Effects/model-transparent
Effects/model-default
Textures/PBR/dfg_lut.dds
2d
linear
linear
clamp-to-edge
clamp-to-edge
normalized
hdr-geometry
hdr-shadow
hdr-forward
gequal
1.0
0.0
false
0
8
1
transparent
Shaders/HDR/geometry-transparent.vert
Shaders/HDR/geometry-transparent.frag
Shaders/HDR/gbuffer-include.frag
Shaders/HDR/shadows-include.frag
Shaders/HDR/lighting-include.frag
Shaders/HDR/aerial-perspective-include.frag
color_tex
sampler-2d
0
color_mode
int
material_diffuse
float-vec4
depth_tex
sampler-2d
7
shadow_tex
sampler-2d-shadow
10
dfg_lut
sampler-2d
8
prefiltered_envmap
sampler-cube
9
aerial_perspective_lut
sampler-2d
11
transmittance_lut
sampler-2d
12