<?xml version="1.0"?> <!-- ************************************************************************ FlightGear Materials File This property file configures the materials for FlightGear. Each material describes a single visual appearance in the simulator, which can be represented by a colour, a texture, or both. If a material has more than one name, all of the names will be used as aliases for the same material: this is often a good idea to save texture memory. Currently, colours will not be used unless the user disables textures; in the future, the program may use textures with an alpha component so that it will combine with the colour underneath. Properties currently used: name: A name for the texture (you may provide more than one). The FlightGear scenery files look up their textures by name. texture: A relative path to an SGI RGB file containing a texture for the material. wrapu: true if the texture should repeat horizontally over a surface, false if it should not repeat (default: true). wrapv: true if the texture should repeat vertically over a surface, false if it should not repeat (default: true). mipmap: true if the texture should be mipmapped, false otherwise (default: true). xsize: the horizontal size of a single texture repetition, in meters (0, the default, means use the natural size [??]). ysize: the vertical size of a single texture repetition, in meters (0, the default, means use the natural size [??]). light-coverage: a seed number for generating random night lighting over an area. A higher number means fewer lights, and 0 means that lighting is disabled. ambient: the ambient light colour for the material, specified as separate red, green, blue, and alpha components (default: all color components 0.2, alpha 1.0). diffuse: the diffuse light colour for the material, specified as separate red, green, blue, and alpha components (default: all color components 0.8, alpha 1.0). specular: the specular light colour for the material, specified as separate red, green, blue, and alpha components (default: all color components 0.0, alpha 1.0). emissive: the emissive light colour for the material, specified as separate red, green, blue, and alpha components (default: all color components 0.0, alpha 1.0). ************************************************************************ --> <PropertyList> <!-- Shared parameters for various materials. --> <params> <forest> <!-- Maximum distance from which a tree is visible --> <tree-range-m>2000</tree-range-m> <!-- Average number of square meters per tree with one type --> <tree-coverage-m2>10000</tree-coverage-m2> </forest> </params> <material> <name>grass_rwy</name> <texture>Runway/grass_rwy.rgb</texture> <xsize>75</xsize> <ysize>75</ysize> </material> <material> <name>dirt_rwy</name> <texture>Runway/dirt_rwy.rgb</texture> </material> <material> <name>lakebed_taxiway</name> <texture>Runway/lakebed_taxiway.rgb</texture> </material> <material> <name>pa_taxiway</name> <texture>Runway/pa_taxiway.rgb</texture> </material> <material> <name>pa_dspl_thresh</name> <texture>Runway/pa_dspl_thresh.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_dspl_arrows</name> <texture>Runway/pa_dspl_arrows.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_threshold</name> <texture>Runway/pa_threshold.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_L</name> <texture>Runway/pa_L.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_R</name> <texture>Runway/pa_R.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_C</name> <texture>Runway/pa_C.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_0r</name> <texture>Runway/pa_0r.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_1c</name> <texture>Runway/pa_1c.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_1l</name> <texture>Runway/pa_1l.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_1r</name> <texture>Runway/pa_1r.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_11</name> <texture>Runway/pa_11.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_2c</name> <texture>Runway/pa_2c.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_2l</name> <texture>Runway/pa_2l.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_2r</name> <texture>Runway/pa_2r.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_3c</name> <texture>Runway/pa_3c.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_3l</name> <texture>Runway/pa_3l.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_3r</name> <texture>Runway/pa_3r.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_4c</name> <texture>Runway/pa_4c.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_4r</name> <texture>Runway/pa_4r.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_5c</name> <texture>Runway/pa_5c.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_5r</name> <texture>Runway/pa_5r.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_6c</name> <texture>Runway/pa_6c.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_6r</name> <texture>Runway/pa_6r.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_7c</name> <texture>Runway/pa_7c.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_7r</name> <texture>Runway/pa_7r.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_8c</name> <texture>Runway/pa_8c.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_8r</name> <texture>Runway/pa_8r.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_9c</name> <texture>Runway/pa_9c.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_9r</name> <texture>Runway/pa_9r.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_tz_three</name> <texture>Runway/pa_tz_three.