# See: http://wiki.flightgear.org/MapStructure # # Direct TO line. Displays line from current position to a given Lat/Lon # Class things: var name = 'DTO'; var parents = [LineSymbol]; var __self__ = caller(0)[0]; LineSymbol.makeinstance( name, __self__ ); SymbolLayer.get(name).df_style = { # style to use by default line_width: 2, color: [1.0,1.0,1.0], dash_array: [5,5,5,5], }; var init = func { me.element.setColor(me.layer.style.color) .setStrokeLineWidth(me.layer.style.line_width) .setStrokeDashArray(me.layer.style.dash_array); }; var draw = func() { me.callback('draw_before'); printlog(_MP_dbg_lvl, "redrawing a LineSymbol "~me.layer.type); me.element.reset(); var cmds = []; var coords = []; var cmd = canvas.Path.VG_LINE_TO; append(coords,"N"~me.layer.map.getLat()); append(coords,"E"~me.layer.map.getLon()); append(cmds,canvas.Path.VG_MOVE_TO); var path = me.model; if(typeof(path) == 'hash'){ path = me.model.path; if(path == nil) __die("LineSymbol model requires a 'path' member (vector)"); } foreach (var m; path) { if(size(keys(m)) >= 2){ var (lat,lon) = me.controller.getpos(m); append(coords,"N"~lat); append(coords,"E"~lon); append(cmds,cmd); cmd = canvas.Path.VG_LINE_TO; } else { cmd = canvas.Path.VG_MOVE_TO; } } me.element.setDataGeo(cmds, coords); me.element.update(); # this doesn't help with flickering, it seems me.callback('draw_after'); };