Effects/airfield Effects/terrain-default Textures.high/Terrain/airport_grass2.png linear-mipmap-linear repeat repeat normalized /sim/rendering/shaders/skydome 2.0 /sim/rendering/shaders/transition 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent smooth back -1 RenderBin Shaders/trivial.vert Shaders/trivial.frag ylimit float ylimit zlimit1 float zlimit1 zlimit2 float zlimit2 0 0 0 0 true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[13]/image texture[13]/filter texture[13]/wrap-s texture[13]/wrap-t texture[13]/internal-format 1 noise 6 texture[10]/image texture[10]/filter texture[10]/wrap-s texture[10]/wrap-t texture[10]/internal-format Shaders/terrain-haze-detailed.vert Shaders/airfield.frag visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering ground_scattering float ground_scattering terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt snowlevel float snow_level snow_thickness_factor float snow_thickness_factor dust_cover_factor float dust_cover_factor wetness float wetness fogstructure float fogstructure cloud_self_shading float cloud_self_shading moonlight float moonlight quality_level int quality_level tquality_level int tquality_level texture sampler-2d 0 snow_texture sampler-2d 6 colorMode int 2 lequal false