<?xml version="1.0"?>
<!--
************************************************************************
Global defaults for FlightGear property values.

Started September 2000 by David Megginson, david@megginson.com
************************************************************************
-->
<PropertyList include="location-presets.xml">
  <local-weather include="Environment/local-weather-defaults.xml"/>
  <!-- General simulation preferences -->
  <sim>
    <!-- show-aircraft option: show ALL aircraft regardless by default -->
    <aircraft-min-status>all</aircraft-min-status>
    <!-- don't reset the simulator when the aircraft hits the ground -->
    <reset-on-crash type="bool">false</reset-on-crash>
    <!-- Limit the time we need to spend in simulation loops to 1 second -->
    <max-simtime-per-frame type="double">1.0</max-simtime-per-frame>
    <session type="int" userarchive="y">0</session>
    <nasal-gc-threaded type="bool">true</nasal-gc-threaded>
    <nasal-gc-threaded-wait type="bool">false</nasal-gc-threaded-wait>
    <nasal-load-priority include="Nasal/loadpriority.xml" />
    <paths>
      <screenshot-dir type="string" userarchive="y"/>
      <!-- defaults to current working dir -->
      <validate>
        <read type="string"/>
        <write type="string"/>
      </validate>
      <download-dir type="string" userarchive="n"/>
    </paths>
    <intl include="Translations/locale.xml"/>
    <aircraft>c172p</aircraft>
    <virtual-cockpit type="bool">false</virtual-cockpit>
    <presets preserve="y">
      <trim type="bool">true</trim>
    </presets>
    <startup>
      <xsize type="int" preserve="y">1024</xsize>
      <ysize type="int" preserve="y">768</ysize>
      <splash-screen type="bool">true</splash-screen>
      <splash-progress type="bool">true</splash-progress>
      <splash-title>
        <!-- -->
      </splash-title>
      <fullscreen type="bool" preserve="y">false</fullscreen>
      <units>feet</units>
      <save-on-exit type="bool" userarchive="y">true</save-on-exit>
      <restore-defaults type="bool">false</restore-defaults>
      <!--  help viewer; only used under Unix -->
      <terminal-ansi-colors type="bool">true</terminal-ansi-colors>
      <season type="string" preserve="y">summer</season>
    </startup>
    <rendering>
      <initialized type="bool">false</initialized>
      <materials-file>Materials/regions/materials.xml</materials-file>
      <als>
          <shadows>
              <enabled type="bool" userarchive="y">false</enabled>
              <sun-atlas-size type="int" userarchive="y">1024</sun-atlas-size>
          </shadows>
      </als>
      <rembrandt>
        <enabled type="bool">false</enabled>
        <renderer>default-pipeline</renderer>
        <show-buffers type="bool" userarchive="y">false</show-buffers>
        <ambient-occlusion type="bool" userarchive="y">false</ambient-occlusion>
        <ambient-occlusion-strength type="float" userarchive="y">0.6</ambient-occlusion-strength>
        <ambient-occlusion-buffers type="bool">true</ambient-occlusion-buffers>
        <bloom type="bool" userarchive="y">true</bloom>
        <bloom-strength type="float" userarchive="y">0.6</bloom-strength>
        <bloom-buffers type="bool">true</bloom-buffers>
        <night-vision type="bool">false</night-vision>
        <cinema>
          <vignette type="bool">false</vignette>
          <inner-circle type="float" userarchive="y">0.8</inner-circle>
          <outer-circle type="float" userarchive="y">1.3</outer-circle>
          <color-shift type="bool">false</color-shift>
          <red-shift>
            <x type="float" userarchive="y">.393</x>
            <y type="float" userarchive="y">.769</y>
            <z type="float" userarchive="y">.189</z>
          </red-shift>
          <green-shift>
            <x type="float" userarchive="y">.349</x>
            <y type="float" userarchive="y">.686</y>
            <z type="float" userarchive="y">.168</z>
          </green-shift>
          <blue-shift>
            <x type="float" userarchive="y">.272</x>
            <y type="float" userarchive="y">.534</y>
            <z type="float" userarchive="y">.131</z>
          </blue-shift>
          <distortion type="bool">false</distortion>
          <distortion-factor>
            <x type="float" userarchive="y">0.0</x>
            <y type="float" userarchive="y">0.0</y>
            <z type="float" userarchive="y">1.0</z>
          </distortion-factor>
          <color-fringe type="bool">false</color-fringe>
          <color-fringe-factor type="float" userarchive="y">1.0</color-fringe-factor>
          <film-wear type="bool">false</film-wear>
        </cinema>
        <exposure type="float" userarchive="y">1.0</exposure>
        <use-color-for-depth type="bool">false</use-color-for-depth>
        <no-16bit-buffer type="bool">false</no-16bit-buffer>
        <debug-buffer n="0">
          <enabled type="bool" userarchive="y">false</enabled>
          <name userarchive="y"/>
        </debug-buffer>
        <debug-buffer n="1">
          <enabled type="bool" userarchive="y">true</enabled>
          <name userarchive="y">spec-emis</name>
        </debug-buffer>
        <debug-buffer n="2">
          <enabled type="bool" userarchive="y">true</enabled>
          <name userarchive="y">normal</name>
        </debug-buffer>
        <debug-buffer n="3">
          <enabled type="bool" userarchive="y">true</enabled>
          <name userarchive="y">diffuse</name>
        </debug-buffer>
        <debug>
          <lighting>
            <sky type="bool">true</sky>
            <ambient type="bool">true</ambient>
            <sunlight type="bool">true</sunlight>
            <lights type="bool">true</lights>
            <fog type="bool">true</fog>
            <debug type="bool">false</debug>
            <transparent type="bool">false</transparent>
          </lighting>
        </debug>
      </rembrandt>
      <debug type="bool">false</debug>
      <realism type="int">5</realism>
      <filtering type="int">8</filtering>
      <shaders>
        <custom-settings type="bool" userarchive="y">false</custom-settings>
        <clouds type="float" userarchive="y">0.0</clouds>
        <generic type="float" userarchive="y">1.0</generic>
        <landmass type="float" userarchive="y">1.0</landmass>
        <model type="float" userarchive="y">1.0</model>
        <contrails type="float" userarchive="y">1.0</contrails>
        <crop type="float" userarchive="y">1.0</crop>
        <skydome type="bool" userarchive="y">false</skydome>
        <transition type="float" userarchive="y">1.0</transition>
        <urban type="float" userarchive="y">1.0</urban>
        <water type="float" userarchive="y">1.0</water>
        <wind-effects type="float" userarchive="y">0.0</wind-effects>
	<vegetation-effects type="float" userarchive="y">0.0</vegetation-effects>
        <forest type="float" userarchive="y">0.0</forest>
        <lights type="float" userarchive="y">1.0</lights>
        <quality-level-internal type="float" userarchive="y">1.0</quality-level-internal>
      </shaders>
      <mie type="float" userarchive="y">0.003</mie>
      <rayleigh type="float" userarchive="y">0.0003</rayleigh>
      <dome-density type="float" userarchive="y">0.5</dome-density>
      <!--
			<multithreading-mode>AutomaticSelection</multithreading-mode>
     Uncomment the above element to select OSG multi-threading mode.
