<?xml version="1.0"?> <!--== Bluebird AI/multiplayer version 11.31 for FlightGear 1.9 with OSG ==--> <!--== AI from series 8 == 8770 vertices == 8024 poly ==--> <PropertyList> <animation> <type>select</type> <object-name>NacelleL</object-name> <condition> <property>sim/multiplay/generic/int[0]</property> </condition> </animation> <animation> <type>select</type> <object-name>NacelleR</object-name> <condition> <property>sim/multiplay/generic/int[1]</property> </condition> </animation> <!--== hover fans or counter-grav units ==--> <animation> <type>range</type> <object-name>Body:Fans</object-name> <min-m>0</min-m> <max-m>120</max-m> </animation> <animation> <type>material</type> <object-name>Body:Fans</object-name> <emission> <red-prop>sim/multiplay/generic/float[8]</red-prop> <green-prop>sim/multiplay/generic/float[8]</green-prop> <blue-prop>sim/multiplay/generic/float[8]</blue-prop> <factor>0.5</factor> </emission> </animation> <!--== doors ==--> <animation> <type>rotate</type> <object-name>Nose.DoorLeft</object-name> <property>sim/multiplay/generic/float[0]</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.115</ind> <dep>0</dep> </entry> <entry> <ind>0.18</ind> <dep>5</dep> </entry> <entry> <ind>0.25</ind> <dep>15</dep> </entry> <entry> <ind>0.733</ind> <dep>135</dep> </entry> <entry> <ind>0.793</ind> <dep>145</dep> </entry> <entry> <ind>0.885</ind> <dep>150</dep> </entry> <entry> <ind>1</ind> <dep>150</dep> </entry> </interpolation> <axis> <x1-m>-3.300</x1-m> <y1-m>-2.568</y1-m> <z1-m>0.495</z1-m> <x2-m>-1.800</x2-m> <y2-m>-2.627</y2-m> <z2-m>0.495</z2-m> </axis> </animation> <animation> <type>rotate</type> <object-name>Nose.DoorRight</object-name> <property>sim/multiplay/generic/float[1]</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.115</ind> <dep>0</dep> </entry> <entry> <ind>0.18</ind> <dep>-5</dep> </entry> <entry> <ind>0.25</ind> <dep>-15</dep> </entry> <entry> <ind>0.733</ind> <dep>-135</dep> </entry> <entry> <ind>0.793</ind> <dep>-145</dep> </entry> <entry> <ind>0.885</ind> <dep>-150</dep> </entry> <entry> <ind>1</ind> <dep>-150</dep> </entry> </interpolation> <axis> <x1-m>-3.300</x1-m> <y1-m>2.568</y1-m> <z1-m>0.495</z1-m> <x2-m>-1.800</x2-m> <y2-m>2.627</y2-m> <z2-m>0.495</z2-m> </axis> </animation> <animation> <type>rotate</type> <object-name>RearHatch:Bottom</object-name> <object-name>Mesh:HatchB.Em0</object-name> <object-name>Mesh:HatchB.Em1</object-name> <object-name>Mesh:HatchB.Em9</object-name> <object-name>Mesh:HatchB.EmL</object-name> <property>sim/multiplay/generic/float[2]</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.0284</ind> <dep>0.0</dep> </entry> <entry> <ind>0.065</ind> <dep>2.0</dep> </entry> <entry> <ind>0.100</ind> <dep>5.0</dep> </entry> <entry> <ind>0.900</ind> <dep>101.0</dep> </entry> <entry> <ind>0.935</ind> <dep>104.0</dep> </entry> <entry> <ind>0.9716</ind> <dep>106.0</dep> </entry> <entry> <ind>1</ind> <dep>106.0</dep> </entry> </interpolation> <center> <x-m>9.268</x-m> <y-m>0.0</y-m> <z-m>0.495</z-m> </center> <axis> <x>0</x> <y>1</y> <z>0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>RearHatch:Top</object-name> <object-name>Mesh:HatchT.Em0</object-name> <object-name>Mesh:HatchT.Em9</object-name> <object-name>Mesh:HatchT.EmU</object-name> <property>sim/multiplay/generic/float[2]</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.0284</ind> <dep>0</dep> </entry> <entry> <ind>0.065</ind> <dep>2.0</dep> </entry> <entry> <ind>0.100</ind> <dep>5.0</dep> </entry> <entry> <ind>0.475</ind> <dep>50</dep> </entry> <entry> <ind>1</ind> <dep>50</dep> </entry> </interpolation> <center> <x-m>9.492</x-m> <y-m>0.0</y-m> <z-m>2.480</z-m> </center> <axis> <x>0</x> <y>-1</y> <z>0</z> </axis> </animation> <!-- harden floor surfaces <animation> <object-name>Nose:DoorR.Step</object-name> <enable-hot>false</enable-hot> </animation> <animation> <object-name>Nose:DoorL.Step</object-name> <enable-hot>false</enable-hot> </animation> <animation> <object-name>Mesh:HatchB.EmL</object-name> <object-name>Mesh:HatchB.Em1</object-name> <object-name>Mesh:HatchB.Em8</object-name> <enable-hot>false</enable-hot> </animation> <animation> <object-name>Nose:Interior.Em1</object-name> <object-name>Body:Interior.Em1</object-name> <enable-hot>false</enable-hot> </animation> --> <!-- interior livery --> <animation> <type>material</type> <object-name>Mesh:HatchT.Em9</object-name> <emission> <red-prop>sim/multiplay/generic/float[2]</red-prop> <green-prop>sim/multiplay/generic/float[2]</green-prop> <blue><value>0</value></blue> </emission> </animation> <animation> <type>material</type> <object-name>Mesh:HatchB.Em9</object-name> <emission> <red-prop>sim/multiplay/generic/float[2]</red-prop> <green-prop>sim/multiplay/generic/float[2]</green-prop> <blue><value>0</value></blue> </emission> </animation> <animation> <type>material</type> <object-name>Mesh:DoorInside_rb</object-name> <emission> <red-prop>sim/multiplay/generic/float[2]</red-prop> <green-prop>sim/multiplay/generic/float[2]</green-prop> <blue-prop>sim/multiplay/generic/float[2]</blue-prop> </emission> </animation> <animation> <type>material</type> <object-name>Mesh:HatchT.EmU</object-name> <property-base>sim/model/livery/material/interior-upper</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> </animation> <animation> <type>material</type> <object-name>Mesh:HatchB.EmL</object-name> <property-base>sim/model/livery/material/interior-lower</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> </animation> <animation> <type>material</type> <object-name>Mesh:DoorInside_rd</object-name> <property-base>sim/model/livery/material/interior-door-panels</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> </animation> <animation> <type>material</type> <object-name>Body:Interior.EmU</object-name> <property-base>sim/model/livery/material/interior-upper</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> </animation> <animation> <type>material</type> <object-name>Body:Interior.EmL</object-name> <property-base>sim/model/livery/material/interior-lower</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> </animation> <animation> <type>material</type> <object-name>Nose:Interior.Em1</object-name> <property-base>sim/model/livery/material/interior-flooring</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <texture-prop>texture</texture-prop> <texture>livery.png</texture> </animation> <animation> <type>material</type> <object-name>Body:Interior.Em1</object-name> <property-base>sim/model/livery/material/interior-flooring</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <texture-prop>texture</texture-prop> <texture>livery.png</texture> </animation> <animation> <type>material</type> <object-name>Mesh:HatchB.Em1</object-name> <property-base>sim/model/livery/material/interior-flooring</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <texture-prop>texture</texture-prop> <texture>livery.png</texture> </animation> <!