Effects/text-default Textures/PBR/dfg_lut.dds 2d linear linear clamp-to-edge clamp-to-edge normalized /sim/rendering/hdr/debug/show-shadow-cascades /sim/rendering/hdr/shadows/normal-bias /sim/rendering/hdr/shadows/sss-enabled /sim/rendering/hdr/shadows/sss-step-count /sim/rendering/hdr/shadows/sss-max-distance /sim/rendering/hdr/shadows/sss-depth-bias /sim/rendering/hdr/exposure-compensation true true transparent Shaders/text.vert Shaders/text.frag Shaders/include_fog.frag glyphTexture sampler-2d 0 hdr-forward true less false 1 transparent back Shaders/HDR/text.vert Shaders/HDR/logarithmic_depth.glsl Shaders/HDR/aerial_perspective.glsl Shaders/HDR/text.frag Shaders/HDR/color.glsl Shaders/HDR/math.glsl Shaders/HDR/logarithmic_depth.glsl Shaders/HDR/shading_transparent.glsl Shaders/HDR/surface.glsl Shaders/HDR/ibl.glsl Shaders/HDR/shadows.glsl Shaders/HDR/sun.glsl Shaders/HDR/aerial_perspective.glsl Shaders/HDR/atmos_spectral.glsl Shaders/HDR/clustered.glsl Shaders/HDR/exposure.glsl glyph_tex sampler-2d 0 shadow_tex sampler-2d-shadow 10 debug_shadow_cascades bool show-shadow-cascades normal_bias float normal-bias sss_enabled bool sss-enabled sss_step_count int sss-step-count sss_max_distance float sss-max-distance sss_depth_bias float sss-depth-bias dfg_tex sampler-2d 8 prefiltered_envmap_tex sampler-cube 9 aerial_perspective_tex sampler-2d 11 transmittance_tex sampler-2d 12 lum_tex sampler-2d 14 exposure_compensation float exposure-compensation