Effects/model-transparent Effects/model-default Textures/PBR/dfg_lut.dds 2d linear linear clamp-to-edge clamp-to-edge normalized hdr-geometry hdr-shadow hdr-forward gequal 1.0 0.0 false 0 texture[0]/type texture[0]/image texture[0]/filter texture[0]/mag-filter texture[0]/wrap-s texture[0]/wrap-t 8 texture[8]/image texture[8]/type texture[8]/filter texture[8]/mag-filter texture[8]/wrap-s texture[8]/wrap-t texture[8]/internal-format 1 transparent cull-face Shaders/HDR/geometry-transparent.vert Shaders/HDR/geometry-transparent.frag Shaders/HDR/gbuffer-include.frag Shaders/HDR/shadows-include.frag Shaders/HDR/lighting-include.frag Shaders/HDR/aerial-perspective-include.frag color_tex sampler-2d 0 color_mode int material/color-mode material_diffuse float-vec4 material/diffuse depth_tex sampler-2d 7 shadow_tex sampler-2d-shadow 10 dfg_lut sampler-2d 8 prefiltered_envmap sampler-cube 9 aerial_perspective_lut sampler-2d 11 transmittance_lut sampler-2d 12