-- landing gear --> <animation> <type>range</type> <object-name>Nose.Wheel6</object-name> <min-m>0</min-m> <max-m>100</max-m> </animation> <animation> <type>select</type> <object-name>Nose.Wheel6</object-name> <condition> <or> <property>gear/gear[0]/position-norm</property> <property>gear/gear[1]/position-norm</property> </or> </condition> </animation> <animation> <type>range</type> <object-name>Body.LeftWheel6</object-name> <min-m>0</min-m> <max-m>100</max-m> </animation> <animation> <type>select</type> <object-name>Body.LeftWheel6</object-name> <condition> <or> <property>gear/gear[0]/position-norm</property> <property>gear/gear[1]/position-norm</property> </or> </condition> </animation> <animation> <type>range</type> <object-name>Body.RightWheel6</object-name> <min-m>0</min-m> <max-m>100</max-m> </animation> <animation> <type>select</type> <object-name>Body.RightWheel6</object-name> <condition> <or> <property>gear/gear[0]/position-norm</property> <property>gear/gear[1]/position-norm</property> </or> </condition> </animation> <animation> <type>translate</type> <object-name>Nose.Gear1</object-name> <property>gear/gear[0]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0.0</dep> </entry> <entry> <ind>0.10</ind> <dep>0.0</dep> </entry> <entry> <ind>0.20</ind> <dep>0.037</dep> </entry> <entry> <ind>0.70</ind> <dep>0.322</dep> </entry> <entry> <ind>0.80</ind> <dep>0.360</dep> </entry> <entry> <ind>0.90</ind> <dep>0.382</dep> </entry> <entry> <ind>1.0</ind> <dep>0.382</dep> </entry> </interpolation> <axis> <x>-0.58</x> <y>0</y> <z>-1</z> </axis> </animation> <animation> <type>translate</type> <object-name>Nose.Gear2</object-name> <property>gear/gear[0]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0.0</dep> </entry> <entry> <ind>0.10</ind> <dep>0.037</dep> </entry> <entry> <ind>0.70</ind> <dep>0.322</dep> </entry> <entry> <ind>0.80</ind> <dep>0.360</dep> </entry> <entry> <ind>0.90</ind> <dep>0.382</dep> </entry> <entry> <ind>1.0</ind> <dep>0.382</dep> </entry> </interpolation> <axis> <x>-0.5</x> <y>0</y> <z>-1</z> </axis> </animation> <animation> <type>rotate</type> <object-name>Nose.Gear3</object-name> <property>gear/gear[0]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.1</ind> <dep>3.4</dep> </entry> <entry> <ind>0.2</ind> <dep>11.1</dep> </entry> <entry> <ind>0.3</ind> <dep>20.5</dep> </entry> <entry> <ind>0.4</ind> <dep>30</dep> </entry> <entry> <ind>0.8</ind> <dep>30</dep> </entry> <entry> <ind>1.0</ind> <dep>10</dep> </entry> </interpolation> <axis> <x1-m>-7.358</x1-m> <y1-m>-0.394</y1-m> <z1-m>-0.14729</z1-m> <x2-m>-7.358</x2-m> <y2-m>0.394</y2-m> <z2-m>-0.14729</z2-m> </axis> </animation> <animation> <type>rotate</type> <object-name>NoseGear4L</object-name> <property>gear/gear[0]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.55</ind> <dep>0</dep> </entry> <entry> <ind>1.0</ind> <dep>90</dep> </entry> </interpolation> <axis> <x1-m>-7.358</x1-m> <y1-m>-0.39445</y1-m> <z1-m>-0.14729</z1-m> <x2-m>-6.329</x2-m> <y2-m>-0.39445</y2-m> <z2-m>-0.14729</z2-m> </axis> </animation> <animation> <type>rotate</type> <object-name>NoseGear4R</object-name> <property>gear/gear[0]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.55</ind> <dep>0</dep> </entry> <entry> <ind>1.0</ind> <dep>-90</dep> </entry> </interpolation> <axis> <x1-m>-7.358</x1-m> <y1-m>0.39445</y1-m> <z1-m>-0.14729</z1-m> <x2-m>-6.329</x2-m> <y2-m>0.39445</y2-m> <z2-m>-0.14729</z2-m> </axis> </animation> <animation> <type>translate</type> <object-name>Body.LeftGear1</object-name> <property>gear/gear[0]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0.0</dep> </entry> <entry> <ind>0.10</ind> <dep>0.0</dep> </entry> <entry> <ind>0.20</ind> <dep>0.037</dep> </entry> <entry> <ind>0.70</ind> <dep>0.322</dep> </entry> <entry> <ind>0.80</ind> <dep>0.360</dep> </entry> <entry> <ind>0.90</ind> <dep>0.382</dep> </entry> <entry> <ind>1.0</ind> <dep>0.382</dep> </entry> </interpolation> <axis> <x>-0.58</x> <y>0</y> <z>-1</z> </axis> </animation> <animation> <type>translate</type> <object-name>Body.LeftGear2</object-name> <property>gear/gear[0]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0.0</dep> </entry> <entry> <ind>0.10</ind> <dep>0.037</dep> </entry> <entry> <ind>0.70</ind> <dep>0.322</dep> </entry> <entry> <ind>0.80</ind> <dep>0.360</dep> </entry> <entry> <ind>0.90</ind> <dep>0.382</dep> </entry> <entry> <ind>1.0</ind> <dep>0.382</dep> </entry> </interpolation> <axis> <x>-0.5</x> <y>0</y> <z>-1</z> </axis> </animation> <animation> <type>rotate</type> <object-name>Body.LeftGear3</object-name> <property>gear/gear[0]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.1</ind> <dep>3.4</dep> </entry> <entry> <ind>0.2</ind> <dep>11.1</dep> </entry> <entry> <ind>0.3</ind> <dep>20.5</dep> </entry> <entry> <ind>0.4</ind> <dep>30</dep> </entry> <entry> <ind>0.8</ind> <dep>30</dep> </entry> <entry> <ind>1.0</ind> <dep>10</dep> </entry> </interpolation> <axis> <x1-m>4.642</x1-m> <y1-m>-2.134</y1-m> <z1-m>-0.14729</z1-m> <x2-m>4.642</x2-m> <y2-m>-1.346</y2-m> <z2-m>-0.14729</z2-m> </axis> </animation> <animation> <type>rotate</type> <object-name>LeftGear4L</object-name> <property>gear/gear[0]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.55</ind> <dep>0</dep> </entry> <entry> <ind>1.0</ind> <dep>90</dep> </entry> </interpolation> <axis> <x1-m>4.642</x1-m> <y1-m>-2.13445</y1-m> <z1-m>-0.14729</z1-m> <x2-m>5.671</x2-m> <y2-m>-2.13445</y2-m> <z2-m>-0.14729</z2-m> </axis> </animation> <animation> <type>rotate</type> <object-name>LeftGear4R</object-name> <property>gear/gear[0]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.55</ind> <dep>0</dep> </entry> <entry> <ind>1.0</ind> <dep>-90</dep> </entry> </interpolation> <axis> <x1-m>4.642</x1-m> <y1-m>-1.34555</y1-m> <z1-m>-0.14729</z1-m> <x2-m>5.671</x2-m> <y2-m>-1.34555</y2-m> <z2-m>-0.14729</z2-m> </axis> </animation> <animation> <type>translate</type> <object-name>Body.RightGear1</object-name> <property>gear/gear[0]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0.0</dep> </entry> <entry> <ind>0.10</ind> <dep>0.0</dep> </entry> <entry> <ind>0.20</ind> <dep>0.037</dep> </entry> <entry> <ind>0.70</ind> <dep>0.322</dep> </entry> <entry> <ind>0.80</ind> <dep>0.360</dep> </entry> <entry> <ind>0.90</ind> <dep>0.382</dep> </entry> <entry> <ind>1.0</ind> <dep>0.382</dep> </entry> </interpolation> <axis> <x>-0.58</x> <y>0</y> <z>-1</z> </axis> </animation> <animation> <type>translate</type> <object-name>Body.RightGear2</object-name> <property>gear/gear[0]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0.0</dep> </entry> <entry> <ind>0.10</ind> <dep>0.037</dep> </entry> <entry> <ind>0.70</ind> <dep>0.322</dep> </entry> <entry> <ind>0.80</ind> <dep>0.360</dep> </entry> <entry> <ind>0.90</ind> <dep>0.382</dep> </entry> <entry> <ind>1.0</ind> <dep>0.382</dep> </entry> </interpolation> <axis> <x>-0.5</x> <y>0</y> <z>-1</z> </axis> </animation> <animation> <type>rotate</type> <object-name>Body.RightGear3</object-name> <property>gear/gear[0]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.1</ind> <dep>3.4</dep> </entry> <entry> <ind>0.2</ind> <dep>11.1</dep> </entry> <entry> <ind>0.3</ind> <dep>20.5</dep> </entry> <entry> <ind>0.4</ind> <dep>30</dep> </entry> <entry> <ind>0.8</ind> <dep>30</dep> </entry> <entry> <ind>1.0</ind> <dep>10</dep> </entry> </interpolation> <axis> <x1-m>4.642</x1-m> <y1-m>1.346</y1-m> <z1-m>-0.14729</z1-m> <x2-m>4.642</x2-m> <y2-m>2.134</y2-m> <z2-m>-0.14729</z2-m> </axis> </animation> <animation> <type>rotate</type> <object-name>RightGear4L</object-name> <property>gear/gear[0]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.55</ind> <dep>0</dep> </entry> <entry> <ind>1.0</ind> <dep>90</dep> </entry> </interpolation> <axis> <x1-m>4.642</x1-m> <y1-m>1.34555</y1-m> <z1-m>-0.14729</z1-m> <x2-m>5.671</x2-m> <y2-m>1.34555</y2-m> <z2-m>-0.14729</z2-m> </axis> </animation> <animation> <type>rotate</type> <object-name>RightGear4R</object-name> <property>gear/gear[0]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.55</ind> <dep>0</dep> </entry> <entry> <ind>1.0</ind> <dep>-90</dep> </entry> </interpolation> <axis> <x1-m>4.642</x1-m> <y1-m>2.13445</y1-m> <z1-m>-0.14729</z1-m> <x2-m>5.671</x2-m> <y2-m>2.13445</y2-m> <z2-m>-0.14729</z2-m> </axis> </animation> <!-- landing wheels --> <animation> <type>translate</type> <object-name>Nose.Gear5L</object-name> <property>gear/gear[1]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.5</ind> <dep>0.197</dep> </entry> <entry> <ind>1.0</ind> <dep>0.197</dep> </entry> </interpolation> <axis> <x>0</x> <y>0</y> <z>1</z> </axis> </animation> <animation> <type>rotate</type> <object-name>Nose.Gear5L</object-name> <property>gear/gear[1]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.09</ind> <dep>-10</dep> </entry> <entry> <ind>0.22</ind> <dep>-27</dep> </entry> <entry> <ind>0.35</ind> <dep>-65</dep> </entry> <entry> <ind>0.46</ind> <dep>-85</dep> </entry> <entry> <ind>0.5</ind> <dep>-90</dep> </entry> <entry> <ind>1.0</ind> <dep>-90</dep> </entry> </interpolation> <axis> <x1-m>-7.087</x1-m> <y1-m>-0.194</y1-m> <z1-m>-0.147</z1-m> <x2-m>-6.532</x2-m> <y2-m>-0.194</y2-m> <z2-m>-0.147</z2-m> </axis> </animation> <animation> <type>translate</type> <object-name>Nose.Gear5R</object-name> <property>gear/gear[1]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.5</ind> <dep>0.197</dep> </entry> <entry> <ind>1.0</ind> <dep>0.197</dep> </entry> </interpolation> <axis> <x>0</x> <y>0</y> <z>1</z> </axis> </animation> <animation> <type>rotate</type> <object-name>Nose.Gear5R</object-name> <property>gear/gear[1]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.09</ind> <dep>10</dep> </entry> <entry> <ind>0.22</ind> <dep>27</dep> </entry> <entry> <ind>0.35</ind> <dep>65</dep> </entry> <entry> <ind>0.46</ind> <dep>85</dep> </entry> <entry> <ind>0.5</ind> <dep>90</dep> </entry> <entry> <ind>1.0</ind> <dep>90</dep> </entry> </interpolation> <axis> <x1-m>-7.087</x1-m> <y1-m>0.194</y1-m> <z1-m>-0.147</z1-m> <x2-m>-6.532</x2-m> <y2-m>0.194</y2-m> <z2-m>-0.147</z2-m> </axis> </animation> <animation> <type>translate</type> <object-name>Nose.Wheel6</object-name> <property>gear/gear[1]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.42</ind> <dep>0</dep> </entry> <entry> <ind>0.90</ind> <dep>0.19</dep> </entry> <entry> <ind>1.0</ind> <dep>0.21</dep> </entry> </interpolation> <axis> <x>0</x> <y>0</y> <z>-1</z> </axis> </animation> <animation> <type>translate</type> <object-name>Nose.Wheel7</object-name> <property>gear/gear[1]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.42</ind> <dep>0</dep> </entry> <entry> <ind>0.90</ind> <dep>0.19</dep> </entry> <entry> <ind>1.0</ind> <dep>0.21</dep> </entry> </interpolation> <axis> <x>0</x> <y>0</y> <z>-1</z> </axis> </animation> <animation> <type>rotate</type> <object-name>Nose.Wheel8</object-name> <property>gear/gear[1]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.42</ind> <dep>0</dep> </entry> <entry> <ind>0.90</ind> <dep>28.95</dep> </entry> <entry> <ind>1.0</ind> <dep>32</dep> </entry> </interpolation> <axis> <x1-m>-6.781</x1-m> <y1-m>-0.027</y1-m> <z1-m>0.186</z1-m> <x2-m>-6.781</x2-m> <y2-m>0.027</y2-m> <z2-m>0.186</z2-m> </axis> </animation> <animation> <type>rotate</type> <object-name>NoseW.strut2</object-name> <property>gear/gear[1]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.42</ind> <dep>0</dep> </entry> <entry> <ind>0.90</ind> <dep>-59</dep> </entry> <entry> <ind>1.0</ind> <dep>-67</dep> </entry> </interpolation> <axis> <x1-m>-6.558</x1-m> <y1-m>-0.020</y1-m> <z1-m>0.088</z1-m> <x2-m>-6.558</x2-m> <y2-m>0.020</y2-m> <z2-m>0.088</z2-m> </axis> </animation> <animation> <type>translate</type> <object-name>Body.LeftGear5L</object-name> <property>gear/gear[1]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.5</ind> <dep>0.197</dep> </entry> <entry> <ind>1.0</ind> <dep>0.197</dep> </entry> </interpolation> <axis> <x>0</x> <y>0</y> <z>1</z> </axis> </animation> <animation> <type>rotate</type> <object-name>Body.LeftGear5L</object-name> <property>gear/gear[1]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.09</ind> <dep>-10</dep> </entry> <entry> <ind>0.22</ind> <dep>-27</dep> </entry> <entry> <ind>0.35</ind> <dep>-65</dep> </entry> <entry> <ind>0.46</ind> <dep>-85</dep> </entry> <entry> <ind>0.5</ind> <dep>-90</dep> </entry> <entry> <ind>1.0</ind> <dep>-90</dep> </entry> </interpolation> <axis> <x1-m>4.918</x1-m> <y1-m>-1.934</y1-m> <z1-m>-0.147</z1-m> <x2-m>5.469</x2-m> <y2-m>-1.934</y2-m> <z2-m>-0.147</z2-m> </axis> </animation> <animation> <type>translate</type> <object-name>Body.LeftGear5R</object-name> <property>gear/gear[1]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.5</ind> <dep>0.197</dep> </entry> <entry> <ind>1.0</ind> <dep>0.197</dep> </entry> </interpolation> <axis> <x>0</x> <y>0</y> <z>1</z> </axis> </animation> <animation> <type>rotate</type> <object-name>Body.LeftGear5R</object-name> <property>gear/gear[1]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.09</ind> <dep>10</dep> </entry> <entry> <ind>0.25</ind> <dep>30</dep> </entry> <entry> <ind>0.35</ind> <dep>45</dep> </entry> <entry> <ind>0.43</ind> <dep>60</dep> </entry> <entry> <ind>0.48</ind> <dep>75</dep> </entry> <entry> <ind>0.5</ind> <dep>90</dep> </entry> <entry> <ind>1.0</ind> <dep>90</dep> </entry> </interpolation> <axis> <x1-m>4.918</x1-m> <y1-m>-1.546</y1-m> <z1-m>-0.147</z1-m> <x2-m>5.469</x2-m> <y2-m>-1.546</y2-m> <z2-m>-0.147</z2-m> </axis> </animation> <animation> <type>translate</type> <object-name>Body.LeftWheel6</object-name> <property>gear/gear