<?xml version="1.0" encoding="UTF-8"?>

<!--
 Copied from Cap10C by PAF team  - http://equipe-flightgear.forumactif.com

 Written by Flavien BLANC
 Modified by PAF team  - April 2012

 Copyright (C) 2011-2012  Flavien BLANC  - http://equipe-flightgear.forumactif.com/u56
 Copyright (C) 2012  Clément DE L'HAMAIDE  - http://equipe-flightgear.forumactif.com/u115


 This program is free software; you can redistribute it and/or
 modify it under the terms of the GNU General Public License as
 published by the Free Software Foundation; either version 2 of the
 License, or (at your option) any later version.

 This program is distributed in the hope that it will be useful, but
 WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with this program; if not see <http://www.gnu.org/licenses/>.
-->

<!-- New version May, 07, 2009 by 102nd-YU-Nitro -->

<PropertyList>

    <params>
        <right_gear_ground_effect_speed_kt>
            <property>sim/multiplay/generic/float[14]</property>
        </right_gear_ground_effect_speed_kt>
    </params>

    <particlesystem>
        <name>tyre-burn-p</name>
        <texture>tyreburn.png</texture>
        <emissive>false</emissive>
        <lighting>false</lighting>

        <offsets>
            <x-m> 1.2 </x-m>
            <y-m> -0.7 </y-m>
            <z-m> 0.0 </z-m>
        </offsets>

        <condition>
            <and>
                <greater-than>
                    <property alias="/params/right_gear_ground_effect_speed_kt/property"/>
                    <value>8</value>
                </greater-than>
                <not-equals>
                    <property>/fdm/jsbsim/bushkit</property>
                    <value>5</value>
                </not-equals>
            </and>
        </condition>

        <align>billboard</align>

        <attach>world</attach>

        <placer>
            <type>point</type>
        </placer>

        <shooter>
            <theta-min-deg>  45 </theta-min-deg>
            <theta-max-deg>  85 </theta-max-deg>
            <phi-min-deg>   -60 </phi-min-deg>
            <phi-max-deg>    60 </phi-max-deg>
            <speed-mps>
                <value>  50 </value>
                <spread>  5 </spread>
            </speed-mps>
            <rotation-speed>
                <x-max-deg-sec>  15 </x-max-deg-sec>
                <x-min-deg-sec> -15 </x-min-deg-sec>
                <y-max-deg-sec>  15 </y-max-deg-sec>
                <y-min-deg-sec> -15 </y-min-deg-sec>
                <z-max-deg-sec>  15 </z-max-deg-sec>
                <z-min-deg-sec> -15 </z-min-deg-sec>
            </rotation-speed>
        </shooter>

        <counter>
            <particles-per-sec>
                <value>150</value>
                <spread>0</spread>
            </particles-per-sec>
        </counter>

        <align>billboard</align>

        <particle>
            <start>
                <color>
                    <red><value>   0.95 </value></red>
                    <green><value> 0.95 </value></green>
                    <blue><value>  0.95 </value></blue>
                    <alpha><value> 0.05 </value></alpha>
                </color>
                <size><value> 0.5 </value></size>
            </start>
            <end>
                <color>
                    <red><value>   1.000 </value></red>
                    <green><value> 1.000 </value></green>
                    <blue><value>  1.000 </value></blue>
                    <alpha><value> 0.020 </value></alpha>
                </color>
                <size><value> 3 </value></size>
            </end>
            <life-sec><value> 0.5 </value></life-sec>
            <mass-kg>  0.025 </mass-kg>
            <radius-m> 0.175 </radius-m>
        </particle>

        <program>
            <fluid>   air  </fluid>
            <gravity> true </gravity>
            <wind>    true </wind>
        </program>

    </particlesystem>

</PropertyList>