Effects/building
Effects/model-combined-deferred
2d
Textures/buildings.png
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repeat
clamp
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Textures/buildings-normalmap_orig.png
2d
linear-mipmap-linear
repeat
clamp
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Textures/buildings-lightmap.png
2d
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clamp
clamp
normalized
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0.3 0.3 0.3
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-0.15
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cubemap
Aircraft/Generic/Effects/CubeMaps/buildings/N.png
Aircraft/Generic/Effects/CubeMaps/buildings/S.png
Aircraft/Generic/Effects/CubeMaps/buildings/W.png
Aircraft/Generic/Effects/CubeMaps/buildings/E.png
Aircraft/Generic/Effects/CubeMaps/buildings/U.png
Aircraft/Generic/Effects/CubeMaps/buildings/D.png
0.0
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0.0 0.0 0.0
0.0
true
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0.6 0.6 0.6 1.0
1.0 1.0 1.0 1.0
0.0 0.0 0.0 1.0
0.02 0.02 0.02 1.0
0.1
ambient-and-diffuse
ambient-and-diffuse
0
0
0
flat
back
opaque
1
4
Shaders/ALS/building-model-ultra.vert
instancePosition
10
instanceScale
11
attrib1
12
attrib2
13
Shaders/ALS/building-default.vert
Shaders/ALS/terrain-base.frag
Shaders/ALS/hazes.frag
Shaders/ALS/filters.frag
Shaders/ALS/noise.frag
instancePosition
10
instanceScale
11
attrib1
12
attrib2
13
true
1
0.6 0.6 0.6 1.0
1.0 1.0 1.0 1.0
0.0 0.0 0.0 1.0
0.02 0.02 0.02 1.0
0.1
ambient-and-diffuse
ambient-and-diffuse
4
Shaders/Default/building-ubershader.vert
instancePosition
10
instanceScale
11
attrib1
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attrib2
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Shaders/Default/building-default.vert
Shaders/Default/include_fog.frag
Shaders/Default/default.frag
instancePosition
10
instanceScale
11
attrib1
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attrib2
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true
off
2
RenderBin
0
Shaders/Default/building-default.vert
Shaders/Default/include_fog.frag
Shaders/Default/default.frag
instancePosition
10
instanceScale
11
attrib1
12
attrib2
13
fogType
int
texture
sampler-2d
0
dataBuffer
sampler-1d
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colorMode
int