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_aim</name> <texture>Runway/pa_aim.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_tz_two_a</name> <texture>Runway/pa_tz_two_a.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_tz_two_b</name> <texture>Runway/pa_tz_two_b.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_tz_one_a</name> <texture>Runway/pa_tz_one_a.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_tz_one_b</name> <texture>Runway/pa_tz_one_b.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_centerline</name> <texture>Runway/pa_centerline.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pa_rest</name> <texture>Runway/pa_rest.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_taxiway</name> <name>dirt_rwytaxiway</name> <texture>Runway/pc_taxiway.rgb</texture> </material> <material> <name>pc_tiedown</name> <name>dirt_rwytiedown</name> <texture>Runway/pc_tiedown.rgb</texture> </material> <material> <name>pc_dspl_thresh</name> <texture>Runway/pc_dspl_thresh.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_dspl_arrows</name> <texture>Runway/pc_dspl_arrows.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_threshold</name> <name>dirt_rwythreshold</name> <texture>Runway/pc_threshold.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_L</name> <name>dirt_rwyL</name> <texture>Runway/pc_L.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_R</name> <name>dirt_rwyR</name> <texture>Runway/pc_R.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_C</name> <name>dirt_rwyC</name> <texture>Runway/pc_C.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_0r</name> <name>dirt_rwy0r</name> <texture>Runway/pc_0r.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_1c</name> <name>dirt_rwy1c</name> <texture>Runway/pc_1c.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_1l</name> <name>dirt_rwy1l</name> <texture>Runway/pc_1l.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_1r</name> <name>dirt_rwy1r</name> <texture>Runway/pc_1r.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_11</name> <name>dirt_rwy11</name> <texture>Runway/pc_11.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_2c</name> <name>dirt_rwy2c</name> <texture>Runway/pc_2c.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_2l</name> <name>dirt_rwy2l</name> <texture>Runway/pc_2l.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_2r</name> <name>dirt_rwy2r</name> <texture>Runway/pc_2r.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_3c</name> <name>dirt_rwy3c</name> <texture>Runway/pc_3c.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_3l</name> <name>dirt_rwy3l</name> <texture>Runway/pc_3l.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_3r</name> <name>dirt_rwy3r</name> <texture>Runway/pc_3r.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_4c</name> <name>dirt_rwy4c</name> <texture>Runway/pc_4c.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_4r</name> <name>dirt_rwy4r</name> <texture>Runway/pc_4r.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_5c</name> <name>dirt_rwy5c</name> <texture>Runway/pc_5c.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_5r</name> <name>dirt_rwy5r</name> <texture>Runway/pc_5r.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_6c</name> <name>dirt_rwy6c</name> <texture>Runway/pc_6c.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_6r</name> <name>dirt_rwy6r</name> <texture>Runway/pc_6r.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_7c</name> <name>dirt_rwy7c</name> <texture>Runway/pc_7c.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_7r</name> <name>dirt_rwy7r</name> <texture>Runway/pc_7r.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_8c</name> <name>dirt_rwy8c</name> <texture>Runway/pc_8c.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_8r</name> <name>dirt_rwy8r</name> <texture>Runway/pc_8r.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_9c</name> <name>dirt_rwy9c</name> <texture>Runway/pc_9c.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_9r</name> <name>dirt_rwy9r</name> <texture>Runway/pc_9r.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_tz_three</name> <name>dirt_rwytz_three</name> <texture>Runway/pc_tz_three.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_aim</name> <name>dirt_rwyaim</name> <texture>Runway/pc_aim.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_tz_two_a</name> <name>dirt_rwytz_two_a</name> <texture>Runway/pc_tz_two_a.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_tz_two_b</name> <name>dirt_rwytz_two_b</name> <texture>Runway/pc_tz_two_b.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_tz_one_a</name> <name>dirt_rwytz_one_a</name> <texture>Runway/pc_tz_one_a.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_tz_one_b</name> <name>dirt_rwytz_one_b</name> <texture>Runway/pc_tz_one_b.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_centerline</name> <name>dirt_rwycenterline</name> <texture>Runway/pc_centerline.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material> <name>pc_rest</name> <name>dirt_rwyrest</name> <texture>Runway/pc_rest.rgb</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <!-- Default --> <material> <name>Default</name> <name>SomeSort</name> <name>EvergreenBroadCover</name> <name>Island</name> <texture>Terrain/forest1.rgb</texture> <xsize>1000</xsize> <ysize>1000</ysize> <light-coverage>10000000.0</light-coverage> <object-group> <range-m alias="/params/forest/tree-range-m"/> <object> <path>Models/Trees/coniferous-tree.ac</path> <path>Models/Trees/coniferous-tree2.ac</path> <coverage-m2 alias="/params/forest/tree-coverage-m2"/> <heading-type>billboard</heading-type> </object> </object-group> </material> <material> <name>DeciduousBroadCover</name> <name>Bog</name> <texture>Terrain/deciduous.rgb</texture> <xsize>500</xsize> <ysize>500</ysize> <light-coverage>10000000.0</light-coverage> <object-group> <range-m alias="/params/forest/tree-range-m"/> <object> <path>Models/Trees/deciduous-tree.ac</path> <path>Models/Trees/deciduous-tree2.ac</path> <path>Models/Trees/deciduous-tree3.ac</path> <coverage-m2 alias="/params/forest/tree-coverage-m2"/> <heading-type>billboard</heading-type> </object> </object-group> </material> <material> <name>MixedForestCover</name> <texture>Terrain/mixedforest.rgb</texture> <xsize>1000</xsize> <ysize>1000</ysize> <light-coverage>5000000.0</light-coverage> <object-group> <range-m alias="/params/forest/tree-range-m"/> <object> <path>Models/Trees/deciduous-tree.ac</path> <path>Models/Trees/deciduous-tree2.ac</path> <path>Models/Trees/deciduous-tree3.ac</path> <path>Models/Trees/coniferous-tree.ac</path> <path>Models/Trees/coniferous-tree2.ac</path> <coverage-m2 alias="/params/forest/tree-coverage-m2"/> <heading-type>billboard</heading-type> </object> </object-group> </material> <material> <name>EvergreenNeedleCover</name> <name>WoodedTundraCover</name> <texture>Terrain/evergreen.rgb</texture> <xsize>1000</xsize> <ysize>1000</ysize> <light-coverage>10000000.0</light-coverage> <object-group> <range-m alias="/params/forest/tree-range-m"/> <object> <path>Models/Trees/coniferous-tree.ac</path> <path>Models/Trees/coniferous-tree2.ac</path> <coverage-m2 alias="/params/forest/tree-coverage-m2"/> <heading-type>billboard</heading-type> </object> </object-group> </material> <material> <name>DeciduousNeedleCover</name> <texture>Terrain/dec_evergreen.rgb</texture> <xsize>1000</xsize> <ysize>1000</ysize> <light-coverage>10000000.0</light-coverage> <object-group> <range-m alias="/params/forest/tree-range-m"/> <object> <path>Models/Trees/deciduous-tree.ac</path> <path>Models/Trees/deciduous-tree2.ac</path> <path>Models/Trees/deciduous-tree3.ac</path> <coverage-m2 alias="/params/forest/tree-coverage-m2"/> <heading-type>billboard</heading-type> </object> </object-group> </material> <material> <name>Sand</name> <texture>Terrain/sand.rgb</texture> <xsize>250</xsize> <ysize>250</ysize> <light-coverage>10000000.0</light-coverage> <shininess>2.5</shininess> </material> <material> <name>ShrubCover</name> <name>ShrubGrassCover</name> <name>BareTundraCover</name> <texture>Terrain/shrub.rgb</texture> <xsize>500</xsize> <ysize>500</ysize> <light-coverage>20000000.0</light-coverage> </material> <material> <name>BuiltUpCover</name> <name>Urban</name> <texture>Terrain/builtup.rgb</texture> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>100000.0</light-coverage> <emissive> <r>0.05</r> <g>0.05</g> <b>0.02</b> <a>1.0</a> </emissive> <object-group> <range-m>10000</range-m> <object> <path>Models/Buildings/oil-tanks.ac</path> <coverage-m2>20000000</coverage-m2> <heading-type>random</heading-type> </object> </object-group> <object-group> <range-m>5000</range-m> <object> <path>Models/Buildings/cube-apartment.ac</path> <coverage-m2>500000</coverage-m2> <heading-type>random</heading-type> </object> <object> <path>Models/Buildings/small-glass-office-building.ac</path> <coverage-m2>1000000</coverage-m2> <heading-type>random</heading-type> </object> <object> <path>Models/Buildings/big-church.ac</path> <coverage-m2>10000000</coverage-m2> <heading-type>random</heading-type> </object> <object> <path>Models/Buildings/brick-school.ac</path> <coverage-m2>4000000</coverage-m2> <heading-type>random</heading-type> </object> <object> <path>Models/Buildings/water-tower.ac</path> <coverage-m2>50000000</coverage-m2> <heading-type>random</heading-type> </object> </object-group> <object-group> <range-m alias="/params/forest/tree-range-m"/> <object> <path>Models/Trees/deciduous-tree.ac</path> <path>Models/Trees/deciduous-tree2.ac</path> <path>Models/Trees/deciduous-tree3.ac</path> <path>Models/Trees/coniferous-tree.ac</path> <path>Models/Trees/coniferous-tree2.ac</path> <coverage-m2>250000</coverage-m2> <heading-type>billboard</heading-type> </object> </object-group> </material> <material> <name>Town</name> <texture>Terrain/Town.rgb</texture> <xsize>1024</xsize> <ysize>1024</ysize> <light-coverage>100000.0</light-coverage> <emissive> <r>0.05</r> <g>0.05</g> <b>0.02</b> <a>1.0</a> </emissive> <object-group> <range-m>10000</range-m> <object> <path>Models/Buildings/oil-tanks.ac</path> <coverage-m2>20000000</coverage-m2> <heading-type>random</heading-type> </object> <object> <path>Models/Buildings/big-church.ac</path> <coverage-m2>90000</coverage-m2> <heading-type>random</heading-type> </object> <object> <path>Models/Buildings/shop.ac</path> <coverage-m2>40000</coverage-m2> <heading-type>random</heading-type> </object> <object> <path>Models/Buildings/hosshop.ac</path> <coverage-m2>75000</coverage-m2> <heading-type>random</heading-type> </object> <object> <path>Models/Buildings/weapshop.ac</path> <coverage-m2>40000</coverage-m2> <heading-type>random</heading-type> </object> <object> <path>Models/Buildings/brick-school.ac</path> <coverage-m2>285000</coverage-m2> <heading-type>random</heading-type> </object> <object> <path>Models/Buildings/water-tower.ac</path> <coverage-m2>300000</coverage-m2> <heading-type>random</heading-type> </object> </object-group> <object-group> <range-m alias="/params/forest/tree-range-m"/> <object> <path>Models/Trees/deciduous-tree.ac</path> <path>Models/Trees/deciduous-tree2.ac</path> 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