<?xml version="1.0"?> <!-- Regional definitions for Scandinavia --> <PropertyList> <name>Scandinavia</name> <area> <lon1>0.0</lon1> <lon2>35.0</lon2> <lat1>57.0</lat1> <lat2>90.0</lat2> </area> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <material> <name>BuiltUpCover</name> <name>Urban</name> <texture>Terrain/town-europe-autumn.png</texture> <object-mask>Terrain/town-europe.mask.png</object-mask> <tree-effect>Effects/tree-european-deciduous</tree-effect> <xsize>1024</xsize> <ysize>1024</ysize> <light-coverage>100000.0</light-coverage> <emissive> <r>0.05</r> <g>0.05</g> <b>0.02</b> <a>1.0</a> </emissive> <object-group include="Materials/base/town-buildings.xml"/> <building-coverage>500.0</building-coverage> <building-small-ratio>0.9</building-small-ratio> <building-medium-ratio>0.1</building-medium-ratio> <building-large-ratio>0.0</building-large-ratio> <building-medium-max-floors>4</building-medium-max-floors> <wood-coverage>8000.0</wood-coverage> <tree-texture>Trees/deciduous-alt.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-height-m>15.0</tree-height-m> <tree-width-m>10.0</tree-width-m> </material> <material> <name>Town</name> <name>SubUrban</name> <!--<effect>Effects/urban</effect>--> <texture-set> <texture>Terrain/town-europe-autumn.png</texture> <texture n="2">Terrain/town-europe-relief-light.png</texture> </texture-set> <object-mask>Terrain/town-europe.mask.png</object-mask> <tree-effect>Effects/tree-european-deciduous</tree-effect> <xsize>1024</xsize> <ysize>1024</ysize> <light-coverage>100000.0</light-coverage> <emissive> <r>0.05</r> <g>0.05</g> <b>0.02</b> <a>1.0</a> </emissive> <object-group include="Materials/base/town-buildings.xml"/> <building-coverage>500.0</building-coverage> <building-small-ratio>0.9</building-small-ratio> <building-medium-ratio>0.1</building-medium-ratio> <building-large-ratio>0.0</building-large-ratio> <building-medium-max-floors>4</building-medium-max-floors> <building-texture>Textures/buildings.png</building-texture> <building-lightmap>Textures/buildings-lightmap.png</building-lightmap> <wood-coverage>1000.0</wood-coverage> <tree-texture>Trees/deciduous-alt.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-height-m>15.0</tree-height-m> <tree-width-m>10.0</tree-width-m> </material> <material> <name>EvergreenBroadCover</name> <name>EvergreenForest</name> <effect>Effects/terrain-overlay</effect> <texture-set> <texture>Terrain/forest1a.png</texture> <texture n="11">Terrain/grass_hires.png</texture> <texture n="12">Terrain/rock.png</texture> <texture n="15">Terrain/rock.png</texture> <texture n="20">Terrain/mixedforest-hires.png</texture> </texture-set> <parameters> <hires_overlay_bias>-0.1</hires_overlay_bias> <transition_model>0.9</transition_model> <dot_density>0.2</dot_density> <max_overlay_height>2.0</max_overlay_height> <overlay_hardness>0.0</overlay_hardness> <overlay_density>1.0</overlay_density> <overlay_autumn_flag>1</overlay_autumn_flag> <overlay_brightness_top>1.4</overlay_brightness_top> <overlay_brightness_bottom>0.6</overlay_brightness_bottom> </parameters> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>10000000.0</light-coverage> <wood-coverage>4000.0</wood-coverage> <tree-texture>Trees/coniferous-alt.