     This may improve performance on multi-core, multi-CPU
     and/or multi-GPU systems. The recommended setting is AutomaticSelection.
     The alternatives are
       AutomaticSelection
       DrawThreadPerContext
       CullDrawThreadPerContext
       CullThreadPerCameraDrawThreadPerContext
   -->
      <plod-minimum-expiry-time-secs type="double" userarchive="y">180.0</plod-minimum-expiry-time-secs>
      <static-lod>
        <!--
        2018.3 changes to the way the LOD work
               - reworked UI
               - use the detailed with deltas to prevent silly values;
               - removed the pixel range mode and added distance (the previous
                 code and UI had both pixel mode and range mode, need only one)
               - For the AI/MP meters is the distance from the view point, wherease
                 pixels is the size on screen.
        -->
        <detailed type="double" userarchive="y">1500</detailed>
        <rough-delta type="double" userarchive="y">7500</rough-delta>
        <bare-delta type="double" userarchive="y">21000</bare-delta>
        <aimp-range-mode-distance type="bool" userarchive="y">false</aimp-range-mode-distance>
        <aimp-detailed type="double" userarchive="y">400</aimp-detailed>
        <aimp-bare type="double" userarchive="y">0</aimp-bare>
        <aimp-interior type="double" userarchive="y">200</aimp-interior>
      </static-lod>
      <random-objects type="bool" userarchive="y">true</random-objects>
      <random-vegetation type="bool" userarchive="y">true</random-vegetation>
      <random-vegetation-shadows type="bool" userarchive="y">false</random-vegetation-shadows>
      <random-vegetation-normals type="bool" userarchive="y">false</random-vegetation-normals>
      <random-vegetation-optimize type="bool" userarchive="y">false</random-vegetation-optimize>
      <vegetation-density type="double" userarchive="y">1.0</vegetation-density>
      <random-buildings type="bool" userarchive="y">false</random-buildings>
      <osm-buildings type="bool" userarchive="y">false</osm-buildings>
      <building-density type="double" userarchive="y">1.0</building-density>
      <horizon-effect type="bool" userarchive="y">false</horizon-effect>
      <point-sprites type="bool" userarchive="y">true</point-sprites>
      <triangle-directional-lights type="bool" userarchive="y">true</triangle-directional-lights>
      <enhanced-lighting type="bool" userarchive="y">false</enhanced-lighting>
      <distance-attenuation type="bool" userarchive="y">false</distance-attenuation>
      <particles type="bool" userarchive="y">true</particles>
      <precipitation-gui-enable type="bool" userarchive="y">false</precipitation-gui-enable>
      <precipitation-enable type="bool" userarchive="y">false</precipitation-enable>
      <precipitation-aircraft-enable type="bool">true</precipitation-aircraft-enable>
      <precipitation>
        <!-- streaks coloring and transparency -->
        <min-light type="float">0.35</min-light>
        <streak-brightness-nearmost-layer type="float">0.9</streak-brightness-nearmost-layer>
        <streak-brightness-farmost-layer type="float">0.5</streak-brightness-farmost-layer>
        <!-- streak period as a function of the speed, decreases with speed -->
        <streak-period-max type="float">2.5</streak-period-max>
        <streak-period-change-per-kt type="float">0.005</streak-period-change-per-kt>
        <streak-period-min type="float">1.0</streak-period-min>
        <!-- streak length as a function of the speed, increases with speed -->
        <streak-length-min type="float">0.03</streak-length-min>
        <streak-length-change-per-kt type="float">0.0005</streak-length-change-per-kt>
        <streak-length-max type="float">0.1</streak-length-max>
        <!-- # of rain streaks at the 100.0% precipitation density -->
        <streak-count-min type="int">40</streak-count-min>
        <!-- lightest rain -->
        <streak-count-max type="int">190</streak-count-max>
        <!-- heaviest rain -->
        <!-- numbers over MAX_RAIN_SLICE in simgear/environment/visual_enviro.cxx
         will be ignored in the current implementation.  -->
        <!-- the precipitation cone geometry -->
        <cone-base-radius type="float">15.0</cone-base-radius>
        <cone-height type="float">30.0</cone-height>
      </precipitation>
      <lightning-enable type="bool" userarchive="y">false</lightning-enable>
      <specular-highlight type="bool" userarchive="y">false</specular-highlight>
      <bump-mapping type="bool" userarchive="y">false</bump-mapping>
      <clouds3d-enable type="bool" userarchive="y">true</clouds3d-enable>
      <clouds3d-vis-range type="float" userarchive="y">10000.0</clouds3d-vis-range>
      <clouds3d-detail-range type="float" userarchive="y">10000.0</clouds3d-detail-range>
      <clouds3d-density type="float" userarchive="y">0.25</clouds3d-density>
      <!-- legacy property to control drawing 'out the window', i.e
            non-cockpit + aircraft elements. Use draw-mask instead. -->
      <draw-otw type="bool">true</draw-otw>
      <draw-mask>
        <terrain type="bool">true</terrain>
        <models type="bool">true</models>
        <aircraft type="bool">true</aircraft>
        <clouds type="bool">true</clouds>
      </draw-mask>
      <shadows-ac type="bool" userarchive="y">false</shadows-ac>
      <shadows-ac-transp type="bool" userarchive="y">false</shadows-ac-transp>
      <shadows-ai type="bool" userarchive="y">false</shadows-ai>
      <shadows-to type="bool" userarchive="y">false</shadows-to>
      <shadows-debug type="bool" userarchive="y">false</shadows-debug>
      <shadows>
        <enabled type="bool" userarchive="y">true</enabled>
        <debug type="bool" userarchive="y">false</debug>
        <map-size type="int" userarchive="y">2048</map-size>
        <num-cascades type="int" userarchive="y">4</num-cascades>
        <cascade-far-m n="0" type="float" userarchive="y">2.0</cascade-far-m>
        <cascade-far-m n="1" type="float" userarchive="y">8.0</cascade-far-m>
