// -*-C++-*- #version 120 //Copied from grass-ALS.vert // The UV scale controls the grass thickness. Lower numbers thicken the blades // while higher numbers make them thinner. #define UV_SCALE 10.0 varying vec3 v_normal; void main() { gl_Position = gl_Vertex; // WS2: gl_TexCoord[0] = gl_MultiTexCoord0 * UV_SCALE; gl_TexCoord[0] = gl_MultiTexCoord0 * UV_SCALE; v_normal = gl_Normal; }