Effects/dirt-runway Effects/runway Textures.high/Terrain/sand_hires_ochre.png 2d linear-mipmap-linear repeat repeat normalized Textures.high/Terrain/airport_grass2.png 2d linear-mipmap-linear repeat repeat normalized /sim/rendering/shaders/skydome 4.0 /sim/rendering/shaders/landmass 3.0 /sim/rendering/shaders/transition 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[16]/type texture[16]/image texture[16]/filter texture[16]/wrap-s texture[16]/wrap-t texture[16]/internal-format 4 texture[4]/type texture[4]/image texture[4]/filter texture[4]/wrap-s texture[4]/wrap-t texture[4]/internal-format 5 texture[17]/type texture[17]/image texture[17]/filter texture[17]/wrap-s texture[17]/wrap-t texture[17]/internal-format 6 texture[10]/type texture[10]/image texture[10]/filter texture[10]/wrap-s texture[10]/wrap-t texture[10]/internal-format 7 texture[11]/type texture[11]/image texture[11]/filter texture[11]/wrap-s texture[11]/wrap-t texture[11]/internal-format Shaders/terrain-haze-ultra.vert Shaders/drunway-lightfield.frag visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering ground_scattering float ground_scattering terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt snowlevel float snow_level snow_thickness_factor float snow_thickness_factor dust_cover_factor float dust_cover_factor lichen_cover_factor float lichen_cover_factor wetness float wetness fogstructure float fogstructure cloud_self_shading float cloud_self_shading moonlight float moonlight quality_level int quality_level tquality_level int tquality_level texture sampler-2d 0 NormalTex sampler-2d 4 mix_texture sampler-2d 5 snow_texture sampler-2d 6 detail_texture sampler-2d 7 colorMode int 2 lequal