Effects/tree
/sim/rendering/shaders/skydome
/sim/rendering/random-vegetation
/sim/rendering/multi-sample-buffers
1.0
/sim/rendering/multi-samples
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
GL_ARB_multisample
true
1.0 1.0 1.0 1.0
1.0 1.0 1.0 1.0
off
0
2d
clamp
clamp
true
Shaders/tree-haze.vert
Shaders/noise.frag
Shaders/cloud-shadowfunc.frag
Shaders/tree-haze.frag
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
ground_scattering
float
cloud_self_shading
float
terminator
float
terrain_alt
float
overcast
float
eye_alt
float
dust_cover_factor
float
snow_level
float
season
float
WindE
float
WindN
float
cloudpos1_x
float
cloudpos1_y
float
cloudpos2_x
float
cloudpos2_y
float
cloudpos3_x
float
cloudpos3_y
float
cloudpos4_x
float
cloudpos4_y
float
cloudpos5_x
float
cloudpos5_y
float
cloudpos6_x
float
cloudpos6_y
float
cloudpos7_x
float
cloudpos7_y
float
cloudpos8_x
float
cloudpos8_y
float
cloudpos9_x
float
cloudpos9_y
float
cloudpos10_x
float
cloudpos10_y
float
cloudpos11_x
float
cloudpos11_y
float
cloudpos12_x
float
cloudpos12_y
float
cloudpos13_x
float
cloudpos13_y
float
cloudpos14_x
float
cloudpos14_y
float
cloudpos15_x
float
cloudpos15_y
float
cloudpos16_x
float
cloudpos16_y
float
cloudpos17_x
float
cloudpos17_y
float
cloudpos18_x
float
cloudpos18_y
float
cloudpos19_x
float
cloudpos19_y
float
cloudpos20_x
float
cloudpos20_y
float
cloud_shadow_flag
int
texture
sampler-2d
0
colorMode
int
2
quality_level
int
tquality_level
int
wind_effects
int
forest_effects
int
/sim/rendering/shaders/skydome
/sim/rendering/random-vegetation
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
1.0 1.0 1.0 1.0
1.0 1.0 1.0 1.0
off
0
2d
clamp
clamp
gequal
0.1
Shaders/tree-haze.vert
Shaders/noise.frag
Shaders/cloud-shadowfunc.frag
Shaders/tree-haze.frag
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
ground_scattering
float
cloud_self_shading
float
terminator
float
terrain_alt
float
overcast
float
eye_alt
float
dust_cover_factor
float
snow_level
float
season
float
WindE
float
WindN
float
cloudpos1_x
float
cloudpos1_y
float
cloudpos2_x
float
cloudpos2_y
float
cloudpos3_x
float
cloudpos3_y
float
cloudpos4_x
float
cloudpos4_y
float
cloudpos5_x
float
cloudpos5_y
float
cloudpos6_x
float
cloudpos6_y
float
cloudpos7_x
float
cloudpos7_y
float
cloudpos8_x
float
cloudpos8_y
float
cloudpos9_x
float
cloudpos9_y
float
cloudpos10_x
float
cloudpos10_y
float
cloudpos11_x
float
cloudpos11_y
float
cloudpos12_x
float
cloudpos12_y
float
cloudpos13_x
float
cloudpos13_y
float
cloudpos14_x
float
cloudpos14_y
float
cloudpos15_x
float
cloudpos15_y
float
cloudpos16_x
float
cloudpos16_y
float
cloudpos17_x
float
cloudpos17_y
float
cloudpos18_x
float
cloudpos18_y
float
cloudpos19_x
float
cloudpos19_y
float
cloudpos20_x
float
cloudpos20_y
float
cloud_shadow_flag
int
texture
sampler-2d
0
colorMode
int
2
quality_level
int
tquality_level
int
wind_effects
int
forest_effects
int
/sim/rendering/rembrandt/enabled
/sim/rendering/random-vegetation
true
1.0 1.0 1.0 1.0
1.0 1.0 1.0 1.0
off
gequal
0.1
0
2d
clamp
clamp
Shaders/deferred-tree.vert
Shaders/deferred-tree.frag
Shaders/gbuffer-functions.frag
Shaders/gbuffer-encode.frag
season
float
texture
sampler-2d
0
/sim/rendering/random-vegetation
/sim/rendering/multi-sample-buffers
1.0
/sim/rendering/multi-samples
GL_ARB_multisample
GL_ARB_vertex_shader
GL_ARB_fragment_shader
1.0
true
1.0 1.0 1.0 1.0
1.0 1.0 1.0 1.0
off
true
0
2d
clamp
clamp
Shaders/tree.vert
Shaders/include_fog.frag
Shaders/tree.frag
baseTexture
sampler-2d
0
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int
season
float
/sim/rendering/shaders/quality-level
/sim/rendering/random-vegetation
1.0
true
1.0 1.0 1.0 1.0
1.0 1.0 1.0 1.0
off
gequal
0.33
0
2d
clamp
clamp
Shaders/tree.vert
Shaders/include_fog.frag
Shaders/tree.frag
baseTexture
sampler-2d
0
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int
season
float
true
1.0 1.0 1.0 1.0
1.0 1.0 1.0 1.0
off
2
RenderBin
less
0.33
one-minus-src-alpha
false
0
2d
clamp
clamp
Shaders/tree.vert
Shaders/include_fog.frag
Shaders/tree.frag
baseTexture
sampler-2d
0
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int
season
float