        <cascade-far-m n="2" type="float" userarchive="y">32.0</cascade-far-m>
        <cascade-far-m n="3" type="float" userarchive="y">128.0</cascade-far-m>
        <filtering type="int" userarchive="y">1</filtering>
      </shadows>
      <shader-experimental type="bool" userarchive="y">false</shader-experimental>
      <shader-effects type="bool" userarchive="y">true</shader-effects>
      <fps-display type="bool" userarchive="y">false</fps-display>
      <frame-latency-display type="bool" userarchive="y">false</frame-latency-display>
      <on-screen-statistics type="int">0</on-screen-statistics>
      <glide-slope-tunnel type="bool" userarchive="y">false</glide-slope-tunnel>
      <redout>
        <enabled type="bool" userarchive="y">true</enabled>
        <parameters>
            <blackout-onset-g type="double">2.5</blackout-onset-g>
            <blackout-complete-g type="double">4.5</blackout-complete-g>
            <onset-blackout-sec type="double">300</onset-blackout-sec>
            <fast-blackout-sec type="double">10</fast-blackout-sec>
            <redout-onset-g type="double">-2</redout-onset-g>
            <redout-complete-g type="double">-4</redout-complete-g>
            <onset-redout-sec type="double">45</onset-redout-sec>
            <fast-redout-sec type="double">7.5</fast-redout-sec>
            <recover-fast-sec type="double">7</recover-fast-sec>
            <recover-slow-sec type="double">15</recover-slow-sec>
        </parameters>
        <internal>
          <jsb type="bool">false</jsb>
          <g-force-inv type="double">1</g-force-inv>
          <blackout type="double">0</blackout>
          <redout type="double">0</redout>
          <sum type="double">0</sum>
          <log>
            <g-force type="double">0</g-force>
            <onset-b type="double">0</onset-b>
            <fast-b type="double">0</fast-b>
            <g-force-r type="double">0</g-force-r>
            <onset-r type="double">0</onset-r>
            <fast-r type="double">0</fast-r>
          </log>
        </internal>
      </redout>
      <headshake>
        <enabled type="bool" userarchive="y">false</enabled>
        <rate-m-g type="double">0.005</rate-m-g>
      </headshake>
      <osg-displaysettings>
        <eye-separation type="double" userarchive="y">0.05</eye-separation>
        <screen-distance type="double" userarchive="y">0.5</screen-distance>
        <stereo-mode type="string" userarchive="y">OFF</stereo-mode>
      </osg-displaysettings>
      <osg-notify-level type="string" userarchive="y">warn</osg-notify-level>
      <cache type="bool">true</cache>
      <use-vbos type="bool">false</use-vbos>
      <terrain>
        <simplifier>
          <enabled-near type="bool">false</enabled-near>
          <enabled-far type="bool">false</enabled-far>
          <ratio type="double">0.01</ratio>
          <max-error type="double">3000.0</max-error>
          <max-length type="double">1000.0</max-length>
        </simplifier>
      </terrain>
      <!-- OSG default is 300, but this means we burn lots of memory on no-longer
             visible trees / random buildings -->
      <max-paged-lod type="int">200</max-paged-lod>
      <als-secondary-lights>
        <use-searchlight type="bool">false</use-searchlight>
        <use-landing-light type="bool">false</use-landing-light>
        <use-alt-landing-light type="bool">false</use-alt-landing-light>
        <landing-light1-offset-deg type="float">0.0</landing-light1-offset-deg>
        <landing-light2-offset-deg type="float">0.0</landing-light2-offset-deg>
        <landing-light3-offset-deg type="float">0.0</landing-light3-offset-deg>
	<use-flashlight type="int">0</use-flashlight>
	<num-lightspots type="int">0</num-lightspots>
	<lightspot>
	   <eyerel-x-m type="float">0.0</eyerel-x-m>
	   <eyerel-x-m n="1" type="float">0.0</eyerel-x-m>
	   <eyerel-x-m n="2" type="float">0.0</eyerel-x-m>
	   <eyerel-x-m n="3" type="float">0.0</eyerel-x-m>
	   <eyerel-x-m n="4" type="float">0.0</eyerel-x-m>
	   <eyerel-y-m type="float">0.0</eyerel-y-m>
	   <eyerel-y-m n="1" type="float">0.0</eyerel-y-m>
	   <eyerel-y-m n="2" type="float">0.0</eyerel-y-m>
	   <eyerel-y-m n="3" type="float">0.0</eyerel-y-m>
	   <eyerel-y-m n="4" type="float">0.0</eyerel-y-m>
	   <eyerel-z-m type="float">0.0</eyerel-z-m>
	   <eyerel-z-m n="1" type="float">0.0</eyerel-z-m>
	   <eyerel-z-m n="2" type="float">0.0</eyerel-z-m>
	   <eyerel-z-m n="3" type="float">0.0</eyerel-z-m>
	   <eyerel-z-m n="4" type="float">0.0</eyerel-z-m>
	   <lightspot-r type="float">0.0</lightspot-r>
	   <lightspot-g type="float">0.0</lightspot-g>
	   <lightspot-b type="float">0.0</lightspot-b>
	   <lightspot-r n="1" type="float">0.0</lightspot-r>
	   <lightspot-g n="1" type="float">0.0</lightspot-g>
	   <lightspot-b n="1" type="float">0.0</lightspot-b>
	   <lightspot-r n="2" type="float">0.0</lightspot-r>
	   <lightspot-g n="2" type="float">0.0</lightspot-g>
	   <lightspot-b n="2" type="float">0.0</lightspot-b>
	   <lightspot-r n="3" type="float">0.0</lightspot-r>
	   <lightspot-g n="3" type="float">0.0</lightspot-g>
	   <lightspot-b n="3" type="float">0.0</lightspot-b>
	   <lightspot-r n="4" type="float">0.0</lightspot-r>
	   <lightspot-g n="4" type="float">0.0</lightspot-g>
	   <lightspot-b n="4" type="float">0.0</lightspot-b>
	   <size type="float">0.0</size>
	   <size n="1" type="float">0.0</size>
	   <size n="2" type="float">0.0</size>
	   <size n="3" type="float">0.0</size>
	   <size n="4" type="float">0.0</size>
	   <dir type="float">0.0</dir>
	   <dir n="1" type="float">0.0</dir>
	   <stretch type="float">0.0</stretch>
	   <stretch n="1" type="float">0.0</stretch>
	</lightspot>

      </als-secondary-lights>
      <als-filters>
	 <use-filtering type="bool">false</use-filtering>
 	 <gamma type="float">0.0</gamma>
 	 <brightness type="float">1.0</brightness>
	 <use-night-vision type="bool">false</use-night-vision>
	 <use-IR-vision type="bool">false</use-IR-vision>
	 <use-normal-filters type="bool">true</use-normal-filters>
	 <grey-factor type="float">0.0</grey-factor>
	 <black-factor type="float">0.0</black-factor>
      </als-filters>

      <osm>
