<?xml version="1.0"?> <PropertyList> <nasal> <load> var theme_node = "sim/model/npc[1][0]"; io.read_properties("Aircraft/Generic/Human/Models/Pilot-themes/Amelia_default.xml", theme_node); var pose_node = "sim/model/npc[1][0]/pose"; io.read_properties("Aircraft/Generic/Human/Models/Poses/help.xml", pose_node); # id == loopid or return; # settimer(func { loop(id) }, 0); # } # settimer(func { loop(loopid) }, 0); </load> <unload> print ("bye"); loopid += 1; </unload> </nasal> <model> <name>male</name> <path>Aircraft/Generic/Human/Models/walker-inc.xml</path> <overlay> <appearence-props> <character>sim/model/npc[1]/character</character> <outfit>sim/model/npc[1]/outfit</outfit> <headgear>sim/model/npc[1]/headgear</headgear> <eyewear>sim/model/npc[1]/eyewear</eyewear> <mask>sim/model/npc[1]/mask</mask> <no-head-view-name>0</no-head-view-name> <hair>sim/model/npc[1]/hair</hair> <toolr>sim/model/npc[1]/toolr</toolr> </appearence-props> <pivot-props> <hip-rotate>sim/model/npc[1]/pose/position/limb[0]/y-deg</hip-rotate> <hip-translate>sim/model/npc[1]/pose/position/limb[0]/z-m</hip-translate> <chest-y>sim/model/npc[1]/pose/position/limb[1]/y-deg</chest-y> <chest-z>sim/model/npc[1]/pose/position/limb[1]/z-deg</chest-z> <head-y>sim/model/npc[1]/pose/position/limb[2]/y-deg</head-y> <head-z>sim/model/npc[1]/pose/position/limb[2]/z-deg</head-z> <arm1R-x>sim/model/npc[1]/pose/position/limb[3]/x-deg</arm1R-x> <arm1R-y>sim/model/npc[1]/pose/position/limb[3]/y-deg</arm1R-y> <arm1R-z>sim/model/npc[1]/pose/position/limb[3]/z-deg</arm1R-z> <arm2R-y>sim/model/npc[1]/pose/position/limb[4]/y-deg</arm2R-y> <arm2R-z>sim/model/npc[1]/pose/position/limb[4]/z-deg</arm2R-z> <handR-x>sim/model/npc[1]/pose/position/limb[5]/x-deg</handR-x> <handR-y>sim/model/npc[1]/pose/position/limb[5]/y-deg</handR-y> <handR-num>sim/model/npc[1]/pose/position/limb[5]/hand-pose</handR-num> <arm1L-x>sim/model/npc[1]/pose/position/limb[6]/x-deg</arm1L-x> <arm1L-y>sim/model/npc[1]/pose/position/limb[6]/y-deg</arm1L-y> <arm1L-z>sim/model/npc[1]/pose/position/limb[6]/z-deg</arm1L-z> <arm2L-y>sim/model/npc[1]/pose/position/limb[7]/y-deg</arm2L-y> <arm2L-z>sim/model/npc[1]/pose/position/limb[7]/z-deg</arm2L-z> <handL-x>sim/model/npc[1]/pose/position/limb[8]/x-deg</handL-x> <handL-y>sim/model/npc[1]/pose/position/limb[8]/y-deg</handL-y> <handL-num>sim/model/npc[1]/pose/position/limb[8]/hand-pose</handL-num> <leg1R-x>sim/model/npc[1]/pose/position/limb[9]/x-deg</leg1R-x> <leg1R-y>sim/model/npc[1]/pose/position/limb[9]/y-deg</leg1R-y> <leg1R-z>sim/model/npc[1]/pose/position/limb[9]/z-deg</leg1R-z> <leg2R-y>sim/model/npc[1]/pose/position/limb[10]/y-deg</leg2R-y> <footR-y>sim/model/npc[1]/pose/position/limb[11]/y-deg</footR-y> <leg1L-x>sim/model/npc[1]/pose/position/limb[12]/x-deg</leg1L-x> <leg1L-y>sim/model/npc[1]/pose/position/limb[12]/y-deg</leg1L-y> <leg1L-z>sim/model/npc[1]/pose/position/limb[12]/z-deg</leg1L-z> <leg2L-y>sim/model/npc[1]/pose/position/limb[13]/y-deg</leg2L-y> <footL-y>sim/model/npc[1]/pose/position/limb[14]/y-deg</footL-y> </pivot-props> </overlay> </model> <animation> <type>select</type> <object-name>male</object-name> <condition> <equals> <property>sim/model/npc[1]/gender</property> <value>0</value> </equals> </condition> </animation> <!-- <animation> <type>scale</type> <object-name>male</object-name> <x-offset>1.1</x-offset> <y-offset>1.0</y-offset> <z-offset>0.9</z-offset> </animation> --> <model> <name>female</name> <path>Aircraft/Generic/Human/Models/walker-inc.xml</path> <overlay> <models> <char0-path>Aircraft/Generic/Human/Models/amelia.xml</char0-path> <char1-path>Aircraft/Generic/Human/Models/amelia.xml</char1-path> <char2-path>Aircraft/Generic/Human/Models/amelia.xml</char2-path> <outfit0>Aircraft/Generic/Human/Models/outfit/default-f.xml</outfit0> <outfit1>Aircraft/Generic/Human/Models/outfit/flightsuit-f.xml</outfit1> <outfit2>Aircraft/Generic/Human/Models/