Effects/urban Effects/terrain-default /sim/rendering/snow-level-m 0.008 0.75 0.59 0.05 /sim/rendering/quality-level 15 6 7 /sim/rendering/urban-shader /sim/rendering/shader-effects 4.0 /sim/rendering/quality-level 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 1 texture[2]/image texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 2 texture[2]/image nearest-mipmap-nearest texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format average average average min 3 noise Shaders/urban.vert Shaders/urban.frag tangent 6 binormal 7 normal 15 BaseTex sampler-2d 0 NormalTex sampler-2d 1 QDMTex sampler-2d 2 NoiseTex sampler-3d 3 depth_factor float depth-factor tile_size float xsize night_color float-vec3 night-color quality_level float quality-level snowlevel float snow-level max_lod_level float max-lod-level /sim/rendering/urban-shader /sim/rendering/shader-effects 2.0 /sim/rendering/quality-level 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 1 texture[2]/image texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 2 noise Shaders/urban.vert Shaders/urban.frag tangent 6 binormal 7 normal 15 BaseTex sampler-2d 0 NormalTex sampler-2d 1 NoiseTex sampler-3d 2 depth_factor float depth-factor tile_size float xsize night_color float-vec3 night-color quality_level float quality-level snowlevel float snow-level