	<road-traffic-enabled type="bool">true</road-traffic-enabled>
	<road-traffic-density type="float">1.0</road-traffic-density>
	<road-traffic-direction type="int">1</road-traffic-direction>
      </osm>

      <scenery-path-suffix>
        <name type="string">Pylons</name>
        <enabled type="bool" userarchive="y">false</enabled>
      </scenery-path-suffix>

      <scenery-path-suffix>
        <name type="string">Roads</name>
        <enabled type="bool" userarchive="y">false</enabled>
      </scenery-path-suffix>

      <scenery-path-suffix>
        <name type="string">Buildings</name>
        <enabled type="bool" userarchive="y">false</enabled>
      </scenery-path-suffix>

      <scenery-path-suffix>
        <name type="string">Objects</name>
        <enabled type="bool" userarchive="y">true</enabled>
      </scenery-path-suffix>

      <!-- Terrain must be last, as the suffixes are searched in order -->
      <scenery-path-suffix n="99">
        <name type="string">Terrain</name>
        <enabled type="bool" userarchive="y">true</enabled>
      </scenery-path-suffix>
        <texture-cache>
            <cache-enabled type="bool" userarchive="y">false</cache-enabled>
            <compress-transparent type="bool" userarchive="y">true</compress-transparent>
            <compress-solid type="bool" userarchive="y">true</compress-solid>
            <compress type="bool" userarchive="y">true</compress>
        </texture-cache>

      <pilot-model>
        <!-- Controls for the availability (set by aircraft) and visibility
             (set by the user) of pilot model(s) in the aircraft.-->
        <available type="bool" userarchive="n">false</available>
        <enabled type="bool" userarchive="y">true</enabled>
      </pilot-model>
    </rendering>
    <model-hz type="int">120</model-hz>
    <sound>
      <volume type="float" userarchive="y">0.8</volume>
      <enabled type="bool" userarchive="y">true</enabled>
      <atc>
        <enabled type="bool" userarchive="y">true</enabled>
        <external-view type="bool" userarchive="y">true</external-view>
        <volume type="float" userarchive="y">0.6</volume>
      </atc>
      <avionics>
        <enabled type="bool" userarchive="y">true</enabled>
        <external-view type="bool" userarchive="y">true</external-view>
        <volume type="float" userarchive="y">0.6</volume>
      </avionics>
      <chatter>
        <enabled type="bool" userarchive="y">false</enabled>
        <volume type="float" userarchive="y">0.6</volume>
      </chatter>
      <effects>
        <enabled type="bool" userarchive="y">true</enabled>
        <volume type="float" userarchive="y">0.6</volume>
      </effects>
      <scene>
        <enabled type="bool" userarchive="y">true</enabled>
        <volume type="float" userarchive="y">0.6</volume>
      </scene>
      <model-damping type="bool">1.0</model-damping>
      <device-name type="string" userarchive="y"/>
      <voice type="bool">true</voice>
      <voices>
        <host type="string" write="n">localhost</host>
        <port type="string" write="n">1314</port>
        <enabled type="bool" userarchive="y">true</enabled>
        <atc alias="/sim/sound/voices/voice[0]/text"/>
        <approach alias="/sim/sound/voices/voice[0]/text"/>
        <ground alias="/sim/sound/voices/voice[0]/text"/>
        <pilot alias="/sim/sound/voices/voice[1]/text"/>
        <copilot alias="/sim/sound/voices/voice[2]/text"/>
        <ai-plane alias="/sim/sound/voices/voice[3]/text"/>
        <voice>
          <desc>ATC/Approach/Ground</desc>
          <text type="string"/>
          <volume type="double">1.0</volume>
          <pitch type="double">100.0</pitch>
          <speed type="double">1.0</speed>
          <preamble type="string"/>
          <festival type="bool">false</festival>
          <htsvoice type="string">cmu_us_arctic_slt.htsvoice</htsvoice>
        </voice>
        <voice>
          <desc>Pilot</desc>
          <text type="string"/>
          <volume type="double">1.0</volume>
          <pitch type="double">100.0</pitch>
          <speed type="double">1.0</speed>
          <preamble type="string">(voice_us2_mbrola)</preamble>
          <festival type="bool">false</festival>
          <htsvoice type="string">cstr_uk_female-1.0.htsvoice</htsvoice>
        </voice>
        <voice>
          <desc>Copilot/Instructor</desc>
          <text type="string"/>
          <volume type="double">1.0</volume>
          <pitch type="double">100.0</pitch>
          <speed type="double">1.0</speed>
          <preamble type="string">(voice_en1_mbrola)</preamble>
          <festival type="bool">false</festival>
          <htsvoice type="string">cmu_us_arctic_slt.htsvoice</htsvoice>
        </voice>
        <voice>
          <desc>AI-Plane</desc>
          <text type="string"/>
          <volume type="double">1.0</volume>
          <pitch type="double">100.0</pitch>
          <speed type="double">1.0</speed>
          <preamble type="string">(voice_don_diphone)</preamble>
          <festival type="bool">false</festival>
          <htsvoice type="string">cmu_us_arctic_slt.htsvoice</htsvoice>
        </voice>
      </voices>
      <aimodels>
        <enabled type="bool" userarchive="y">false</enabled>
        <volume type="float" userarchive="y">0.6</volume>
      </aimodels>
    </sound>
    <speed-up type="double">1.0</speed-up>
    <current-view>
      <field-of-view type="double">55.0</field-of-view>
      <field-of-view-compensation type="bool" userarchive="y">false</field-of-view-compensation>
      <aspect-ratio-multiplier type="double">1.0</aspect-ratio-multiplier>
      <dynamic-view type="bool" userarchive="y">false</dynamic-view>
    </current-view>
    <panel>
      <path>Aircraft/Generic/Panels/generic-vfr-panel.xml</path>
      <visibility type="bool" userarchive="y">false</visibility>
      <jitter type="bool">false</jitter>
      <hide-nonzero-view type="bool" userarchive="y">true</hide-nonzero-view>
      <hide-nonzero-heading-offset type="bool" userarchive="y">true</hide-nonzero-heading-offset>
    </panel>
    <panel_2>