[1]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.42</ind> <dep>0</dep> </entry> <entry> <ind>0.90</ind> <dep>0.19</dep> </entry> <entry> <ind>1.0</ind> <dep>0.21</dep> </entry> </interpolation> <axis> <x>0</x> <y>0</y> <z>-1</z> </axis> </animation> <animation> <type>translate</type> <object-name>Body.LeftWheel7</object-name> <property>gear/gear[1]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.42</ind> <dep>0</dep> </entry> <entry> <ind>0.90</ind> <dep>0.19</dep> </entry> <entry> <ind>1.0</ind> <dep>0.21</dep> </entry> </interpolation> <axis> <x>0</x> <y>0</y> <z>-1</z> </axis> </animation> <animation> <type>rotate</type> <object-name>Body.LeftWheel8</object-name> <property>gear/gear[1]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.42</ind> <dep>0</dep> </entry> <entry> <ind>0.90</ind> <dep>28.95</dep> </entry> <entry> <ind>1.0</ind> <dep>32</dep> </entry> </interpolation> <axis> <x1-m>5.223</x1-m> <y1-m>-1.767</y1-m> <z1-m>0.186</z1-m> <x2-m>5.223</x2-m> <y2-m>-1.713</y2-m> <z2-m>0.186</z2-m> </axis> </animation> <animation> <type>rotate</type> <object-name>Body.LeftW.strut2</object-name> <property>gear/gear[1]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.42</ind> <dep>0</dep> </entry> <entry> <ind>0.90</ind> <dep>-59</dep> </entry> <entry> <ind>1.0</ind> <dep>-67</dep> </entry> </interpolation> <axis> <x1-m>5.446</x1-m> <y1-m>-1.760</y1-m> <z1-m>0.088</z1-m> <x2-m>5.446</x2-m> <y2-m>-1.720</y2-m> <z2-m>0.088</z2-m> </axis> </animation> <animation> <type>translate</type> <object-name>Body.RightGear5L</object-name> <property>gear/gear[1]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.5</ind> <dep>0.197</dep> </entry> <entry> <ind>1.0</ind> <dep>0.197</dep> </entry> </interpolation> <axis> <x>0</x> <y>0</y> <z>1</z> </axis> </animation> <animation> <type>rotate</type> <object-name>Body.RightGear5L</object-name> <property>gear/gear[1]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.09</ind> <dep>-10</dep> </entry> <entry> <ind>0.22</ind> <dep>-27</dep> </entry> <entry> <ind>0.35</ind> <dep>-65</dep> </entry> <entry> <ind>0.46</ind> <dep>-85</dep> </entry> <entry> <ind>0.5</ind> <dep>-90</dep> </entry> <entry> <ind>1.0</ind> <dep>-90</dep> </entry> </interpolation> <axis> <x1-m>4.918</x1-m> <y1-m>1.546</y1-m> <z1-m>-0.147</z1-m> <x2-m>5.469</x2-m> <y2-m>1.546</y2-m> <z2-m>-0.147</z2-m> </axis> </animation> <animation> <type>translate</type> <object-name>Body.RightGear5R</object-name> <property>gear/gear[1]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.5</ind> <dep>0.197</dep> </entry> <entry> <ind>1.0</ind> <dep>0.197</dep> </entry> </interpolation> <axis> <x>0</x> <y>0</y> <z>1</z> </axis> </animation> <animation> <type>rotate</type> <object-name>Body.RightGear5R</object-name> <property>gear/gear[1]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.09</ind> <dep>10</dep> </entry> <entry> <ind>0.25</ind> <dep>30</dep> </entry> <entry> <ind>0.35</ind> <dep>45</dep> </entry> <entry> <ind>0.43</ind> <dep>60</dep> </entry> <entry> <ind>0.48</ind> <dep>75</dep> </entry> <entry> <ind>0.5</ind> <dep>90</dep> </entry> <entry> <ind>1.0</ind> <dep>90</dep> </entry> </interpolation> <axis> <x1-m>4.918</x1-m> <y1-m>1.934</y1-m> <z1-m>-0.147</z1-m> <x2-m>5.469</x2-m> <y2-m>1.934</y2-m> <z2-m>-0.147</z2-m> </axis> </animation> <animation> <type>translate</type> <object-name>Body.RightWheel6</object-name> <property>gear/gear[1]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.42</ind> <dep>0</dep> </entry> <entry> <ind>0.90</ind> <dep>0.19</dep> </entry> <entry> <ind>1.0</ind> <dep>0.21</dep> </entry> </interpolation> <axis> <x>0</x> <y>0</y> <z>-1</z> </axis> </animation> <animation> <type>translate</type> <object-name>Body.RightWheel7</object-name> <property>gear/gear[1]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.42</ind> <dep>0</dep> </entry> <entry> <ind>0.90</ind> <dep>0.19</dep> </entry> <entry> <ind>1.0</ind> <dep>0.21</dep> </entry> </interpolation> <axis> <x>0</x> <y>0</y> <z>-1</z> </axis> </animation> <animation> <type>rotate</type> <object-name>Body.RightWheel8</object-name> <property>gear/gear[1]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.42</ind> <dep>0</dep> </entry> <entry> <ind>0.90</ind> <dep>28.95</dep> </entry> <entry> <ind>1.0</ind> <dep>32</dep> </entry> </interpolation> <axis> <x1-m>5.223</x1-m> <y1-m>1.713</y1-m> <z1-m>0.186</z1-m> <x2-m>5.223</x2-m> <y2-m>1.767</y2-m> <z2-m>0.186</z2-m> </axis> </animation> <animation> <type>rotate</type> <object-name>Body.RightW.strut2</object-name> <property>gear/gear[1]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>0.42</ind> <dep>0</dep> </entry> <entry> <ind>0.90</ind> <dep>-59</dep> </entry> <entry> <ind>1.0</ind> <dep>-67</dep> </entry> </interpolation> <axis> <x1-m>5.446</x1-m> <y1-m>1.720</y1-m> <z1-m>0.088</z1-m> <x2-m>5.446</x2-m> <y2-m>1.760</y2-m> <z2-m>0.088</z2-m> </axis> </animation> <!-- red nav light (left) wing --> <animation> <type>select</type> <object-name>Mesh:NavL1.off</object-name> <condition> <not> <property>sim/multiplay/generic/int[2]</property> </not> </condition> </animation> <animation> <type>select</type> <object-name>Mesh:NavL1.on</object-name> <condition> <and> <property>sim/multiplay/generic/int[2]</property> <less-than> <property>/sim/time/sun-angle-rad</property> <value>1.5</value> </less-than> </and> </condition> </animation> <animation> <type>select</type> <object-name>nav_halo_L1</object-name> <condition> <and> <property>sim/multiplay/generic/int[2]</property> <greater-than> <property>/sim/time/sun-angle-rad</property> <value>1.5</value> </greater-than> </and> </condition> </animation> <!-- fix location at --> <animation> <type>translate</type> <object-name>nav_halo_L1</object-name> <offset-m>11.010</offset-m> <axis> <x>-9.990</x> <y>-4.614</y> <z>0.373</z> </axis> </animation> <animation> <type>billboard</type> <object-name>nav_halo_L1</object-name> <spherical type="bool">true</spherical> </animation> <animation> <type>scale</type> <object-name>nav_halo_L1</object-name> <property>/sim/time/sun-angle-rad</property> <x-factor>6</x-factor> <y-factor>6</y-factor> <z-factor>6</z-factor> <x-offset>-1.4</x-offset> <y-offset>-1.4</y-offset> <z-offset>-1.4</z-offset> <x-min>5</x-min> <y-min>5</y-min> <z-min>5</z-min> </animation> <animation> <type>range</type> <object-name>nav_halo_L1</object-name> <min-m>0</min-m> <max-m>6000</max-m> </animation> <animation> <type>dist-scale</type> <object-name>nav_halo_L1</object-name> <interpolation> <entry><ind>0</ind><dep>1</dep></entry> <entry><ind>100</ind><dep>1.4</dep></entry> <entry><ind>400</ind><dep>2</dep></entry> <entry><ind>6000</ind><dep>10</dep></entry> </interpolation> </animation> <!