<?xml version="1.0" encoding="utf-8"?> <PropertyList> <name>Effects/ssao</name> <parameters> <g_scale type="float">1.0</g_scale> <g_bias type="float">0.0</g_bias> <g_intensity type="float">7.0</g_intensity> <g_sample_rad type="float">0.03</g_sample_rad> <random_size type="float">800.0</random_size> </parameters> <technique n="11"> <pass> <texture-unit> <unit>0</unit> <type>buffer</type> <name>depth</name> </texture-unit> <texture-unit> <unit>1</unit> <type>buffer</type> <name>normal</name> </texture-unit> <texture-unit> <unit>2</unit> <type>buffer</type> <name>spec-emis</name> </texture-unit> <texture-unit> <unit>3</unit> <type>noise</type> </texture-unit> <program> <vertex-shader>Shaders/ssao.vert</vertex-shader> <fragment-shader>Shaders/ssao.frag</fragment-shader> <fragment-shader>Shaders/gbuffer-functions.frag</fragment-shader> </program> <uniform> <name>depth_tex</name> <type>sampler-2d</type> <value type="int">0</value> </uniform> <uniform> <name>normal_tex</name> <type>sampler-2d</type> <value type="int">1</value> </uniform> <uniform> <name>spec_emis_tex</name> <type>sampler-2d</type> <value type="int">2</value> </uniform> <uniform> <name>noise_tex</name> <type>sampler-2d</type> <value type="int">3</value> </uniform> <uniform> <name>g_scale</name> <type>float</type> <value><use>g_scale</use></value> </uniform> <uniform> <name>g_bias</name> <type>float</type> <value><use>g_bias</use></value> </uniform> <uniform> <name>g_intensity</name> <type>float</type> <value><use>g_intensity</use></value> </uniform> <uniform> <name>g_sample_rad</name> <type>float</type> <value><use>g_sample_rad</use></value> </uniform> <uniform> <name>random_size</name> <type>float</type> <value><use>random_size</use></value> </uniform> </pass> </technique> </PropertyList>