Effects/ws30 0.2 .2 0.2 1.0 .8 .8 .8 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 1.2 Textures/perlin.png 2d nearest repeat repeat normalized Textures/Terrain/snow3.png 2d linear-mipmap-linear repeat repeat normalized Textures/Terrain/void.png 2d linear-mipmap-linear repeat repeat normalized Textures/Terrain/void.png 2d linear-mipmap-linear repeat repeat normalized Textures/Terrain/rock_alt.png 2d linear-mipmap-linear repeat repeat normalized Textures/Terrain/grain_texture.png 2d linear-mipmap-linear repeat repeat normalized Textures/Terrain/void.png 2d linear-mipmap-linear repeat repeat normalized false 0 RenderBin 0 0.5 0.0 0.5 0.0 1.0 1.0 1.0 0 false /environment/ground-visibility-m /environment/visibility-m /environment/ground-haze-thickness-m /rendering/scene/scattering /environment/surface/scattering /environment/terminator-relative-position-m /environment/mean-terrain-elevation-m /rendering/scene/overcast /sim/rendering/eye-altitude-m /environment/snow-level-m /environment/surface/snow-thickness-factor /environment/surface/dust-cover-factor /environment/surface/lichen-cover-factor /environment/surface/wetness /sim/rendering/shaders/skydome /environment/fog-structure /environment/cloud-self-shading /environment/moonlight /environment/season /environment/air-pollution-norm /environment/surface/delta-T-soil /sim/rendering/shaders/wind-effects /environment/sea/surface/wind-from-east-fps /environment/sea/surface/wind-from-north-fps /sim/startup/xsize /sim/startup/ysize /sim/current-view/pitch-offset-deg /sim/current-view/heading-offset-deg /sim/current-view/field-of-view /sim/rendering/als-secondary-lights/use-searchlight /sim/rendering/als-secondary-lights/use-landing-light /sim/rendering/als-secondary-lights/use-alt-landing-light /sim/rendering/als-secondary-lights/landing-light1-offset-deg /sim/rendering/als-secondary-lights/landing-light2-offset-deg /sim/rendering/als-secondary-lights/landing-light3-offset-deg /sim/rendering/shaders/landmass /sim/rendering/shaders/transition /sim/rendering/als-filters/use-filtering /sim/rendering/als-filters/gamma /sim/rendering/als-filters/brightness /sim/rendering/als-filters/grey-factor /sim/rendering/als-filters/black-factor /sim/rendering/als-filters/use-night-vision /sim/rendering/als-filters/use-IR-vision /local-weather/cloud-shadows/cloudpos-x[0] /local-weather/cloud-shadows/cloudpos-y[0] /local-weather/cloud-shadows/cloudpos-x[1] /local-weather/cloud-shadows/cloudpos-y[1] /local-weather/cloud-shadows/cloudpos-x[2] /local-weather/cloud-shadows/cloudpos-y[2] /local-weather/cloud-shadows/cloudpos-x[3] /local-weather/cloud-shadows/cloudpos-y[3] /local-weather/cloud-shadows/cloudpos-x[4] /local-weather/cloud-shadows/cloudpos-y[4] /local-weather/cloud-shadows/cloudpos-x[5] /local-weather/cloud-shadows/cloudpos-y[5] /local-weather/cloud-shadows/cloudpos-x[6] /local-weather/cloud-shadows/cloudpos-y[6] /local-weather/cloud-shadows/cloudpos-x[7] /local-weather/cloud-shadows/cloudpos-y[7] /local-weather/cloud-shadows/cloudpos-x[8] /local-weather/cloud-shadows/cloudpos-y[8] /local-weather/cloud-shadows/cloudpos-x[9] /local-weather/cloud-shadows/cloudpos-y[9] /local-weather/cloud-shadows/cloudpos-x[10] /local-weather/cloud-shadows/cloudpos-y[10] /local-weather/cloud-shadows/cloudpos-x[11] /local-weather/cloud-shadows/cloudpos-y[11] /local-weather/cloud-shadows/cloudpos-x[12] /local-weather/cloud-shadows/cloudpos-y[12] /local-weather/cloud-shadows/cloudpos-x[13] /local-weather/cloud-shadows/cloudpos-y[13] /local-weather/cloud-shadows/cloudpos-x[14] /local-weather/cloud-shadows/cloudpos-y[14] /local-weather/cloud-shadows/cloudpos-x[15] /local-weather/cloud-shadows/cloudpos-y[15] /local-weather/cloud-shadows/cloudpos-x[16] /local-weather/cloud-shadows/cloudpos-y[16] /local-weather/cloud-shadows/cloudpos-x[17] /local-weather/cloud-shadows/cloudpos-y[17] /local-weather/cloud-shadows/cloudpos-x[18] /local-weather/cloud-shadows/cloudpos-y[18] /local-weather/cloud-shadows/cloudpos-x[19] /local-weather/cloud-shadows/cloudpos-y[19] /local-weather/cloud-shadows/nearest-cloudpos-x /local-weather/cloud-shadows/nearest-cloudpos-y /local-weather/cloud-shadows/cloud-shadow-flag /sim/rendering/als/shadows/enabled /sim/rendering/als/shadows/sun-atlas-size /sim/rendering/shaders/skydome 6.0 /sim/rendering/shaders/landmass 6.0 /sim/rendering/shaders/transition 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 1 texture[1]/image nearest-mipmap-nearest nearest-mipmap-nearest texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 2 texture[2]/image texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 3 texture[3]/image texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t texture[3]/internal-format 4 texture[4]/image texture[4]/filter texture[4]/wrap-s texture[4]/wrap-t texture[4]/internal-format 6 texture[6]/image texture[6]/filter texture[6]/wrap-s texture[6]/wrap-t texture[6]/internal-format Shaders/ws30-ALS-ultra.vert Shaders/filters-ALS.vert Shaders/shadows-include.vert Shaders/ws30-ALS-ultra.frag Shaders/ws30-ALS-landclass-search-functions.frag Shaders/noise.frag Shaders/cloud-shadowfunc.frag Shaders/hazes.frag Shaders/secondary_lights.frag Shaders/filters-ALS.frag Shaders/shadows-include.frag Shaders/clustered-include.frag visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering ground_scattering float ground_scattering terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt cloud_self_shading float cloud_self_shading moonlight float moonlight air_pollution float air_pollution gamma float gamma brightness float brightness use_night_vision bool use_night_vision use_IR_vision bool use_IR_vision use_filtering bool use_filtering delta_T float delta_T fact_grey float fact_grey fact_black float fact_black display_xsize int display_xsize display_ysize int display_ysize landclass sampler-2d 0 textureArray sampler-2d 1 dimensionsArray sampler-1d 2 diffuseArray sampler-1d 3 specularArray sampler-1d 4 perlin sampler-2d 6 colorMode int 2 shadow_tex sampler-2d 10 shadows_enabled bool shadows_enabled sun_atlas_size int sun_atlas_size /sim/rendering/shaders/skydome 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 1 texture[1]/image nearest-mipmap-nearest nearest-mipmap-nearest texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 2 texture[2]/image texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 3 texture[3]/image texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t texture[3]/internal-format 4 texture[4]/image texture[4]/filter texture[4]/wrap-s texture[4]/wrap-t texture[4]/internal-format 6 texture[6]/image texture[6]/filter texture[6]/wrap-s texture[6]/wrap-t texture[6]/internal-format Shaders/ws30-ALS.vert Shaders/shadows-include.vert Shaders/ws30-ALS.frag Shaders/hazes.frag Shaders/noise.frag Shaders/filters-ALS.frag Shaders/shadows-include.frag Shaders/clustered-include.frag visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering ground_scattering float ground_scattering terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt cloud_self_shading float cloud_self_shading moonlight float moonlight air_pollution float air_pollution gamma float gamma brightness float brightness use_night_vision bool use_night_vision use_IR_vision bool use_IR_vision use_filtering bool use_filtering delta_T float delta_T fact_grey float fact_grey fact_black float fact_black display_xsize int display_xsize display_ysize int display_ysize landclass sampler-2d 0 textureArray sampler-2d 1 dimensionsArray sampler-1d 2 diffuseArray sampler-1d 3 specularArray sampler-1d 4 perlin sampler-2d 6 colorMode int 2 shadow_tex sampler-2d 10 shadows_enabled bool shadows_enabled sun_atlas_size int sun_atlas_size /sim/rendering/shaders/quality-level 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 1 texture[1]/image nearest-mipmap-nearest nearest-mipmap-nearest texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 2 texture[2]/image texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 3 texture[3]/image texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t texture[3]/internal-format 4 texture[4]/image texture[4]/filter texture[4]/wrap-s texture[4]/wrap-t texture[4]/internal-format 6 texture[6]/image texture[6]/filter texture[6]/wrap-s texture[6]/wrap-t texture[6]/internal-format Shaders/ws30.vert Shaders/include_fog.frag Shaders/ws30-q1.frag landclass sampler-2d 0 atlas sampler-2d 1 dimensionsArray sampler-1d 2 diffuseArray sampler-1d 3 specularArray sampler-1d 4 perlin sampler-2d 6 true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 1 texture[1]/image nearest-mipmap-nearest nearest-mipmap-nearest texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 2 texture[2]/image texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 3 texture[3]/image texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t texture[3]/internal-format 4 texture[4]/image texture[4]/filter texture[4]/wrap-s texture[4]/wrap-t texture[4]/internal-format Shaders/ws30.vert Shaders/include_fog.frag Shaders/ws30.frag landclass sampler-2d 0 atlas sampler-2d 1 dimensionsArray sampler-1d 2 diffuseArray sampler-1d 3 specularArray sampler-1d 4 hdr-geometry gequal 1.0 0.0 always 9 replace transparent transparent smooth back render-bin/bin-number render-bin/bin-name 1 texture[1]/image nearest-mipmap-nearest nearest-mipmap-nearest texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 2 texture[2]/image texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 3 texture[3]/image texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t texture[3]/internal-format 4 texture[4]/image texture[4]/filter texture[4]/wrap-s texture[4]/wrap-t texture[4]/internal-format 6 texture[6]/image texture[6]/filter texture[6]/wrap-s texture[6]/wrap-t texture[6]/internal-format Shaders/HDR/geometry.vert Shaders/HDR/ws30.frag Shaders/HDR/gbuffer-include.frag landclass sampler-2d 0 atlas sampler-2d 1 dimensionsArray sampler-1d 2 diffuseArray sampler-1d 3 specularArray sampler-1d 4 perlin sampler-2d 6