-- red nav light (left) nacelle --> <animation> <type>select</type> <object-name>Mesh:NavL2.off</object-name> <condition> <and> <property>sim/multiplay/generic/int[0]</property> <not> <property>sim/multiplay/generic/int[2]</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>Mesh:NavL2.on</object-name> <condition> <and> <property>sim/multiplay/generic/int[0]</property> <property>sim/multiplay/generic/int[2]</property> <less-than> <property>/sim/time/sun-angle-rad</property> <value>1.5</value> </less-than> </and> </condition> </animation> <animation> <type>select</type> <object-name>nav_halo_L2</object-name> <condition> <and> <property>sim/multiplay/generic/int[0]</property> <property>sim/multiplay/generic/int[2]</property> <greater-than> <property>/sim/time/sun-angle-rad</property> <value>1.5</value> </greater-than> </and> </condition> </animation> <!-- position fix --> <animation> <type>translate</type> <object-name>nav_halo_L2</object-name> <offset-m>11.967</offset-m> <axis> <x>9.770</x> <y>-6.885</y> <z>0.600</z> </axis> </animation> <animation> <type>billboard</type> <object-name>nav_halo_L2</object-name> <spherical type="bool">true</spherical> </animation> <animation> <type>scale</type> <object-name>nav_halo_L2</object-name> <property>/sim/time/sun-angle-rad</property> <x-factor>6</x-factor> <y-factor>6</y-factor> <z-factor>6</z-factor> <x-offset>-1.4</x-offset> <y-offset>-1.4</y-offset> <z-offset>-1.4</z-offset> <x-min>5</x-min> <y-min>5</y-min> <z-min>5</z-min> </animation> <animation> <type>range</type> <object-name>nav_halo_L2</object-name> <min-m>0</min-m> <max-m>6000</max-m> </animation> <animation> <type>dist-scale</type> <object-name>nav_halo_L2</object-name> <interpolation> <entry><ind>0</ind><dep>1</dep></entry> <entry><ind>100</ind><dep>1.4</dep></entry> <entry><ind>400</ind><dep>2</dep></entry> <entry><ind>6000</ind><dep>10</dep></entry> </interpolation> </animation> <!-- green nav light (right) wing --> <animation> <type>select</type> <object-name>Mesh:NavR1.off</object-name> <condition> <not> <property>sim/multiplay/generic/int[2]</property> </not> </condition> </animation> <animation> <type>select</type> <object-name>Mesh:NavR1.on</object-name> <condition> <and> <property>sim/multiplay/generic/int[2]</property> <less-than> <property>/sim/time/sun-angle-rad</property> <value>1.5</value> </less-than> </and> </condition> </animation> <animation> <type>select</type> <object-name>nav_halo_R1</object-name> <condition> <and> <property>sim/multiplay/generic/int[2]</property> <greater-than> <property>/sim/time/sun-angle-rad</property> <value>1.5</value> </greater-than> </and> </condition> </animation> <!-- position fix --> <animation> <type>translate</type> <object-name>nav_halo_R1</object-name> <offset-m>11.010</offset-m> <axis> <x>-9.990</x> <y>4.614</y> <z>0.373</z> </axis> </animation> <animation> <type>billboard</type> <object-name>nav_halo_R1</object-name> <spherical type="bool">true</spherical> </animation> <animation> <type>scale</type> <object-name>nav_halo_R1</object-name> <property>/sim/time/sun-angle-rad</property> <x-factor>6</x-factor> <y-factor>6</y-factor> <z-factor>6</z-factor> <x-offset>-1.4</x-offset> <y-offset>-1.4</y-offset> <z-offset>-1.4</z-offset> <x-min>5</x-min> <y-min>5</y-min> <z-min>5</z-min> </animation> <animation> <type>range</type> <object-name>nav_halo_R1</object-name> <min-m>0</min-m> <max-m>6000</max-m> </animation> <animation> <type>dist-scale</type> <object-name>nav_halo_R1</object-name> <interpolation> <entry><ind>0</ind><dep>1</dep></entry> <entry><ind>100</ind><dep>1.4</dep></entry> <entry><ind>400</ind><dep>2</dep></entry> <entry><ind>6000</ind><dep>10</dep></entry> </interpolation> </animation> <!-- green nav light (right) nacelle --> <animation> <type>select</type> <object-name>Mesh:NavR2.off</object-name> <condition> <and> <property>sim/multiplay/generic/int[1]</property> <not> <property>sim/multiplay/generic/int[2]</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>Mesh:NavR2.on</object-name> <condition> <and> <property>sim/multiplay/generic/int[1]</property> <property>sim/multiplay/generic/int[2]</property> <less-than> <property>/sim/time/sun-angle-rad</property> <value>1.5</value> </less-than> </and> </condition> </animation> <animation> <type>select</type> <object-name>nav_halo_R2</object-name> <condition> <and> <property>sim/multiplay/generic/int[1]</property> <property>sim/multiplay/generic/int[2]</property> <greater-than> <property>/sim/time/sun-angle-rad</property> <value>1.5</value> </greater-than> </and> </condition> </animation> <!-- position fix --> <animation> <type>translate</type> <object-name>nav_halo_R2</object-name> <offset-m>11.967</offset-m> <axis> <x>9.770</x> <y>6.885</y> <z>0.600</z> </axis> </animation> <animation> <type>billboard</type> <object-name>nav_halo_R2</object-name> <spherical type="bool">true</spherical> </animation> <animation> <type>scale</type> <object-name>nav_halo_R2</object-name> <property>/sim/time/sun-angle-rad</property> <x-factor>6</x-factor> <y-factor>6</y-factor> <z-factor>6</z-factor> <x-offset>-1.4</x-offset> <y-offset>-1.4</y-offset> <z-offset>-1.4</z-offset> <x-min>5</x-min> <y-min>5</y-min> <z-min>5</z-min> </animation> <animation> <type>range</type> <object-name>nav_halo_R2</object-name> <min-m>0</min-m> <max-m>6000</max-m> </animation> <animation> <type>dist-scale</type> <object-name>nav_halo_R2</object-name> <interpolation> <entry><ind>0</ind><dep>1</dep></entry> <entry><ind>100</ind><dep>1.4</dep></entry> <entry><ind>400</ind><dep>2</dep></entry> <entry><ind>6000</ind><dep>10</dep></entry> </interpolation> </animation> <!-- strobe left --> <animation> <type>select</type> <object-name>Mesh:NavLc.off</object-name> <condition> <and> <property>sim/multiplay/generic/int[0]</property> <or> <not> <property>sim/multiplay/generic/int[10]</property> </not> <not> <property>sim/multiplay/generic/int[2]</property> </not> </or> </and> </condition> </animation> <animation> <type>select</type> <object-name>strobe_halo_L</object-name> <condition> <and> <property>sim/multiplay/generic/int[10]</property> <property>sim/multiplay/generic/int[0]</property> <property>sim/multiplay/generic/int[2]</property> </and> </condition> </animation> <animation> <type>translate</type> <object-name>strobe_halo_L</object-name> <offset-m>6.929</offset-m> <axis> <x>0.495</x> <y>-6.885</y> <z>0.600</z> </axis> </animation> <animation> <type>billboard</type> <object-name>strobe_halo_L</object-name> <spherical type="bool">true</spherical> </animation> <animation> <type>scale</type> <object-name>strobe_halo_L</object-name> <property>/sim/time/sun-angle-rad</property> <x-factor>12</x-factor> <y-factor>12</y-factor> <z-factor>12</z-factor> <x-offset>-1.4</x-offset> <y-offset>-1.4</y-offset> <z-offset>-1.4</z-offset> <x-min>1</x-min> <y-min>1</y-min> <z-min>1</z-min> </animation> <animation> <type>range</type> <object-name>strobe_halo_L</object-name> <min-m>0</min-m> <max-m>8000</max-m> </animation> <animation> <type>dist-scale</type> <object-name>strobe_halo_L</object-name> <interpolation> <entry><ind>0</ind><dep>1</dep></entry> <entry><ind>100</ind><dep>2</dep></entry> <entry><ind>400</ind><dep>4</dep></entry> <entry><ind>4000</ind><dep>20</dep></entry> <entry><ind>8000</ind><dep>20</dep></entry> </interpolation> </animation> <!