outfit/airliner-f.xml</outfit2> <outfit3>Aircraft/Generic/Human/Models/outfit/airliner-f.xml</outfit3> </models> <appearence-props> <character>sim/model/npc[1]/character</character> <outfit>sim/model/npc[1]/outfit</outfit> <headgear>sim/model/npc[1]/headgear</headgear> <eyewear>sim/model/npc[1]/eyewear</eyewear> <mask>sim/model/npc[1]/mask</mask> <no-head-view-name>0</no-head-view-name> <hair>sim/model/npc[1]/hair</hair> <toolr>sim/model/npc[1]/toolr</toolr> </appearence-props> <pivot-props> <hip-rotate>sim/model/npc[1]/pose/position/limb[0]/y-deg</hip-rotate> <hip-translate>sim/model/npc[1]/pose/position/limb[0]/z-m</hip-translate> <chest-y>sim/model/npc[1]/pose/position/limb[1]/y-deg</chest-y> <chest-z>sim/model/npc[1]/pose/position/limb[1]/z-deg</chest-z> <head-y>sim/model/npc[1]/pose/position/limb[2]/y-deg</head-y> <head-z>sim/model/npc[1]/pose/position/limb[2]/z-deg</head-z> <arm1R-x>sim/model/npc[1]/pose/position/limb[3]/x-deg</arm1R-x> <arm1R-y>sim/model/npc[1]/pose/position/limb[3]/y-deg</arm1R-y> <arm1R-z>sim/model/npc[1]/pose/position/limb[3]/z-deg</arm1R-z> <arm2R-y>sim/model/npc[1]/pose/position/limb[4]/y-deg</arm2R-y> <arm2R-z>sim/model/npc[1]/pose/position/limb[4]/z-deg</arm2R-z> <handR-x>sim/model/npc[1]/pose/position/limb[5]/x-deg</handR-x> <handR-y>sim/model/npc[1]/pose/position/limb[5]/y-deg</handR-y> <handR-num>sim/model/npc[1]/pose/position/limb[5]/hand-pose</handR-num> <arm1L-x>sim/model/npc[1]/pose/position/limb[6]/x-deg</arm1L-x> <arm1L-y>sim/model/npc[1]/pose/position/limb[6]/y-deg</arm1L-y> <arm1L-z>sim/model/npc[1]/pose/position/limb[6]/z-deg</arm1L-z> <arm2L-y>sim/model/npc[1]/pose/position/limb[7]/y-deg</arm2L-y> <arm2L-z>sim/model/npc[1]/pose/position/limb[7]/z-deg</arm2L-z> <handL-x>sim/model/npc[1]/pose/position/limb[8]/x-deg</handL-x> <handL-y>sim/model/npc[1]/pose/position/limb[8]/y-deg</handL-y> <handL-num>sim/model/npc[1]/pose/position/limb[8]/hand-pose</handL-num> <leg1R-x>sim/model/npc[1]/pose/position/limb[9]/x-deg</leg1R-x> <leg1R-y>sim/model/npc[1]/pose/position/limb[9]/y-deg</leg1R-y> <leg1R-z>sim/model/npc[1]/pose/position/limb[9]/z-deg</leg1R-z> <leg2R-y>sim/model/npc[1]/pose/position/limb[10]/y-deg</leg2R-y> <footR-y>sim/model/npc[1]/pose/position/limb[11]/y-deg</footR-y> <leg1L-x>sim/model/npc[1]/pose/position/limb[12]/x-deg</leg1L-x> <leg1L-y>sim/model/npc[1]/pose/position/limb[12]/y-deg</leg1L-y> <leg1L-z>sim/model/npc[1]/pose/position/limb[12]/z-deg</leg1L-z> <leg2L-y>sim/model/npc[1]/pose/position/limb[13]/y-deg</leg2L-y> <footL-y>sim/model/npc[1]/pose/position/limb[14]/y-deg</footL-y> </pivot-props> <limbs> <chest-x>-0.0112992</chest-x> <chest-y>0.0</chest-y> <chest-z>0.1676192</chest-z> <head-x>0.0250915</head-x> <head-y>0.0</head-y> <head-z>0.577579</head-z> <shoulder-x>0.0322284</shoulder-x> <shoulder-y-l>-0.152689</shoulder-y-l> <shoulder-y-r>0.152689</shoulder-y-r> <shoulder-z>0.496473</shoulder-z> <elbow-x>0.0544844</elbow-x> <elbow-y-l>-0.439449</elbow-y-l> <elbow-y-r>0.439449</elbow-y-r> <elbow-z>0.492835</elbow-z> <hand-x>0.0327848</hand-x> <hand-y-l>-0.685121</hand-y-l> <hand-y-r>0.685121</hand-y-r> <hand-z>0.487592</hand-z> <leg-x>-0.0364763</leg-x> <leg-y-l>-0.0527938</leg-y-l> <leg-y-r>0.0527938</leg-y-r> <leg-z>-0.0216712</leg-z> <knee-x>0.00578977</knee-x> <knee-y-r>0.0886923</knee-y-r> <knee-y-l>-0.0886923</knee-y-l> <knee-z>-0.377503</knee-z> <foot-x>0.0806138</foot-x> <foot-y-l>-0.110317</foot-y-l> <foot-y-r>0.110317</foot-y-r> <foot-z>-0.872164</foot-z> </limbs> </overlay> </model> <animation> <type>select</type> <object-name>female</object-name> <condition> <equals> <property>sim/model/npc[1]/gender</property> <value>1</value> </equals> </condition> </animation> <!-- <animation> <type>scale</type> <object-name>female</object-name> <x-offset>1.07</x-offset> <y-offset>1.082</y-offset> <z-offset>1.082</z-offset> </animation> 0.075 up 0.0092 aft --> </PropertyList>