<?xml version="1.0"?> <!-- General settings for all North Atlantic (Faroe, Shetland, Greenland,...) materials --> <PropertyList> <name>North Atlantic Islands</name> <area> <lon1>-60.0</lon1> <lon2>0.0</lon2> <lat1>55.0</lat1> <lat2>85.0</lat2> </area> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <material> <name>GrassCover</name> <name>HerbTundraCover</name> <name>HerbTundra</name> <name>BareTundraCover</name> <name>MixedTundraCover</name> <name>Cemetery</name> <effect>Effects/landmass-nowood</effect> <texture-set> <texture>Terrain/tundra2-autumn.png</texture> <texture n="11">Terrain/grass_green_hires-autumn.png</texture> <texture n="12">Terrain/rock_dark.png</texture> </texture-set> <parameters> <grain_strength>0.8</grain_strength> <transition_model>0.8</transition_model> <hires_overlay_bias>-0.05</hires_overlay_bias> </parameters> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>4000000.0</light-coverage> <diffuse> <r>0.93</r> <g>0.95</g> <b>0.93</b> <a>1.0</a> </diffuse> <specular> <r>0.1</r> <g>0.12</g> <b>0.1</b> <a>1.0</a> </specular> <shininess>1.2</shininess> <solid>1</solid> <friction-factor>0.7</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.15</bumpiness> <load-resistance>1e30</load-resistance> </material> <material> <name>DeciduousBroadCover</name> <name>DeciduousForest</name> <name>Marsh</name> <name>Littoral</name> <name>FloodLand</name> <name>SaltMarsh</name> <name>HerbWetlandCover</name> <name>WoodedWetlandCover</name> <name>Bog</name> <name>Heath</name> <texture-set> <texture>Terrain/marsh4a-autumn.png</texture> <texture n="12">Terrain/rock_dark.png</texture> <texture n="11">Terrain/grass_green_hires-autumn.png</texture> <texture n="15">Terrain/grass_hires.png</texture> </texture-set> <parameters> <intrinsic_wetness>0.1</intrinsic_wetness> <hires_overlay_bias>-0.07</hires_overlay_bias> <grain_strength>0.9</grain_strength> <transition_model>1.0</transition_model> </parameters> <xsize>2000</xsize> <ysize>2000</ysize> <solid>1</solid> <light-coverage>40000000.0</light-coverage> <friction-factor>0.8</friction-factor> <rolling-friction>0.3</rolling-friction> <bumpiness>0.2</bumpiness> <load-resistance>1e30</load-resistance> </material> <material> <name>DryCropPastureCover</name> <name>DryCrop</name> <texture-set> <texture>Terrain/iceland_grass-autumn.png</texture> <texture n="11">Terrain/grass_green_hires-autumn.png</texture> <texture n="12">Terrain/rock_dark.png</texture> </texture-set> <parameters> <transition_model>0.8</transition_model> <hires_overlay_bias>-0.1</hires_overlay_bias> </parameters> <xsize>2000</xsize> <ysize>2000</ysize> <solid>1</solid> <friction-factor>0.9</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.6</bumpiness> <load-resistance>1e30</load-resistance> <light-coverage>2000000.0</light-coverage> </material> <material> <name>MixedCropPastureCover</name> <name>MixedCrop</name> <name>IrrCropPastureCover</name> <name>IrrCrop</name> <name>Orchard</name> <name>Olives</name> <name>Vineyard</name> <name>Rice</name> <texture-set> <texture>Terrain/cropgrass-hires-autumn.png</texture> <texture n="11">Terrain/grass_green_hires-autumn.png</texture> </texture-set> <object-mask>Terrain/cropgrass-hires.mask.png</object-mask> <parameters> <hires_overlay_bias>-0.1</hires_overlay_bias> </parameters> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>2000000.0</light-coverage> <solid>1</solid> <friction-factor>0.9</friction-factor> <rolling-friction>0.3</rolling-friction> <bumpiness>0.6</bumpiness> <load-resistance>1e30</load-resistance> <object-group include="Materials/base/farm-buildings.xml"/> <wood-coverage>5000.0</wood-coverage> <tree-texture>Trees/mixed-alt.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>20.0</tree-height-m> <tree-width-m>12.0</tree-width-m> </material> <material> <name>Landmass</name> <name>EvergreenBroadCover</name> <name>EvergreenForest</name> <name>MixedForestCover</name> <name>MixedForest</name> <name>SomeSort</name> <name>Island</name> <name>Default</name> <name>ShrubCover</name> <name>ShrubGrassCover</name> <name>ScrubCover</name> <name>Scrub</name> <name>Sclerophyllous</name> <texture-set> <texture>Terrain/shrub1-autumn.png</texture> <texture n="11">Terrain/grass_green_hires-autumn.png</texture> <texture n="12">Terrain/rock_dark.png</texture> <texture n="15">Terrain/rock_dark.png</texture> </texture-set> <parameters> <dot_density>0.1</dot_density> <transition_model>0.7</transition_model> <hires_overlay_bias>-0.05</hires_overlay_bias> </parameters> <xsize>2000</xsize> <ysize>2000</ysize> <diffuse> <r>0.86</r> <g>0.86</g> <b>0.86</b> <a>1.0</a> </diffuse> <specular> <r>0.1</r> <g>0.1</g> <b>0.1</b> <a>1.0</a> </specular> <shininess>1.2</shininess> <light-coverage>20000000.0</light-coverage> <wood-coverage>12000.0</wood-coverage> <tree-texture>Trees/mixed-shrub.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>2.0</tree-height-m> <tree-width-m>2.0</tree-width-m> <rolling-friction>0.6</rolling-friction> <bumpiness>0.4</bumpiness> </material> </PropertyList>