-- strobe right --> <animation> <type>select</type> <object-name>Mesh:NavRc.off</object-name> <condition> <and> <property>sim/multiplay/generic/int[1]</property> <or> <not> <property>sim/multiplay/generic/int[10]</property> </not> <not> <property>sim/multiplay/generic/int[2]</property> </not> </or> </and> </condition> </animation> <animation> <type>select</type> <object-name>strobe_halo_R</object-name> <condition> <and> <property>sim/multiplay/generic/int[10]</property> <property>sim/multiplay/generic/int[1]</property> <property>sim/multiplay/generic/int[2]</property> </and> </condition> </animation> <animation> <type>translate</type> <object-name>strobe_halo_R</object-name> <offset-m>6.929</offset-m> <axis> <x>0.495</x> <y>6.885</y> <z>0.600</z> </axis> </animation> <animation> <type>billboard</type> <object-name>strobe_halo_R</object-name> <spherical type="bool">true</spherical> </animation> <animation> <type>scale</type> <object-name>strobe_halo_R</object-name> <property>/sim/time/sun-angle-rad</property> <x-factor>12</x-factor> <y-factor>12</y-factor> <z-factor>12</z-factor> <x-offset>-1.4</x-offset> <y-offset>-1.4</y-offset> <z-offset>-1.4</z-offset> <x-min>1</x-min> <y-min>1</y-min> <z-min>1</z-min> </animation> <animation> <type>range</type> <object-name>strobe_halo_R</object-name> <min-m>0</min-m> <max-m>8000</max-m> </animation> <animation> <type>dist-scale</type> <object-name>strobe_halo_R</object-name> <interpolation> <entry><ind>0</ind><dep>1</dep></entry> <entry><ind>100</ind><dep>2</dep></entry> <entry><ind>400</ind><dep>4</dep></entry> <entry><ind>4000</ind><dep>20</dep></entry> <entry><ind>8000</ind><dep>20</dep></entry> </interpolation> </animation> <!-- beacon top --> <animation> <type>select</type> <object-name>Mesh:BeaconT</object-name> <condition> <or> <not> <property>sim/multiplay/generic/int[9]</property> </not> <not> <property>sim/multiplay/generic/int[2]</property> </not> </or> </condition> </animation> <animation> <type>select</type> <object-name>beacon_halo_T</object-name> <condition> <and> <property>sim/multiplay/generic/int[9]</property> <property>sim/multiplay/generic/int[2]</property> </and> </condition> </animation> <animation> <type>translate</type> <object-name>beacon_halo_T</object-name> <offset-m>9.340</offset-m> <axis> <x>8.922</x> <y>0.0</y> <z>2.762</z> </axis> </animation> <animation> <type>billboard</type> <object-name>beacon_halo_T</object-name> <spherical type="bool">true</spherical> </animation> <animation> <type>scale</type> <object-name>beacon_halo_T</object-name> <property>/sim/time/sun-angle-rad</property> <x-factor>5</x-factor> <y-factor>5</y-factor> <z-factor>5</z-factor> <x-offset>-1.4</x-offset> <y-offset>-1.4</y-offset> <z-offset>-1.4</z-offset> <x-min>5</x-min> <y-min>5</y-min> <z-min>5</z-min> </animation> <animation> <type>range</type> <object-name>beacon_halo_T</object-name> <min-m>0</min-m> <max-m>6000</max-m> </animation> <animation> <type>dist-scale</type> <object-name>beacon_halo_T</object-name> <interpolation> <entry><ind>0</ind><dep>1</dep></entry> <entry><ind>100</ind><dep>2</dep></entry> <entry><ind>400</ind><dep>4</dep></entry> <entry><ind>6000</ind><dep>15</dep></entry> </interpolation> </animation> <!-- beacon bottom nose --> <animation> <type>select</type> <object-name>Mesh:BeaconB</object-name> <condition> <or> <not> <property>sim/multiplay/generic/int[9]</property> </not> <not> <property>sim/multiplay/generic/int[2]</property> </not> </or> </condition> </animation> <animation> <type>select</type> <object-name>beacon_halo_B</object-name> <condition> <and> <property>sim/multiplay/generic/int[9]</property> <property>sim/multiplay/generic/int[2]</property> </and> </condition> </animation> <animation> <type>translate</type> <object-name>beacon_halo_B</object-name> <offset-m>10.416</offset-m> <axis> <x>-10.415</x> <y>0.00</y> <z>-0.168</z> </axis> </animation> <animation> <type>billboard</type> <object-name>beacon_halo_B</object-name> <spherical type="bool">true</spherical> </animation> <animation> <type>scale</type> <object-name>beacon_halo_B</object-name> <property>/sim/time/sun-angle-rad</property> <x-factor>5</x-factor> <y-factor>5</y-factor> <z-factor>5</z-factor> <x-offset>-1.4</x-offset> <y-offset>-1.4</y-offset> <z-offset>-1.4</z-offset> <x-min>5</x-min> <y-min>5</y-min> <z-min>5</z-min> </animation> <animation> <type>range</type> <object-name>beacon_halo_B</object-name> <min-m>0</min-m> <max-m>6000</max-m> </animation> <animation> <type>dist-scale</type> <object-name>beacon_halo_B</object-name> <interpolation> <entry><ind>0</ind><dep>1</dep></entry> <entry><ind>100</ind><dep>2</dep></entry> <entry><ind>400</ind><dep>4</dep></entry> <entry><ind>6000</ind><dep>15</dep></entry> </interpolation> </animation> <!-- landing lights front wing --> <animation> <type>select</type> <object-name>Nose:WingsLight.off</object-name> <condition> <not> <and> <property>sim/multiplay/generic/int[2]</property> <property>sim/multiplay/generic/int[12]</property> <or> <greater-than> <property>/sim/time/sun-angle-rad</property> <value>1.57</value> </greater-than> <equals> <property>sim/multiplay/generic/int[12]</property> <value>2</value> </equals> </or> </and> </not> </condition> </animation> <animation> <type>select</type> <object-name>Nose:WingsLight.on</object-name> <condition> <and> <property>sim/multiplay/generic/int[2]</property> <or> <greater-than> <property>/sim/time/sun-angle-rad</property> <value>1.57</value> </greater-than> <equals> <property>sim/multiplay/generic/int[12]</property> <value>2</value> </equals> </or> </and> </condition> </animation> <animation> <type>select</type> <object-name>flash_halo_L</object-name> <condition> <and> <property>sim/multiplay/generic/int[2]</property> <property>sim/multiplay/generic/int[12]</property> <or> <greater-than> <property>/sim/time/sun-angle-rad</property> <value>1.57</value> </greater-than> <equals> <property>sim/multiplay/generic/int[12]</property> <value>2</value> </equals> </or> </and> </condition> </animation> <animation> <type>range</type> <object-name>flash_halo_L</object-name> <min-m>0</min-m> <max-m>2000</max-m> </animation> <animation> <type>flash</type> <object-name>flash_halo_L</object-name> <center> <x-m>-10.248</x-m> <y-m>-2.926</y-m> <z-m>0.374</z-m> </center> <axis> <x>-1</x> <y>0</y> <z>-0.1</z> </axis> <power>25</power> </animation> <animation> <type>select</type> <object-name>flash_halo_R</object-name> <condition> <and> <property>sim/multiplay/generic/int[2]</property> <property>sim/multiplay/generic/int[12]</property> <or> <greater-than> <property>/sim/time/sun-angle-rad</property> <value>1.57</value> </greater-than> <equals> <property>sim/multiplay/generic/int[12]</property> <value>2</value> </equals> </or> </and> </condition> </animation> <animation> <type>range</type> <object-name>flash_halo_R</object-name> <min-m>0</min-m> <max-m>2000</max-m> </animation> <animation> <type>flash</type> <object-name>flash_halo_R</object-name> <center> <x-m>-10.248</x-m> <y-m>2.927</y-m> <z-m>0.374</z-m> </center> <axis> <x>-1</x> <y>0</y> <z>-0.1</z> </axis> <power>25</power> </animation> <!