<?xml version="1.0" encoding="utf-8"?> <!-- Lighting of Tail, Flanks and Windows --> <PropertyList> <name>ABY-LightMap</name> <inherits-from>Effects/model-combined-deferred</inherits-from> <parameters> <normalmap-enabled type="int">0</normalmap-enabled> <reflection-enabled type="int">0</reflection-enabled> <reflection-dynamic type="int">0</reflection-dynamic> <reflect_map-enabled type="int">0</reflect_map-enabled> <reflection-correction type="float">0</reflection-correction> <!-- Enable 3 colors RGB LigntMap --> <lightmap-enabled type="int"> <use>/environment/lightmap-factor</use> </lightmap-enabled> <lightmap-multi type="int">1</lightmap-multi> <!-- Red Channel (Tail) - Night Activation and Color --> <lightmap-factor type="float" n="0">1</lightmap-factor> <lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color> <!-- Green Channel (Windows) Multiplying Factor and Color --> <lightmap-factor type="float" n="1">1.0</lightmap-factor> <lightmap-color type="vec3d" n="1">1.0 1.0 1.0</lightmap-color> <!-- Blue Channel (OFF) Multiplying Factor and Color --> <lightmap-factor type="float" n="2">0</lightmap-factor> <lightmap-color type="vec3d" n="2">1.0 1.0 1.0</lightmap-color> <!-- Alpha Channel (OFF) Multiplying Factor and Color --> <lightmap-factor type="float" n="3">0.0</lightmap-factor> <lightmap-color type="vec3d" n="3">1.0 1.0 1.0</lightmap-color> <!-- LightMap Image Location --> <texture n="3"> <image>AI/Aircraft/A300/Effects/ABY-LightMap.png</image> <filter>linear-mipmap-linear</filter> <wrap-s>clamp</wrap-s> <wrap-t>clamp</wrap-t> <internal-format>normalized</internal-format> </texture> </parameters> </PropertyList>