Effects/aurora white true 1 /environment/aurora/strength /environment/aurora/ray-factor /environment/aurora/upper-alt-factor /environment/aurora/penetration-factor /environment/aurora/patchiness /environment/aurora/afterglow /sim/rendering/als-filters/use-filtering /sim/rendering/als-filters/gamma /sim/rendering/als-filters/brightness /environment/surface/delta-T-cloud /sim/rendering/als-filters/grey-factor /sim/rendering/als-filters/black-factor /sim/rendering/als-filters/use-night-vision /sim/rendering/als-filters/use-IR-vision /sim/startup/xsize /sim/startup/ysize 0.0 als-lighting 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/active material/ambient material/diffuse material/specular material/emissive material/shininess material/color-mode src-alpha one-minus-src-alpha shade-model rendering-hint false 111 DepthSortedBin 0 texture[0]/type texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t vertex-program-two-side Shaders/ALS/planet-aurora.vert Shaders/ALS/planet-aurora.frag Shaders/ALS/noise.frag Shaders/ALS/filters.frag texture sampler-2d 0 strength float strength ray_factor float ray_factor upper_alt_factor float upper_alt_factor penetration_factor float penetration_factor patchiness float patchiness afterglow float afterglow gamma float gamma brightness float brightness arc_id float arc_id use_filtering bool use_filtering use_night_vision bool use_night_vision use_IR_vision bool use_IR_vision delta_T float delta_T fact_grey float fact_grey fact_black float fact_black display_xsize int display_xsize display_ysize int display_ysize