#version 330 core layout(location = 0) out vec4 out_gbuffer0; layout(location = 1) out vec4 out_gbuffer1; layout(location = 2) out vec4 out_gbuffer2; layout(location = 3) out vec4 out_gbuffer3; void main() { out_gbuffer0 = vec4(0.0); out_gbuffer1 = vec4(0.0); out_gbuffer2 = vec4(0.0); out_gbuffer3 = vec4(0.0); }