      <path>Aircraft/Generic/Panels/generic-trans-mini-panel.xml</path>
    </panel_2>
    <hud>
      <path n="1">Huds/default.xml</path>
      <path n="2">Huds/NTPS.xml</path>
      <path n="3">Huds/minimal.xml</path>
      <path n="4">Huds/developer.xml</path>
      <!-- new HUD -->
      <visibility n="1" type="bool">false</visibility>
      <!-- new HUD -->
      <font>
        <name type="string">Helvetica.txf</name>
        <size type="float">8</size>
      </font>
      <current-color type="int">0</current-color>
      <palette>
        <color n="0">
          <!-- day -->
          <transparent type="bool">true</transparent>
          <antialiased type="bool">true</antialiased>
          <brightness type="float">0.85</brightness>
          <alpha type="float">0.85</alpha>
          <red type="float">0.38</red>
          <green type="float">1.0</green>
          <blue type="float">0.22</blue>
        </color>
        <color n="1">
          <!-- night -->
          <transparent type="bool">false</transparent>
          <antialiased type="bool">false</antialiased>
          <brightness type="float">0.75</brightness>
          <alpha type="float">0.67</alpha>
          <red type="float">0.9</red>
          <green type="float">0.1</green>
          <blue type="float">0.1</blue>
        </color>
      </palette>
    </hud>
    <lon-lat-format type="int" userarchive="y">2</lon-lat-format>
    <systems>
      <path>Aircraft/Generic/generic-systems.xml</path>
      <autopilot>
        <name>generic autopilot</name>
        <path>Aircraft/Generic/generic-autopilot.xml</path>
      </autopilot>
      <autopilot>
        <name>autopilot helpers</name>
        <path>Aircraft/Generic/generic-autopilot-helper.xml</path>
      </autopilot>
      <property-rule>
        <name>Environment METAR Interpolation Rule</name>
        <path>Environment/metarinterpolator.xml</path>
      </property-rule>
      <property-rule>
        <name>Environment Interpolation Rule</name>
        <path>Environment/interpolator.xml</path>
      </property-rule>
      <property-rule>
        <name>Local Weather Rules </name>
        <path>Environment/local-weather-rules.xml</path>
      </property-rule>
      <property-rule>
        <name>g force effects</name>
        <path>Aircraft/Generic/g-forces.xml</path>
      </property-rule>
    </systems>
    <instrumentation>
      <path>Aircraft/Generic/generic-instrumentation.xml</path>
    </instrumentation>
    <instrument-options>
      <nav n="0">
        <has-gs-needle type="bool">true</has-gs-needle>
        <needles-pivot type="bool">true</needles-pivot>
      </nav>
      <nav n="1">
        <has-gs-needle type="bool">false</has-gs-needle>
        <needles-pivot type="bool">true</needles-pivot>
      </nav>
      <hsi n="0">
        <has-gs-needle type="bool">true</has-gs-needle>
      </hsi>
      <dg>
        <style type="int">0</style>
      </dg>
    </instrument-options>
    <input>
      <property-key-handler type="bool" userarchive="y">false</property-key-handler>
    </input>
    <chase-distance-m type="double">-25.0</chase-distance-m>
    <allow-toggle-cockpit type="bool">false</allow-toggle-cockpit>
    <!-- "tower" positioned to right of runway at KSFO -->
    <tower>
      <longitude-deg type="double">-122.23045</longitude-deg>
      <latitude-deg type="double">37.37027</latitude-deg>
      <altitude-ft type="double">150</altitude-ft>
      <roll-deg type="double">0</roll-deg>
      <pitch-deg type="double">0</pitch-deg>
      <heading-deg type="double">0</heading-deg>
      <auto-position type="bool" userarchive="y">true</auto-position>
    </tower>
    <view-name-popup type="bool" userarchive="y">true</view-name-popup>
    <view>
      <name>Cockpit View</name>
      <enabled type="bool" userarchive="y">true</enabled>
      <type>lookfrom</type>
      <internal type="bool">false</internal>
      <config>
        <from-model type="bool">true</from-model>
        <from-model-idx type="int">0</from-model-idx>
        <ground-level-nearplane-m type="double">0.5f</ground-level-nearplane-m>
        <default-field-of-view-deg type="double">55.0</default-field-of-view-deg>
        <default-pitch-deg type="double">0</default-pitch-deg>
        <default-heading-deg type="double">0</default-heading-deg>
        <front-direction-deg type="double">0</front-direction-deg>
        <front-left-direction-deg type="double">45</front-left-direction-deg>
        <left-direction-deg type="double">90</left-direction-deg>
        <back-left-direction-deg type="double">135</back-left-direction-deg>
        <back-direction-deg type="double">180</back-direction-deg>
        <back-right-direction-deg type="double">225</back-right-direction-deg>
        <right-direction-deg type="double">270</right-direction-deg>
        <front-right-direction-deg type="double">315</front-right-direction-deg>
        <dynamic-view type="bool">true</dynamic-view>
        <limits>
          <enabled type="bool">true</enabled>
          <left>
            <heading-max-deg type="double">140</heading-max-deg>
            <x-offset-max-m type="double">0.15</x-offset-max-m>
            <x-offset-threshold-deg type="double">65</x-offset-threshold-deg>
          </left>
          <right>
            <heading-max-deg type="double">140</heading-max-deg>
            <x-offset-max-m type="double">0.15</x-offset-max-m>
            <x-offset-threshold-deg type="double">65</x-offset-threshold-deg>
          </right>
        </limits>
      </config>
    </view>
    <view>
      <name>Helicopter View</name>
      <enabled type="bool" userarchive="y">true</enabled>
      <type>lookat</type>
      <config>
        <from-model type="bool">false</from-model>
        <at-model type="bool">true</at-model>
        <eye-heading-deg-path>/orientation/true-heading-deg</eye-heading-deg-path>
        <z-offset-m alias="/sim/chase-distance-m"/>
      </config>
    </view>
    <view>
      <name>Chase View</name>
      <enabled type="bool" userarchive="y">true</enabled>
      <type>lookat</type>
      <config>
        <from-model type="bool">false</from-model>
