# Generic Page switching cockpit display device. # --------------------------- # Richard Harrison: 2015-10-17 : rjh@zaretto.com # --------------------------- # I'm calling this a PFD as in Programmable Function Display. # --------------------------- # documentation: see http://wiki.flightgear.org/Canvas_MFD_Framework # See FGAddon/Aircraft/F-15/Nasal/MPCD/MPCD_main.nas for an example usage # --------------------------- # This is but a straightforwards wrapper to provide the core logic that page switching displays require. # Examples of Page switching displays # * MFD # * PFD # * FMCS # * F-15 MPCD # # Menu Item. There is a list of these for each page changing button per display page # Parameters: # menu_id : page change event id for this menu item. e.g. button number # title : Title Text (for display on the device) # page : Instance of page usually returned from PFD.addPage # callbackfn : Function to call when menu item is selected # displayfn : Function to call when the menu item is displayed. Used to enable # highlighting of menu items, for example. var PFD_MenuItem = { new : func (menu_id, title, page, callbackfn=nil, displayfn=nil) { var obj = {parents : [PFD_MenuItem] }; obj.page = page; obj.menu_id = menu_id; obj.callbackfn = callbackfn; obj.displayfn = displayfn; obj.title = title; return obj; }, }; # # # Create a new PFD Page # - related svg # - Title: Page title # - SVG element for the page # - Device to attach the page to var PFD_Page = { new : func (svg, title, layer_id, device) { var obj = {parents : [PFD_Page] }; obj.title = title; obj.device = device; obj.layer_id = layer_id; obj.menus = []; obj.svg = svg.getElementById(layer_id); if(obj.svg == nil) printf("PFD_Device: Error loading %s: svg layer %s ",title, layer_id); return obj; }, # # Makes a page visible. # It is the responsibility of the caller to manage the visibility of pages - i.e. to # make a page that is currenty visible not visible before making a new page visible, # however more than one page could be visible - but only one set of menu buttons can be active # so if two pages are visible (e.g. an overlay) then when the overlay removed it would be necessary # to call setVisible on the base page to ensure that the menus are setup setVisible : func(vis) { if(me.svg != nil) me.svg.setVisible(vis); if (vis) me.ondisplay(); else me.offdisplay(); }, # Standard callback for buttons, causing the appropriate page to be displayed std_callbackfn : func (device, me, mi) { device.selectPage(mi.page); }, # Standard display function for buttons, displaying the text and making visible std_displayfn : func(svg_element, menuitem) { svg_element.setText(menuitem.title); svg_element.setVisible(1); #me.buttons[mi.menu_id].setText(mi.title); #me.buttons[mi.menu_id].setVisible(1); }, # # Perform action when button is pushed notifyButton : func(button_id) { foreach(var mi; me.menus) { if (mi.menu_id == button_id) { if (mi.callbackfn != nil) mi.callbackfn(me.device, me, mi); break; } } }, # # Add an item to a menu # Params: # menu button id (that is set in controls/PFD/button-pressed by the model) # title of the menu for the label # page that will be selected when pressed # # The corresponding menu for the selected page will automatically be loaded addMenuItem : func(menu_id, title, page, callbackfn=nil, displayfn=nil) { if (callbackfn == nil) callbackfn = me.std_callbackfn; if (displayfn == nil) displayfn = me.std_displayfn; var nm = PFD_MenuItem.new(menu_id, title, page, callbackfn, displayfn); append(me.menus, nm); return nm; }, # # Clear all items from the menu. Use-case is where they may be a hierarchy # of menus within the same page. # clearMenu : func() { me.menus = []; }, # base method for update; this can be overridden per page instance to provide update of the # elements on display (e.g. to display updated properties) update : func(notification=nil) { }, # # notify the page that it is being displayed. use to load any static framework or perform one # time initialisation ondisplay : func { }, # # notify the page that it is going off display; use to clean up any created elements or perform # any other required functions offdisplay : func { }, }; # # Container device for pages. var PFD_Device = { # - svg is the page elements from the svg. # - num_menu_buttons is the Number of menu buttons; starting from the bottom left then right, then top, then left. # - button prefix (e.g MI_) is the prefix of the labels in the SVG for the menu boxes. # - _canvas is the canvas group. # - designation (optional) is used for Emesary designation #NOTE: # This does not actually create the canvas elements, or parse the SVG, that would typically be done in # a higher level class that contains an instance of this class. # see: http://wiki.flightgear.org/Canvas_MFD_Framework new : func(svg, num_menu_buttons, button_prefix, _canvas, designation="MFD") { var obj = {parents : [PFD_Device] }; obj.svg = svg; obj.canvas = _canvas; obj.current_page = nil; obj.pages = []; obj.page_index = {}; obj.buttons = setsize([], num_menu_buttons); obj.transmitter = nil; # change after creation if required obj.device_id = 1; obj.designation = designation; for(var idx = 0; idx < num_menu_buttons; idx += 1) { var label_name = sprintf(button_prefix~"%d",idx); var msvg = obj.svg.getElementById(label_name); if (msvg == nil) printf("PFD_Device: Failed to load %s",label_name); else { obj.buttons[idx] = msvg; obj.buttons[idx].setText(sprintf("M%d",idx)); } } obj.Recipient = nil; return obj; }, # # instead of using the direct call method this allows the use of Emesary (via a specified or default global transmitter) # example to notify that a softkey has been used. The "1" in the line below is the device ID # var notification = notifications.PFDEventNotification.new(me.designation, me.DeviceId, notifications.PFDEventNotification.SoftKeyPushed, me.mpcd_button_pushed); # emesary.GlobalTransmitter.NotifyAll(notification); # - currently supported is # 1. setting menu text directly (after page has been loaded) # notifications.PFDEventNotification.new(me.designation, 1, notifications.PFDEventNotification.ChangeMenuText, [{ Id: 1, Text: "NNN"}]); # 2. SoftKey selection. # # the device ID must match this device ID (to allow for multiple devices). RegisterWithEmesary : func(transmitter = nil){ if (transmitter == nil) transmitter = emesary.GlobalTransmitter; if (me.Recipient == nil){ me.Recipient = emesary.Recipient.new("PFD_"~me.designation); var pfd_obj = me; me.Recipient.Receive = func(notification) { if (notification.Device_Id == pfd_obj.device_id and notification.NotificationType == notifications.PFDEventNotification.DefaultType) { if (notification.Event_Id == notifications.PFDEventNotification.SoftKeyPushed and notification.EventParameter != nil) { #printf("Button pressed " ~ notification.EventParameter); pfd_obj.notifyButton(notification.EventParameter); } else if (notification.Event_Id == notifications.PFDEventNotification.ChangeMenuText and notification.EventParameter != nil) { foreach(var eventMenu; notification.EventParameter) { #printf("Menu Text changed : " ~ eventMenu.Text); foreach (var mi ; pfd_obj.current_page.menus) { if (pfd_obj.buttons[eventMenu.Id] != nil) { pfd_obj.buttons[eventMenu.Id].setText(eventMenu.Text); } else printf("PFD_device: Menu for button not found. Menu ID '%s'",mi.menu_id); } } } return emesary.Transmitter.ReceiptStatus_OK; } return emesary.Transmitter.ReceiptStatus_NotProcessed; }; transmitter.Register(me.Recipient); me.transmitter = transmitter; } }, DeRegisterWithEmesary : func(transmitter = nil){ # remove registration from transmitter; but keep the recipient once it is created. if (me.transmitter != nil) me.transmitter.DeRegister(me.Recipient); me.transmitter = nil; }, # # called when a button is pushed - connecting the property to this method is implemented in the outer class notifyButton : func(button_id) { # # by convention the buttons we have are 0 based; however externally 0 is used # to indicate no button pushed. if (button_id > 0) { button_id = button_id - 1; if (me.current_page != nil) { me.current_page.notifyButton(button_id); } else printf("PFD_Device: Could not locate page for button ",button_id); } }, # # # add a page to the device. # - page title. # - svg element id addPage : func(title, layer_id) { var np = PFD_Page.new(me.svg, title, layer_id, me); append(me.pages, np); me.page_index[layer_id] = np; np.setVisible(0); return np; }, # # Get