false
false
front
2
RenderBin
one
0
buffer
depth
1
buffer
normal
2
buffer
diffuse
3
buffer
spec-emis
Shaders/light-spot.vert
Shaders/light-point.frag
Shaders/gbuffer-functions.frag
attenuation
12
depth_tex
sampler-2d
0
normal_tex
sampler-2d
1
color_tex
sampler-2d
2
spec_emis_tex
sampler-2d
3
LightPosition
float-vec4
true
Ambient
float-vec4
Diffuse
float-vec4
Specular
float-vec4
Attenuation
float-vec3
Near
float
Far
float