Effects/water
Effects/terrain-default
Textures/Water/water-reflection.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Water/waves-ver10-nm.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Water/water_sine_nmap.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Water/water-reflection-grey.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Water/sea_foam.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Water/perlin-noise-nm.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Globe/ocean_depth_1.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Terrain/packice-overlay.png
2d
linear-mipmap-linear
repeat
repeat
normalized
0.0
6
7
/sim/rendering/shaders/skydome
5.0
/sim/rendering/shaders/water
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
smooth
back
2
3
4
5
6
7
Shaders/water-ALS.vert
Shaders/water-ALS-high.frag
Shaders/noise.frag
Shaders/cloud-shadowfunc.frag
Shaders/hazes.frag
Shaders/secondary_lights.frag
Shaders/filters-ALS.frag
water_normalmap
sampler-2d
2
water_dudvmap
sampler-2d
3
topo_map
sampler-2d
4
sea_foam
sampler-2d
5
perlin_normalmap
sampler-2d
6
ice_texture
sampler-2d
7
normalmap_dds
float
saturation
float
WindE
float
WindN
float
WaveFreq
float
WaveAmp
float
WaveSharp
float
WaveAngle
float
WaveFactor
float
WaveDAngle
float
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
ground_scattering
float
terminator
float
terrain_alt
float
overcast
float
eye_alt
float
cloud_self_shading
float
fogstructure
float
air_pollution
float
ice_cover
float
view_pitch_offset
float
view_heading_offset
float
field_of_view
float
landing_light1_offset
float
landing_light2_offset
float
landing_light3_offset
float
gamma
float
brightness
float
use_filtering
bool
use_night_vision
bool
use_IR_vision
bool
delta_T
float
cloudpos1_x
float
cloudpos1_y
float
cloudpos2_x
float
cloudpos2_y
float
cloudpos3_x
float
cloudpos3_y
float
cloudpos4_x
float
cloudpos4_y
float
cloudpos5_x
float
cloudpos5_y
float
cloudpos6_x
float
cloudpos6_y
float
cloudpos7_x
float
cloudpos7_y
float
cloudpos8_x
float
cloudpos8_y
float
cloudpos9_x
float
cloudpos9_y
float
cloudpos10_x
float
cloudpos10_y
float
cloudpos11_x
float
cloudpos11_y
float
cloudpos12_x
float
cloudpos12_y
float
cloudpos13_x
float
cloudpos13_y
float
cloudpos14_x
float
cloudpos14_y
float
cloudpos15_x
float
cloudpos15_y
float
cloudpos16_x
float
cloudpos16_y
float
cloudpos17_x
float
cloudpos17_y
float
cloudpos18_x
float
cloudpos18_y
float
cloudpos19_x
float
cloudpos19_y
float
cloudpos20_x
float
cloudpos20_y
float
cloud_shadow_flag
int
sea_r
float
sea_g
float
sea_b
float
use_searchlight
int
use_landing_light
int
use_alt_landing_light
int
display_xsize
int
display_ysize
int
quality_level
int
tquality_level
int
ocean_flag
int
1
/sim/rendering/shaders/skydome
4.0
/sim/rendering/shaders/water
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
smooth
back
2
3
5
6
Shaders/water-ALS.vert
Shaders/water-ALS-base.frag
Shaders/hazes.frag
water_normalmap
sampler-2d
2
water_dudvmap
sampler-2d
3
sea_foam
sampler-2d
5
perlin_normalmap
sampler-2d
6
normalmap_dds
float
saturation
float
WindE
float
WindN
float
WaveFreq
float
WaveAmp
float
WaveSharp
float
WaveAngle
float
WaveFactor
float
WaveDAngle
float
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
ground_scattering
float
terminator
float
terrain_alt
float
overcast
float
eye_alt
float
cloud_self_shading
float
air_pollution
float
