var AirplaneSymbolLayer = {}; AirplaneSymbolLayer.new = func(group,name, controller) { var m=Layer.new(group, name, AirplaneSymbolModel); m._model._controller = controller; # set up the controller for the model !!!!! m.setDraw (func draw_layer(layer:m, callback: draw_airplane_symbol, lod:0) ); return m; } register_layer("airplaneSymbol", AirplaneSymbolLayer);