        <at-model type="bool">true</at-model>
        <eye-pitch-deg-path>/orientation/pitch-deg</eye-pitch-deg-path>
        <eye-roll-deg-path>/orientation/roll-deg</eye-roll-deg-path>
        <eye-heading-deg-path>/orientation/true-heading-deg</eye-heading-deg-path>
        <at-model-roll-damping type="double">1.8</at-model-roll-damping>
        <at-model-pitch-damping type="double">1.8</at-model-pitch-damping>
        <at-model-heading-damping type="double">1.8</at-model-heading-damping>
        <default-field-of-view-deg type="double">55.0</default-field-of-view-deg>
        <x-offset-m type="double">0</x-offset-m>
        <y-offset-m type="double">5</y-offset-m>
        <z-offset-m alias="/sim/chase-distance-m"/>
      </config>
    </view>
    <view>
      <name>Tower View</name>
      <enabled type="bool" userarchive="y">true</enabled>
      <type>lookat</type>
      <config>
        <eye-fixed type="bool">true</eye-fixed>
        <eye-lat-deg-path>/sim/tower/latitude-deg</eye-lat-deg-path>
        <eye-lon-deg-path>/sim/tower/longitude-deg</eye-lon-deg-path>
        <eye-alt-ft-path>/sim/tower/altitude-ft</eye-alt-ft-path>
        <eye-roll-deg-path>/sim/tower/roll-deg</eye-roll-deg-path>
        <eye-pitch-deg-path>/sim/tower/pitch-deg</eye-pitch-deg-path>
        <eye-heading-deg-path>/sim/tower/heading-deg</eye-heading-deg-path>
        <at-model type="bool">true</at-model>
        <at-model-idx type="int">0</at-model-idx>
        <ground-level-nearplane-m type="double">10.0f</ground-level-nearplane-m>
        <default-field-of-view-deg type="double">55.0</default-field-of-view-deg>
        <x-offset-m type="double">0</x-offset-m>
        <y-offset-m type="double">0</y-offset-m>
        <z-offset-m type="double">0</z-offset-m>
      </config>
    </view>
    <view>
      <name>Tower View Look From</name>
      <enabled type="bool" userarchive="y">true</enabled>
      <type>lookfrom</type>
      <config>
        <eye-fixed type="bool">true</eye-fixed>
        <eye-lat-deg-path>/sim/tower/latitude-deg</eye-lat-deg-path>
        <eye-lon-deg-path>/sim/tower/longitude-deg</eye-lon-deg-path>
        <eye-alt-ft-path>/sim/tower/altitude-ft</eye-alt-ft-path>
        <eye-roll-deg-path>/sim/tower/roll-deg</eye-roll-deg-path>
        <eye-pitch-deg-path>/sim/tower/pitch-deg</eye-pitch-deg-path>
        <eye-heading-deg-path>/sim/tower/heading-deg</eye-heading-deg-path>
        <ground-level-nearplane-m type="double">10.0f</ground-level-nearplane-m>
        <default-field-of-view-deg type="double">55.0</default-field-of-view-deg>
        <x-offset-m type="double">0</x-offset-m>
        <y-offset-m type="double">0</y-offset-m>
        <z-offset-m type="double">0</z-offset-m>
      </config>
    </view>
    <view>
      <name>Chase View Without Yaw</name>
      <enabled type="bool" userarchive="y">true</enabled>
      <type>lookat</type>
      <config>
        <from-model type="bool">false</from-model>
        <at-model type="bool">true</at-model>
        <eye-pitch-deg-path>/orientation/pitch-deg</eye-pitch-deg-path>
        <eye-roll-deg-path>/orientation/roll-deg</eye-roll-deg-path>
        <at-model-roll-damping type="double">1.8</at-model-roll-damping>
        <at-model-pitch-damping type="double">1.8</at-model-pitch-damping>
        <at-model-heading-damping type="double">1.8</at-model-heading-damping>
        <default-field-of-view-deg type="double">55.0</default-field-of-view-deg>
        <x-offset-m type="double">0</x-offset-m>
        <y-offset-m type="double">5</y-offset-m>
        <z-offset-m alias="/sim/chase-distance-m"/>
      </config>
    </view>
    <view>
      <name>Fly-By View</name>
      <enabled type="bool" userarchive="y">true</enabled>
      <type>lookat</type>
      <config>
        <eye-fixed type="bool">true</eye-fixed>
        <eye-lon-deg-path>/sim/viewer/longitude-deg</eye-lon-deg-path>
        <eye-lat-deg-path>/sim/viewer/latitude-deg</eye-lat-deg-path>
        <eye-alt-ft-path>/sim/viewer/altitude-ft</eye-alt-ft-path>
        <at-model type="bool">true</at-model>
        <at-model-idx type="int">0</at-model-idx>
        <ground-level-nearplane-m type="double">0.5f</ground-level-nearplane-m>
        <default-field-of-view-deg type="double">55.0</default-field-of-view-deg>
      </config>
    </view>
    <view>
      <name>Tower View AGL</name>
      <enabled type="bool" userarchive="y">true</enabled>
      <type>lookat</type>
      <config>
        <eye-fixed type="bool">true</eye-fixed>
        <eye-lat-deg-path>/sim/tower/latitude-deg</eye-lat-deg-path>
        <eye-lon-deg-path>/sim/tower/longitude-deg</eye-lon-deg-path>
        <eye-alt-ft-path>/sim/tower/altitude-ft</eye-alt-ft-path>
        <eye-roll-deg-path>/sim/tower/roll-deg</eye-roll-deg-path>
        <eye-pitch-deg-path>/sim/tower/pitch-deg</eye-pitch-deg-path>
        <eye-heading-deg-path>/sim/tower/heading-deg</eye-heading-deg-path>
        <at-model type="bool">true</at-model>
        <at-model-idx type="int">0</at-model-idx>
        <target-lat-deg-path>/sim/viewer/target/latitude-deg</target-lat-deg-path>
        <target-lon-deg-path>/sim/viewer/target/longitude-deg</target-lon-deg-path>
        <target-alt-ft-path>/sim/viewer/target/altitude-ft</target-alt-ft-path>
        <target-heading-deg-path>/sim/viewer/target/heading-deg</target-heading-deg-path>
        <target-pitch-deg-path>/sim/viewer/target/pitch-deg</target-pitch-deg-path>
        <target-roll-deg-path>/sim/viewer/target/roll-deg</target-roll-deg-path>
        <ground-level-nearplane-m type="double">10.0f</ground-level-nearplane-m>
        <default-field-of-view-deg type="double">55.0</default-field-of-view-deg>
        <x-offset-m type="double">0</x-offset-m>
        <y-offset-m type="double">0</y-offset-m>
        <z-offset-m type="double">0</z-offset-m>
        <lookat-agl type="bool">true</lookat-agl>
        <lookat-agl-damping type="double">2.2</lookat-agl-damping>
      </config>
    </view>
    <menubar>
      <visibility type="bool" userarchive="y">true</visibility>
      <default include="gui/menubar.xml"/>