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-height-m>25.0</tree-height-m> <tree-width-m>18.0</tree-width-m> <rolling-friction>1</rolling-friction> <bumpiness>1</bumpiness> </material> <material> <tree-effect>Effects/tree-european-mixed</tree-effect> <name>MixedForestCover</name> <name>MixedForest</name> <name>RainForest</name> <effect>Effects/terrain-overlay</effect> <texture-set> <texture>Terrain/mixedforest-hires-autumn.png</texture> <texture n="12">Terrain/rock.png</texture> <texture n="15">Terrain/rock.png</texture> <texture n="20">Terrain/mixedforest-hires.png</texture> </texture-set> <parameters> <hires_overlay_bias>-0.1</hires_overlay_bias> <transition_model>0.9</transition_model> <dot_density>0.2</dot_density> <max_overlay_height>2.0</max_overlay_height> <overlay_hardness>0.0</overlay_hardness> <overlay_density>1.0</overlay_density> <overlay_autumn_flag>1</overlay_autumn_flag> <overlay_brightness_top>1.4</overlay_brightness_top> <overlay_brightness_bottom>0.6</overlay_brightness_bottom> </parameters> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>5000000.0</light-coverage> <wood-coverage>4000.0</wood-coverage> <tree-texture>Trees/mixed-alt.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-height-m>25.0</tree-height-m> <tree-width-m>15.0</tree-width-m> <rolling-friction>1</rolling-friction> <bumpiness>0.95</bumpiness> </material> <material> <name>BarrenCover</name> <name>Dirt</name> <name>OpenMining</name> <name>Rock</name> <name>Dump</name> <effect>Effects/terrain-overlay</effect> <texture-set> <texture>Terrain/rock.png</texture> <texture n="11">Terrain/grass_hires.png</texture> <texture n="12">Terrain/rock_alt.png</texture> <texture n="13">Terrain/rock.png</texture> <texture n="14">Terrain/grain_texture.png</texture> <texture n="15">Terrain/grass_hires.png</texture> <texture n="20">Terrain/rock.png</texture> <texture n="21">Terrain/grass_hires.png</texture> </texture-set> <parameters> <grain_strength>0.7</grain_strength> <transition_model>0.3</transition_model> <hires_overlay_bias>-0.1</hires_overlay_bias> <max_overlay_height>0.5</max_overlay_height> <overlay_hardness>1.0</overlay_hardness> <overlay_density>0.2</overlay_density> <overlay_scale>2.0</overlay_scale> <overlay_brightness_top>1.2</overlay_brightness_top> <overlay_brightness_bottom>0.4</overlay_brightness_bottom> <overlay_secondary_flag>1</overlay_secondary_flag> <overlay_secondary_hardness>0.0</overlay_secondary_hardness> <overlay_secondary_density>0.55</overlay_secondary_density> </parameters> <xsize>1000</xsize> <ysize>1000</ysize> <solid>1</solid> <friction-factor>0.9</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.3</bumpiness> </material> <material> <name>ShrubCover</name> <name>ShrubGrassCover</name> <name>ScrubCover</name> <name>Scrub</name> <name>Sclerophyllous</name> <name>Landmass</name> <name>SoneSort</name> <name>Default</name> <name>Island</name> <effect>Effects/terrain-overlay</effect> <texture-set> <texture>Terrain/shrub1-autumn.png</texture> <texture n="11">Terrain/grass_hires.png</texture> <texture n="12">Terrain/rock.png</texture> <texture n="15">Terrain/rock.png</texture> <texture n="20">Terrain/rock.png</texture> </texture-set> <parameters> <max_overlay_height>0.4</max_overlay_height> <overlay_hardness>1.0</overlay_hardness> <overlay_density>0.2</overlay_density> <overlay_scale>2.0</overlay_scale> </parameters> <xsize>2000</xsize> <ysize>2000</ysize> <diffuse> <r>0.86</r> <g>0.86</g> <b>0.86</b> <a>1.0</a> </diffuse> <specular> <r>0.1</r> <g>0.1</g> <b>0.1</b> <a>1.0</a> </specular> <shininess>1.2</shininess> <light-coverage>20000000.0</light-coverage> <wood-coverage>48000.0</wood-coverage> <tree-texture>Trees/coniferous-alt.