-- fuselage and hull materials and livery --> <animation> <type>material</type> <object-name>Nose:Hull-top</object-name> <property-base>sim/model/livery/material/fuselage-top</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>livery.png</texture> </animation> <animation> <type>material</type> <object-name>Nose:Hull-upper</object-name> <property-base>sim/model/livery/material/fuselage-upper</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>livery.png</texture> </animation> <animation> <type>material</type> <object-name>Nose:Hull-lower</object-name> <property-base>sim/model/livery/material/fuselage-lower</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>livery.png</texture> </animation> <animation> <type>material</type> <object-name>Nose:DoorLeft-upper</object-name> <property-base>sim/model/livery/material/fuselage-upper</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>livery.png</texture> </animation> <animation> <type>material</type> <object-name>Nose:DoorLeft-lower</object-name> <property-base>sim/model/livery/material/fuselage-lower</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>livery.png</texture> </animation> <animation> <type>material</type> <object-name>Nose:DoorRight-uppe</object-name> <property-base>sim/model/livery/material/fuselage-upper</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>livery.png</texture> </animation> <animation> <type>material</type> <object-name>Nose:DoorRight-lowe</object-name> <property-base>sim/model/livery/material/fuselage-lower</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>livery.png</texture> </animation> <animation> <type>material</type> <object-name>Nose:Hull-bottom</object-name> <property-base>sim/model/livery/material/hull-bottom</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>brushed_alloy.png</texture> </animation> <animation> <type>material</type> <object-name>NoseGear2-bottom</object-name> <property-base>sim/model/livery/material/hull-bottom</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>brushed_alloy.png</texture> </animation> <animation> <type>material</type> <object-name>NoseGear3-bottom</object-name> <property-base>sim/model/livery/material/hull-bottom</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>brushed_alloy.png</texture> </animation> <animation> <type>material</type> <object-name>NoseGear5L-bottom</object-name> <property-base>sim/model/livery/material/hull-bottom</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>brushed_alloy.png</texture> </animation> <animation> <type>material</type> <object-name>NoseGear5R-bottom</object-name> <property-base>sim/model/livery/material/hull-bottom</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>brushed_alloy.png</texture> </animation> <animation> <type>material</type> <object-name>Body:Hull-top</object-name> <property-base>sim/model/livery/material/fuselage-top</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>livery.png</texture> </animation> <animation> <type>material</type> <object-name>Body:Hull-upper</object-name> <property-base>sim/model/livery/material/fuselage-upper</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>livery.png</texture> </animation> <animation> <type>material</type> <object-name>Body:Hull-lower</object-name> <property-base>sim/model/livery/material/fuselage-lower</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>livery.png</texture> </animation> <animation> <type>material</type> <object-name>Body:Hull-bottom</object-name> <property-base>sim/model/livery/material/hull-bottom</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>brushed_alloy.png</texture> </animation> <animation> <type>material</type> <object-name>LeftGear2-bottom</object-name> <property-base>sim/model/livery/material/hull-bottom</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>brushed_alloy.png</texture> </animation> <animation> <type>material</type> <object-name>RightGear2-bottom</object-name> <property-base>sim/model/livery/material/hull-bottom</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>brushed_alloy.png</texture> </animation> <animation> <type>material</type> <object-name>LeftGear3-bottom</object-name> <property-base>sim/model/livery/material/hull-bottom</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>brushed_alloy.png</texture> </animation> <animation> <type>material</type> <object-name>RightGear3-bottom</object-name> <property-base>sim/model/livery/material/hull-bottom</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>brushed_alloy.png</texture> </animation> <animation> <type>material</type> <object-name>LeftGear5L-bottom</object-name> <property-base>sim/model/livery/material/hull-bottom</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>brushed_alloy.png</texture> </animation> <animation> <type>material</type> <object-name>LeftGear5R-bottom</object-name> <property-base>sim/model/livery/material/hull-bottom</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>brushed_alloy.png</texture> </animation> <animation> <type>material</type> <object-name>RightGear5L-bottom</object-name> <property-base>sim/model/livery/material/hull-bottom</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>brushed_alloy.png</texture> </animation> <animation> <type>material</type> <object-name>RightGear5R-bottom</object-name> <property-base>sim/model/livery/material/hull-bottom</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>brushed_alloy.png</texture> </animation> <animation> <type>material</type> <object-name>RearHatch:Top</object-name> <property-base>sim/model/livery/material/fuselage-upper</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>livery.png</texture> </animation> <animation> <type>material</type> <object-name>RearHatch:Bottom-up</object-name> <property-base>sim/model/livery/material/fuselage-upper</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>livery.png</texture> </animation> <animation> <type>material</type> <object-name>RearHatch:Bottom-lo</object-name> <property-base>sim/model/livery/material/fuselage-lower</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>livery.png</texture> </animation> <animation> <type>material</type> <object-name>Body:Wings</object-name> <property-base>sim/model/livery/material/hull-wings</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>livery.png</texture> </animation> <animation> <type>material</type> <object-name>Body:HullDetail-sen</object-name> <property-base>sim/model/livery/material/hull-sensors</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>livery.png</texture> </animation> <animation> <type>material</type> <object-name>Nose:Wings</object-name> <property-base>sim/model/livery/material/hull-wings</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>livery.png</texture> </animation> <animation> <type>material</type> <object-name>Nose:Wings-trim</object-name> <property-base>sim/model/livery/material/hull-trim</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>livery.png</texture> </animation> <animation> <type>material</type> <object-name>Nose:WingsSensor</object-name> <property-base>sim/model/livery/material/hull-sensors</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>livery.png</texture> </animation> <animation> <type>material</type> <object-name>NacelleL:Hull-trim</object-name> <property-base>sim/model/livery/material/hull-trim</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>livery.png</texture> </animation> <animation> <type>material</type> <object-name>NacelleR:Hull-trim</object-name> <property-base>sim/model/livery/material/hull-trim</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>livery.png</texture> </animation> <animation> <type>material</type> <object-name>NacelleL:Hull-lower</object-name> <property-base>sim/model/livery/material/fuselage-lower</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>livery.png</texture> </animation> <animation> <type>material</type> <object-name>NacelleR:Hull-lower</object-name> <property-base>sim/model/livery/material/fuselage-lower</property-base> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red>0</red> <green>0</green> <blue>0</blue> </emission> <shininess-prop>shininess</shininess-prop> <texture-prop>texture</texture-prop> <texture>livery.png</texture> </animation> <!-- particle system effects --> <model> <path>AI/Aircraft/bluebird/Models/trails-LR.xml</path> <offsets> <x-m>11.4</x-m> <y-m>-6.28</y-m> <z-m>0.6</z-m> <roll-deg>0.0</roll-deg> <pitch-deg>-90.0</pitch-deg> <heading-deg>0.0</heading-deg> </offsets> </model> <model> <path>AI/Aircraft/bluebird/Models/trails-RR.xml</path> <offsets> <x-m>11.4</x-m> <y-m>6.28</y-m> <z-m>0.6</z-m> <roll-deg>0.0</roll-deg> <pitch-deg>-90.0</pitch-deg> <heading-deg>0.0</heading-deg> </offsets> </model> <!-- smoke from nacelle junction --> <model> <path>Aircraft/bluebird/Models/Effects/smoke-slow.xml</path> <condition> <and> <property>/sim/model/bluebird/particles/enabled</property> <not> <property>/sim/paused</property> </not> <property>sim/multiplay/generic/int[5]</property> </and> </condition> <offsets> <x-m>2.429</x-m> <y-m>-5.82</y-m> <z-m>0.6</z-m> <pitch-deg>100</pitch-deg> <roll-deg>-135</roll-deg> </offsets> </model> <model> <path>Aircraft/bluebird/Models/Effects/smoke-fast.xml</path> <condition> <and> <property>/sim/model/bluebird/particles/enabled</property> <not> <property>/sim/paused</property> </not> <property>sim/multiplay/generic/int[5]</property> </and> </condition> <offsets> <x-m>2.728</x-m> <y-m>-5.82</y-m> <z-m>0.6</z-m> <pitch-deg>80</pitch-deg> <roll-deg>-135</roll-deg> </offsets> </model> <model> <path>Aircraft/bluebird/Models/Effects/smoke-slow.xml</path> <condition> <and> <property>/sim/model/bluebird/particles/enabled</property> <not> <property>/sim/paused</property> </not> <property>sim/multiplay/generic/int[5]</property> </and> </condition> <offsets> <x-m>6.10</x-m> <y-m>-5.82</y-m> <z-m>0.6</z-m> <pitch-deg>80</pitch-deg> <roll-deg>-135</roll-deg> </offsets> </model> <model> <path>Aircraft/bluebird/Models/Effects/smoke-slow.xml</path> <condition> <and> <property>/sim/model/bluebird/particles/enabled</property> <not> <property>/sim/paused</property> </not> <property>sim/multiplay/generic/int[6]</property> </and> </condition> <offsets> <x-m>2.529</x-m> <y-m>5.82</y-m> <z-m>0.6</z-m> <pitch-deg>-100</pitch-deg> <roll-deg>-45</roll-deg> </offsets> </model> <model> <path>Aircraft/bluebird/Models/Effects/smoke-fast.xml</path> <condition> <and> <property>/sim/model/bluebird/particles/enabled</property> <not> <property>/sim/paused</property> </not> <property>sim/multiplay/generic/int[6]</property> </and> </condition> <offsets> <x-m>2.828</x-m> <y-m>5.82</y-m> <z-m>0.6</z-m> <pitch-deg>-80</pitch-deg> <roll-deg>-45</roll-deg> </offsets> </model> <model> <path>Aircraft/bluebird/Models/Effects/smoke-slow.xml</path> <condition> <and> <property>/sim/model/bluebird/particles/enabled</property> <not> <property>/sim/paused</property> </not> <property>sim/multiplay/generic/int[6]</property> </and> </condition> <offsets> <x-m>6.20</x-m> <y-m>5.82</y-m> <z-m>0.6</z-m> <pitch-deg>-80</pitch-deg> <roll-deg>-45</roll-deg> </offsets> </model> <!-- junction between nose and body --> <model> <path>Aircraft/bluebird/Models/Effects/smoke-fast.xml</path> <condition> <and> <property>/sim/model/bluebird/particles/enabled</property> <not> <property>/sim/paused</property> </not> <greater-than> <property>sim/multiplay/generic/int[7]</property> <value>1</value> </greater-than> </and> </condition> <offsets> <x-m>-0.074</x-m> <y-m>-2.5</y-m> <z-m>0.2</z-m> <pitch-deg>90</pitch-deg> <roll-deg>-135</roll-deg> </offsets> </model> <model> <path>Aircraft/bluebird/Models/Effects/smoke-fast.xml</path> <condition> <and> <property>/sim/model/bluebird/particles/enabled</property> <not> <property>/sim/paused</property> </not> <greater-than> <property>sim/multiplay/generic/int[7]</property> <value>1</value> </greater-than> </and> </condition> <offsets> <x-m>-0.074</x-m> <y-m>2.5</y-m> <z-m>0.2</z-m> <pitch-deg>-90</pitch-deg> <roll-deg>-45</roll-deg> </offsets> </model> <model> <path>Aircraft/bluebird/Models/Effects/smoke-short.xml</path> <condition> <and> <property>/sim/model/bluebird/particles/enabled</property> <not> <property>/sim/paused</property> </not> <greater-than> <property>sim/multiplay/generic/int[7]</property> <value>1</value> </greater-than> </and> </condition> <offsets> <x-m>-0.074</x-m> <y-m>-0.50</y-m> <z-m>0.45</z-m> <pitch-deg>90</pitch-deg> <roll-deg>-160</roll-deg> </offsets> </model> <model> <path>Aircraft/bluebird/Models/Effects/smoke-short.xml</path> <condition> <and> <property>/sim/model/bluebird/particles/enabled</property> <not> <property>/sim/paused</property> </not> <greater-than> <property>sim/multiplay/generic/int[7]</property> <value>1</value> </greater-than> </and> </condition> <offsets> <x-m>-0.074</x-m> <y-m>0.50</y-m> <z-m>0.45</z-m> <pitch-deg>-90</pitch-deg> <roll-deg>0</roll-deg> </offsets> </model> </PropertyList>