      <autovisibility>
        <enabled type="bool" userarchive="y">false</enabled>
        <edge-size type="int">5</edge-size>
      </autovisibility>
    </menubar>
    <gui preserve="y">
      <current-style type="int" userarchive="y">1</current-style>
      <style n="0" include="gui/styles/tortola.xml"/>
      <style n="1" include="gui/styles/anthrax.xml"/>
      <devel-widgets type="bool" userarchive="y">false</devel-widgets>
    </gui>
    <mouse>
      <hide-cursor type="bool" userarchive="y">true</hide-cursor>
      <right-button-mode-cycle-enabled type="bool" userarchive="y">false</right-button-mode-cycle-enabled>
      <cycle-mode-popup type="bool" userarchive="y">true</cycle-mode-popup>
      <cursor-timeout-sec type="double" userarchive="y">10.0</cursor-timeout-sec>
      <click-shows-tooltip type="bool" userarchive="y">true</click-shows-tooltip>
      <tooltip-delay-msec type="int" userarchive="y">800</tooltip-delay-msec>
      <tooltips-enabled type="bool" userarchive="y">true</tooltips-enabled>
      <drag-sensitivity type="double" userarchive="y">1.0</drag-sensitivity>
      <invert-mouse-wheel type="bool" userarchive="y">false</invert-mouse-wheel>
      <skip-flight-controls-mode type="bool" userarchive="y">false</skip-flight-controls-mode>
    </mouse>
    <replay>
      <duration type="double" userarchive="y">90</duration>
      <duration-act type="bool" userarchive="y">false</duration-act>
      <view type="int">1</view>
      <looped type="bool" userarchive="y">true</looped>
      <buffer>
        <!-- replay buffer configuration -->
        <!-- 1st buffer level: short term -->
        <high-res-time type="double">60.0</high-res-time>
        <!-- 60 seconds -->
        <!-- short term sample rate is as every frame (fixed) -->
        <!-- 2nd buffer level: medium term -->
        <medium-res-sample-dt type="double">0.5</medium-res-sample-dt>
        <medium-res-time type="double">600.0</medium-res-time>
        <!-- 10 mins -->
        <!-- 3rd buffer level: long term -->
        <low-res-sample-dt type="double">5.0</low-res-sample-dt>
        <low-res-time type="double">3600.0</low-res-time>
        <!-- 1 h -->
      </buffer>
      <tape-directory type="string" userarchive="y"/>
    </replay>
    <airport>
      <runways>
        <start-offset-m type="double">5.0</start-offset-m>
        <search>
          <length-weight type="double">0.01</length-weight>
          <width-weight type="double">0.01</width-weight>
          <surface-weight type="double">10</surface-weight>
          <deviation-weight type="double">1</deviation-weight>
        </search>
      </runways>
    </airport>
    <atc>
      <enabled type="bool">true</enabled>
      <runway type="string" preserve="y"/>
    </atc>
    <atis>
      <voice type="string" preserve="y">default</voice>
      <concise-reports type="bool" preserve="y">false</concise-reports>
      <random-notams type="bool" preserve="y">true</random-notams>
      <announce-ils-frequency type="bool" preserve="y">false</announce-ils-frequency>
    </atis>
    <traffic-manager>
      <enabled type="bool" userarchive="y">true</enabled>
      <active type="bool">false</active>
      <heuristics type="bool">true</heuristics>
      <datafile type="string"/>
      <instantaneous-action type="bool">false</instantaneous-action>
      <dumpdata type="bool">false</dumpdata>
      <proportion type="double">1.0</proportion>
    </traffic-manager>
    <ai>
      <enabled type="bool">true</enabled>
      <scenarios-enabled type="bool" userarchive="y">true</scenarios-enabled>
      <scenario>nimitz_demo</scenario>
      <groundnet-cache type="bool">true</groundnet-cache>
      <tankers include="AI/tankers.xml"/>
    </ai>
    <multiplay preserve="y">
      <chat type="string" preserve="y">Hello</chat>
      <chat-display type="bool" userarchive="y">true</chat-display>
      <chat-menu include="ATC/chat-menu-entries.xml"/>
      <write-message-log type="bool" preserve="y">false</write-message-log>
      <freeze-on-replay type="bool" preserve="y">true</freeze-on-replay>
      <default-model type="string" preserve="y">Models/Geometry/glider.ac</default-model>
      <callsign type="string" userarchive="y">callsign</callsign>
      <selected-server type="string" userarchive="y"/>
      <txhost type="string" preserve="y"/>
      <lag>
		<range type="float" userarchive="y">3.0</range>
		<offset type="float" userarchive="y">0</offset>
		<master type="bool" userarchive="y">0</master>
		<spectator type="bool" userarchive="y">0</spectator>
		<spectator-offset type="float" userarchive="y">0</spectator-offset>
		<apply-close type="bool" userarchive="y">0</apply-close>
	  </lag>
      <visibility-range-nm type="int" userarchive="y">100</visibility-range-nm> <!-- MP2017 not supported in fgms so will do nothing-->
      <debug-level type="int" userarchive="n">0</debug-level>
      <mp-clock-mode type="int">1</mp-clock-mode>
      <protocol-version type="int" userarchive="y">2</protocol-version>
      <transmit-filter-property-base type="int">0</transmit-filter-property-base>
      <transmit-filter-property-base-available type="bool">false</transmit-filter-property-base-available>
      <fallback-models include="/AI/Aircraft/fallback_models.xml"/>
    </multiplay>
    <user>
      <callsign type="string" preserve="y">Golf Foxtrot Sierra</callsign>
    </user>
    <performance-monitor>
      <enabled type="bool" userarchive="n" preserve="y">false</enabled>
      <interval-s type="double" userarchive="n" preserve="y">1.0</interval-s>
      <max-time-per-frame-ms type="int" userarchive="n" preserve="y">7</max-time-per-frame-ms>
    </performance-monitor>
    <!-- animated jetway options -->
    <jetways>
      <enable-editor type="bool">false</enable-editor>
      <interact-with-multiplay type="bool" userarchive="y">true</interact-with-multiplay>
      <debug type="bool">false</debug>
    </jetways>
    <terrasync preserve="y">
      <enabled type="bool" userarchive="y">false</enabled>
      <http-server>automatic</http-server>
        <!-- INTENTIONALLY LEFT BLANK! Do NOT edit.