sea_r
float
sea_g
float
sea_b
float
ocean_flag
int
1
/sim/rendering/shaders/water
/sim/rendering/rembrandt/enabled
4.0
/sim/rendering/shaders/water
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
false
ambient-and-diffuse
smooth
back
0
1
noise
2
3
4
5
6
7
Shaders/water-gbuffer.vert
Shaders/water_sine-gbuffer.frag
Shaders/gbuffer-functions.frag
Shaders/gbuffer-encode.frag
tangent
6
binormal
7
water_reflection
sampler-2d
0
Noise
sampler-3d
1
water_normalmap
sampler-2d
2
water_dudvmap
sampler-2d
3
water_reflection_grey
sampler-2d
4
sea_foam
sampler-2d
5
perlin_normalmap
sampler-2d
6
topo_map
sampler-2d
7
normalmap_dds
float
saturation
float
CloudCover0
float
CloudCover1
float
CloudCover2
float
CloudCover3
float
CloudCover4
float
Status
int
Overcast
float
WindE
float
WindN
float
WaveFreq
float
WaveAmp
float
WaveSharp
float
WaveAngle
float
WaveFactor
float
WaveDAngle
float
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int
rembrandt_enabled
int
/sim/rendering/shaders/water
/sim/rendering/rembrandt/enabled
2.0
/sim/rendering/shaders/water
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
ambient-and-diffuse
smooth
back
0
2
3
4
5
6
Shaders/water-gbuffer.vert
Shaders/water-gbuffer.frag
Shaders/gbuffer-functions.frag
Shaders/gbuffer-encode.frag
water_reflection
sampler-2d
0
water_normalmap
sampler-2d
2
water_dudvmap
sampler-2d
3
water_reflection_grey
sampler-2d
4
sea_foam
sampler-2d
5
perlin_normalmap
sampler-2d
6
normalmap_dds
float
saturation
float
CloudCover0
float
CloudCover1
float
CloudCover2
float
CloudCover3
float
CloudCover4
float
Status
int
Overcast
float
WindE
float
WindN
float
WaveFreq
float
WaveAmp
float
WaveSharp
float
WaveAngle
float
WaveFactor
float
WaveDAngle
float
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int
rembrandt_enabled
int
/sim/rendering/shaders/quality-level
/sim/rendering/shaders/water
4.0
/sim/rendering/shaders/water
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
smooth
back
0
1
noise
2
3
4
5
6
7
Shaders/water.vert
Shaders/include_fog.frag
Shaders/water_sine.frag
water_reflection
sampler-2d
0
Noise
sampler-3d
1
water_normalmap
sampler-2d
2
water_dudvmap
sampler-2d
3
water_reflection_grey
sampler-2d
4
sea_foam
sampler-2d
5
perlin_normalmap
sampler-2d
6
topo_map
sampler-2d
7
normalmap_dds
float
saturation
float
CloudCover0
float
CloudCover1
float
CloudCover2
float
CloudCover3
float
CloudCover4
float
Status
int
Overcast
float
WindE
float
WindN
float
WaveFreq
float
WaveAmp
float
WaveSharp
float
WaveAngle
float
WaveFactor
float
WaveDAngle
float
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int
rembrandt_enabled
int
/sim/rendering/shaders/quality-level
/sim/rendering/shaders/water
2.0
/sim/rendering/shaders/water
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
smooth
back
0
2
3
4
5
6
Shaders/water.vert
Shaders/include_fog.frag
Shaders/water.frag
water_reflection
sampler-2d
0
water_normalmap
sampler-2d
2
water_dudvmap
sampler-2d
3
water_reflection_grey
sampler-2d
4
sea_foam
sampler-2d
5
perlin_normalmap
sampler-2d
6
normalmap_dds
float
saturation
float
CloudCover0
float
CloudCover1
float
CloudCover2
float
CloudCover3
float
CloudCover4
float
Status
int
Overcast
float
WindE
float
WindN
float
WaveFreq
float
WaveAmp
float
WaveSharp
float
WaveAngle
float
WaveFactor
float
WaveDAngle
float
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int
rembrandt_enabled
int