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-height-m>25.0</tree-height-m> <tree-width-m>18.0</tree-width-m> <rolling-friction>0.6</rolling-friction> <bumpiness>0.4</bumpiness> </material> <material> <name>Marsh</name> <name>FloodLand</name> <name>SaltMarsh</name> <name>HerbWetlandCover</name> <name>WoodedWetlandCover</name> <name>DeciduousBroadCover</name> <name>DeciduousForest</name> <name>Bog</name> <name>Heath</name> <effect>Effects/terrain-overlay</effect> <texture-set> <texture>Terrain/marsh4a-autumn.png</texture> <texture n="11">Terrain/grass_hires.png</texture> <texture n="12">Terrain/rock.png</texture> <texture n="15">Terrain/rock.png</texture> <texture n="20">Terrain/mixedforest-hires.png</texture> </texture-set> <parameters> <hires_overlay_bias>-0.1</hires_overlay_bias> <transition_model>0.9</transition_model> <max_overlay_height>1.0</max_overlay_height> <overlay_hardness>0.0</overlay_hardness> <overlay_density>1.0</overlay_density> <overlay_autumn_flag>1</overlay_autumn_flag> <overlay_brightness_top>1.4</overlay_brightness_top> <overlay_brightness_bottom>0.6</overlay_brightness_bottom> </parameters> <xsize>2000</xsize> <ysize>2000</ysize> <solid>1</solid> <light-coverage>40000000.0</light-coverage> <wood-coverage>30000.0</wood-coverage> <tree-texture>Trees/coniferous-alt.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-height-m>25.0</tree-height-m> <tree-width-m>18.0</tree-width-m> <friction-factor>0.8</friction-factor> <rolling-friction>0.3</rolling-friction> <bumpiness>0.2</bumpiness> <load-resistance>1e30</load-resistance> </material> <material> <name>DryCropPastureCover</name> <name>DryCrop</name> <name>Greenspace</name> <effect>Effects/terrain-overlay</effect> <texture-set> <texture>Terrain/dry_pasture4.png</texture> <texture n="11">Terrain/grass_hires.png</texture> <texture n="12">Terrain/rock.png</texture> <texture n="20">Terrain/grass_hires.png</texture> <texture n="21">Terrain/rock.png</texture> </texture-set> <parameters> <hires_overlay_bias>-0.07</hires_overlay_bias> <transition_model>0.9</transition_model> <max_overlay_height>0.4</max_overlay_height> <overlay_hardness>0.0</overlay_hardness> <overlay_density>0.6</overlay_density> <overlay_autumn_flag>1</overlay_autumn_flag> <overlay_brightness_top>1.2</overlay_brightness_top> <overlay_brightness_bottom>0.8</overlay_brightness_bottom> <overlay_secondary_flag>1</overlay_secondary_flag> <overlay_secondary_hardness>1.0</overlay_secondary_hardness> <overlay_secondary_density>0.4</overlay_secondary_density> </parameters> <object-mask>Terrain/drycrop1.mask.png</object-mask> <xsize>2000</xsize> <ysize>2000</ysize> <solid>1</solid> <friction-factor>0.9</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.6</bumpiness> <load-resistance>1e30</load-resistance> <light-coverage>2000000.0</light-coverage> <object-group include="Materials/base/farm-buildings.xml"/> <wood-coverage>10000.0</wood-coverage> <tree-texture>Trees/mixed-alt.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-height-m>20.0</tree-height-m> <tree-width-m>12.0</tree-width-m> </material> <material> <name>NaturalCrop</name> <effect>Effects/terrain-overlay</effect> <texture-set> <texture>Terrain/naturalcrop1-autumn.png</texture> <texture n="20">Terrain/naturalcrop1-autumn.png</texture> </texture-set> <parameters> <max_overlay_height>0.3</max_overlay_height> <overlay_hardness>0.0</overlay_hardness> <overlay_density>0.8</overlay_density> <overlay_scale>0.5</overlay_scale> <overlay_autumn_flag>1</overlay_autumn_flag> <overlay_brightness_top>1.0</overlay_brightness_top> <overlay_brightness_bottom>0.4</overlay_brightness_bottom> </parameters> <object-mask>Terrain/naturalcrop1.mask.png</object-mask> <xsize>2000</xsize> <ysize>2000</ysize> <solid>1</solid> <friction-factor>0.9</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.6</bumpiness> <load-resistance>1e30</load-resistance> <light-coverage>2000000.0</light-coverage> <object-group include="Materials/base/farm-buildings.xml"/> <wood-coverage>10000.0</wood-coverage> <tree-texture>Trees/mixed-alt.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-height-m>20.0</tree-height-m> <tree-width-m>12.0</tree-width-m> </material> </PropertyList>