a named page # getPage : func(title) { foreach(var p; me.pages) { if (p.title == title) return p; } return nil; }, # # manage the update of the currently selected page update : func(notification=nil) { if (me.current_page != nil) me.current_page.update(notification); }, # # Change to display the selected page. # - the page object method controls the visibility selectPage : func(p) { if (me.current_page == p) return; if (me.current_page != nil) me.current_page.setVisible(0); if (me.buttons != nil) { foreach(var mb ; me.buttons) if (mb != nil) mb.setVisible(0); foreach(var mi ; p.menus) { if (me.buttons[mi.menu_id] != nil) { mi.displayfn(me.buttons[mi.menu_id], mi); } else printf("PFD_device: Menu for button not found. Menu ID '%s'",mi.menu_id); } } p.setVisible(1); me.current_page = p; }, # # ensure that the menus are display correctly for the current page. updateMenus : func { foreach(var mb ; me.buttons) if (mb != nil) mb.setVisible(0); if (me.current_page == nil) return; foreach(var mi ; me.current_page.menus) { if (me.buttons[mi.menu_id] != nil) { mi.displayfn(me.buttons[mi.menu_id], mi); } else printf("No corresponding item '%s'",mi.menu_id); } }, }; var PFD_NavDisplay = { # # Instantiate parameters: # 1. pfd_device (instance of PFD_Device) # 2. instrument display ident (e.g. mfd-map, or mfd-map-left mfd-map-right for multiple displays) # (this is used to map to the property tree) # 3. layer_id: main layer in the SVG # 4. nd_group_ident : group (usually within the main layer) to place the NavDisplay # 5. switches - used to connect the property tree to the nav display. see the canvas nav display # documentation new : func (pfd_device, title, instrument_ident, layer_id, nd_group_ident, switches=nil, map_style="Boeing") { var obj = pfd_device.addPage(title, layer_id); # if no switches given then use a default set. if (switches != nil) obj.switches = switches; else obj.switches = { 'toggle_range': { path: '/inputs/range-nm', value: 50, type: 'INT' }, 'toggle_weather': { path: '/inputs/wxr', value: 0, type: 'BOOL' }, 'toggle_airports': { path: '/inputs/arpt', value: 1, type: 'BOOL' }, 'toggle_stations': { path: '/inputs/sta', value: 1, type: 'BOOL' }, 'toggle_waypoints': { path: '/inputs/wpt', value: 1, type: 'BOOL' }, 'toggle_position': { path: '/inputs/pos', value: 0, type: 'BOOL' }, 'toggle_data': { path: '/inputs/data', value: 0, type: 'BOOL' }, 'toggle_terrain': { path: '/inputs/terr', value: 0, type: 'BOOL' }, 'toggle_traffic': { path: '/inputs/tfc', value: 1, type: 'BOOL' }, 'toggle_centered': { path: '/inputs/nd-centered', value: 1, type: 'BOOL' }, 'toggle_lh_vor_adf': { path: '/inputs/lh-vor-adf', value: 1, type: 'INT' }, 'toggle_rh_vor_adf': { path: '/inputs/rh-vor-adf', value: 1, type: 'INT' }, 'toggle_display_mode': { path: '/mfd/display-mode', value: 'MAP', type: 'STRING' }, 'toggle_display_type': { path: '/mfd/display-type', value: 'LCD', type: 'STRING' }, 'toggle_true_north': { path: '/mfd/true-north', value: 0, type: 'BOOL' }, 'toggle_rangearc': { path: '/mfd/rangearc', value: 0, type: 'BOOL' }, 'toggle_track_heading': { path: '/hdg-trk-selected', value: 1, type: 'BOOL' }, }; obj.nd_initialised = 0; obj.nd_placeholder_ident = nd_group_ident; obj.nd_ident = instrument_ident; obj.pfd_device = pfd_device; obj.nd_init = func { me.ND = canvas.NavDisplay; if (!me.nd_initialised) { me.nd_initialised = 1; me.NDCpt = me.ND.new("instrumentation/"~me.nd_ident, me.switches,map_style); me.group = me.pfd_device.svg.getElementById(me.nd_placeholder_ident); me.group.setScale(0.39,0.45); me.group.setTranslation(45,0); me.NDCpt.newMFD(me.group, pfd_device.canvas); } me.NDCpt.update(); }; # # Method overrides #----------------------------------------------- # Called when the page goes on display - need to delay initialization of the NavDisplay until later (it fails # if done too early). # NOTE: This causes a display "wobble" the first time on display as resizing happens. I've seen similar things # happen on real avionics (when switched on) so it's not necessarily unrealistic -) obj.ondisplay = func { if (!me.nd_initialised) me.nd_init(); }; # # most updates performed by the canvas nav display directly. obj.update = func { }; return obj; }, };