaders/skydome 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true smooth back Shaders/skydome-ALS.vert Shaders/skydome-ALS.frag Shaders/noise.frag Shaders/secondary_lights.frag mK float mie rK float rayleigh density float density overcast float overcast saturation float saturation scattering float scattering visibility float visibility hazeLayerAltitude float lthickness terminator float terminator avisibility float avisibility terrain_alt float terrain_alt cloud_self_shading float cloud_self_shading air_pollution float air_pollution horizon_roughness float horizon_roughness view_pitch_offset float view_pitch_offset view_heading_offset float view_heading_offset field_of_view float view_fov landing_light1_offset float landing_light1_offset landing_light2_offset float landing_light2_offset use_searchlight int use_searchlight use_landing_light int use_landing_light use_alt_landing_light int use_alt_landing_light display_xsize int display_xsize display_ysize int display_ysize false smooth back