<?xml version="1.0"?> <PropertyList> <nasal> <open> <![CDATA[ var modePixel = (getprop("/sim/rendering/static-lod/ai-range-mode-pixel") == 1); setprop( "/sim/gui/dialogs/static-lod/mode/pixel", modePixel ); setprop( "/sim/gui/dialogs/static-lod/mode/distance", !modePixel ); var reload_props = [ "/sim/rendering/static-lod/rough", "/sim/rendering/static-lod/bare"]; var reload_vals = {}; foreach (var p; reload_props) { reload_vals[p] = getprop(p); } ]]> </open> </nasal> <name>static-lod</name> <layout>vbox</layout> <group> <layout>hbox</layout> <empty><stretch>1</stretch></empty> <text> <label>Adjust Level Of Detail Ranges</label> </text> <empty><stretch>1</stretch></empty> <button> <pref-width>16</pref-width> <pref-height>16</pref-height> <legend></legend> <keynum>27</keynum> <border>2</border> <binding> <command>dialog-close</command> </binding> </button> </group> <hrule/> <group> <layout>table</layout> <halign>center</halign> <text> <row>0</row><col>1</col><colspan>3</colspan> <label>Max. Ranges (m)</label> </text> <text> <row>1</row><col>1</col> <label>Detailed</label> </text> <text> <row>1</row><col>2</col> <label>Rough</label> </text> <text> <row>1</row><col>3</col> <label>Bare</label> </text> <text> <row>2</row><col>0</col> <halign>right</halign> <label>Scenery</label> </text> <input> <row>2</row><col>1</col> <halign>fill</halign> <property>/sim/rendering/static-lod/detailed</property> </input> <input> <row>2</row><col>2</col> <halign>fill</halign> <property>/sim/rendering/static-lod/rough</property> </input> <input> <row>2</row><col>3</col> <halign>fill</halign> <property>/sim/rendering/static-lod/bare</property> </input> <text> <row>3</row><col>0</col> <halign>right</halign> <label>AI/MP Aircraft</label> </text> <input> <row>3</row><col>1</col> <halign>fill</halign> <property>/sim/rendering/static-lod/ai-detailed</property> </input> <radio> <row>3</row> <col>2</col> <halign>left</halign> <name>pixel</name> <property>sim/gui/dialogs/static-lod/mode/pixel</property> <live>true</live> <label>Pixel</label> <binding> <command>property-assign</command> <property>sim/gui/dialogs/static-lod/mode/distance</property> <value>0</value> </binding> <binding> <command>property-assign</command> <property>sim/gui/dialogs/static-lod/mode/pixel</property> <value>1</value> </binding> <binding> <command>property-assign</command> <property>sim/rendering/static-lod/ai-range-mode-pixel</property> <value>1</value> </binding> </radio> <radio> <row>3</row> <col>3</col> <halign>left</halign> <name>distance</name> <property>sim/gui/dialogs/static-lod/mode/distance</property> <live>true</live> <label>Distance (m)</label> <binding> <command>property-assign</command> <property>sim/gui/dialogs/static-lod/mode/distance</property> <value>1</value> </binding> <binding> <command>property-assign</command> <property>sim/gui/dialogs/static-lod/mode/pixel</property> <value>0</value> </binding> <binding> <command>property-assign</command> <property>sim/rendering/static-lod/ai-range-mode-pixel</property> <value>0</value> </binding> </radio> <text> <row>4</row><col>0</col> <halign>right</halign> <label>AI/MP Interior</label> </text> <input> <row>4</row><col>1</col> <halign>fill</halign> <property>/sim/rendering/static-lod/ai-interior</property> </input> <!-- // meaningless for now... <input> <row>3</row><col>3</col> <halign>fill</halign> <property>/sim/rendering/static-lod/ai-bare</property> </input> --> </group> <hrule/> <group> <layout>hbox</layout> <default-padding>10</default-padding> <empty><stretch>true</stretch></empty> <button> <legend>OK</legend> <default>true</default> <equal>true</equal> <binding> <command>dialog-apply</command> </binding> <binding> <command>nasal</command> <script><![CDATA[ var reinit = 0; foreach (var p; reload_props) { if (reload_vals[p] != getprop(p)) { reinit = 1; } } if (reinit) { fgcommand("reload-materials", props.Node.new()); fgcommand("reinit", props.Node.new({"subsystem": "scenery"})); } ]]> </script> </binding> <binding> <command>dialog-close</command> </binding> </button> <empty><stretch>true</stretch></empty> <button> <legend>Apply</legend> <equal>true</equal> <binding> <command>dialog-apply</command> </binding> </button> <empty><stretch>true</stretch></empty> <button> <legend>Reset</legend> <equal>true</equal> <binding> <command>dialog-update</command> </binding> </button> <empty><stretch>true</stretch></empty> <button> <legend>Cancel</legend> <key>Esc</key> <binding> <command>dialog-close</command> </binding> </button> </group> <nasal> <open> </open> </nasal> </PropertyList>