Effects/building
Effects/model-combined-deferred
2d
Textures/buildings.png
linear-mipmap-linear
clamp
clamp
normalized
0
0
1.0
Textures/buildings-lightmap.png
linear-mipmap-linear
clamp
clamp
normalized
1
0
0.3 0.3 0.3
1
1
-0.15
0
0.0
0.0
0.0
cubemap
Aircraft/Generic/Effects/CubeMaps/buildings/N.png
Aircraft/Generic/Effects/CubeMaps/buildings/S.png
Aircraft/Generic/Effects/CubeMaps/buildings/W.png
Aircraft/Generic/Effects/CubeMaps/buildings/E.png
Aircraft/Generic/Effects/CubeMaps/buildings/U.png
Aircraft/Generic/Effects/CubeMaps/buildings/D.png
0.0
0
0.0 0.0 0.0
0.0
true
1
0.6 0.6 0.6 1.0
1.0 1.0 1.0 1.0
0.0 0.0 0.0 1.0
0.02 0.02 0.02 1.0
0.1
ambient-and-diffuse
ambient-and-diffuse
0
0
0
flat
back
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/sim/rendering/shaders/skydome
/sim/rendering/shaders/quality-level
/sim/rendering/shaders/model
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
4
Shaders/building-ubershader.vert
Shaders/ubershader-lightfield.frag
/sim/rendering/shaders/skydome
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
false
flat
back
-1
RenderBin
0
Shaders/building-default.vert
Shaders/trivial.frag
texture
sampler-2d
0
0 0 0 0
true
ambient-and-diffuse
false
false
flat
back
0
Shaders/building-haze.vert
Shaders/terrain-haze.frag
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
ground_scattering
float
terminator
float
terrain_alt
float
overcast
float
eye_alt
float
cloud_self_shading
float
moonlight
float
texture
sampler-2d
0
colorMode
int
2
lequal
false
4
Shaders/building-ubershader.vert
4
Shaders/building-ubershader.vert
Shaders/building-deferred-gbuffer.vert
Shaders/building-default.vert
true
off
2
RenderBin
0
Shaders/building-default.vert
Shaders/include_fog.frag
Shaders/default.frag
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int
texture
sampler-2d
0
colorMode
int