                This (empty) value is the initial/default value only. Use command-line option
                "terrasync-dir", GUI-dialog, or
                property browser to configure actual directory. -->
      <scenery-dir userarchive="n"/>
      <max-errors type="int">10</max-errors>
      <ai-data-update-now type="bool">0</ai-data-update-now>
      <ai-data-update userarchive="y" type="int">1</ai-data-update>
      <ai-data-enabled userarchive="y" type="int">1</ai-data-enabled>
      <!-- abort when too many errors occurred, or -1=don't abort -->
    </terrasync>
    <flight-recorder>
      <default-config type="string">/Aircraft/Generic/flightrecorder/generic-piston-propeller-4.xml</default-config>
    </flight-recorder>
    <realism>
      <dme-fallback-to-loc type="bool">false</dme-fallback-to-loc>
    </realism>
    <frame-rate-throttle-hz type="double" userarchive="y">0</frame-rate-throttle-hz>
    <history>
      <enabled type="bool">true</enabled>
    </history>
    <fgcom>
      <enabled type="bool" userarchive="y">false</enabled>
      <server type="string" userarchive="y">fgcom.flightgear.org</server>
      <show-messages type="bool" userarchive="y">false</show-messages>
      <speaker-level type="double" userarchive="y">1.0</speaker-level>
      <silence-threshold type="double" userarchive="y">-35.0</silence-threshold>
      <register>
        <enabled type="bool" userarchive="y">false</enabled>
        <username type="string" userarchive="y">guest</username>
        <password type="string" userarchive="y">guest</password>
      </register>
    </fgcom>
    <http include="httpd-settings.xml"/>
    <tile-cache>
      <enable type="bool">false</enable>
    </tile-cache>
    <time>
      <warp-easing type="bool">true</warp-easing>
      <warp-easing-method type="string">swing</warp-easing-method>
      <warp-easing-duration-secs type="double">10</warp-easing-duration-secs>
    </time>
    <swift>
      <adress type="string" userarchive="y">127.0.0.1</adress>
      <port type="int" userarchive="y">45003</port>
    </swift>
  </sim>
  <!-- accelerations -->
  <accelerations>
    <pilot-gdamped type="double">1.0</pilot-gdamped>
    <pilot-g type="double">1.0</pilot-g>
  </accelerations>
  <!-- mouse mode -->
  <devices>
    <status>
      <mice>
        <mouse n="0">
          <mode type="int">0</mode>
        </mouse>
      </mice>
    </status>
  </devices>
  <!-- Position -->
  <position>
    <altitude-ft type="double">-9999</altitude-ft>
  </position>
  <!-- Velocities -->
  <velocities>
    <speed-north-fps type="double">0.0</speed-north-fps>
    <speed-east-fps type="double">0.0</speed-east-fps>
    <speed-down-fps type="double">0.0</speed-down-fps>
  </velocities>
  <!-- Orientation -->
  <orientation>
    <heading-deg type="double">270</heading-deg>
    <roll-deg type="double">0.0</roll-deg>
    <pitch-deg type="double">0.424</pitch-deg>
  </orientation>
  <!-- Environment -->
  <environment include="Environment/environment.xml"/>
  <controls>
    <flight>
      <aileron type="double">0.0</aileron>
      <aileron-trim type="double">0.0</aileron-trim>
      <elevator type="double">0.0</elevator>
      <elevator-trim type="double">0.0</elevator-trim>
      <rudder type="double">0.0</rudder>
      <rudder-trim type="double">0.0</rudder-trim>
      <flaps type="double">0.0</flaps>
      <flaps-serviceable type="bool">true</flaps-serviceable>
    </flight>
    <engines>
      <engine n="0">
        <starter type="bool">false</starter>
        <magnetos type="int">0</magnetos>
        <throttle type="double">0.0</throttle>
        <mixture type="double">1.0</mixture>
        <condition type="double">1.0</condition>
        <propeller-pitch type="double">1.0</propeller-pitch>
        <faults>
          <serviceable type="bool">true</serviceable>
          <left-magneto-serviceable type="bool">true</left-magneto-serviceable>
          <right-magneto-serviceable type="bool">true</right-magneto-serviceable>
          <spark-plugs-serviceable type="bool">true</spark-plugs-serviceable>
          <oil-pressure-status type="bool">false</oil-pressure-status>
          <fuel-pump-serviceable type="bool">true</fuel-pump-serviceable>
        </faults>
      </engine>
      <engine n="1">
        <starter type="bool">false</starter>
        <magnetos type="int">0</magnetos>
        <throttle type="double">0.0</throttle>
        <mixture type="double">1.0</mixture>
        <condition type="double">1.0</condition>
        <propeller-pitch type="double">1.0</propeller-pitch>
        <faults>
          <serviceable type="bool">true</serviceable>
          <left-magneto-serviceable type="bool">true</left-magneto-serviceable>
          <right-magneto-serviceable type="bool">true</right-magneto-serviceable>
          <spark-plugs-serviceable type="bool">true</spark-plugs-serviceable>
          <oil-pressure-status type="bool">false</oil-pressure-status>
          <fuel-pump-serviceable type="bool">true</fuel-pump-serviceable>
        </faults>
      </engine>
      <engine n="2">
        <starter type="bool">false</starter>
        <magnetos type="int">0</magnetos>
        <throttle type="double">0.0</throttle>
        <mixture type="double">1.0</mixture>
        <condition type="double">1.0</condition>
        <propeller-pitch type="double">1.0</propeller-pitch>
        <faults>
          <serviceable type="bool">true</serviceable>
          <left-magneto-serviceable type="bool">true</left-magneto-serviceable>
          <right-magneto-serviceable type="bool">true</right-magneto-serviceable>
          <spark-plugs-serviceable type="bool">true</spark-plugs-serviceable>
          <oil-pressure-status type="bool">false</oil-pressure-status>
          <fuel-pump-serviceable type="bool">true</fuel-pump-serviceable>
        </faults>
      </engine>
      <engine n="3">
        <starter type="bool">false</starter>
        <magnetos type="int">0</magnetos>
        <throttle type="double">0.0</throttle>
        <mixture type="double">1.0</mixture>
        <condition type="double">1.0</condition>
        <propeller-pitch type="double">1.0</propeller-pitch>
        <faults>
          <serviceable type="bool">true</serviceable>
          <left-magneto-serviceable type="bool">true</left-magneto-serviceable>
          <right-magneto-serviceable type="bool">true</right-magneto-serviceable>
          <spark-plugs-serviceable type="bool">true</spark-plugs-serviceable>
          <oil-pressure-status type="bool">false</oil-pressure-status>
          <fuel-pump-serviceable type="bool">true</fuel-pump-serviceable>
        </faults>
      </engine>
    </engines>
    <gear>
      <brake-left type="double">0.0</brake-left>
      <brake-right type="double">0.0</brake-right>
      <brake-parking type="double">0.0</brake-parking>
      <gear-down type="bool">true</gear-down>
    </gear>
    <lighting>
      <taxi-light type="bool">true</taxi-light>
      <landing-lights type="bool">true</landing-lights>
      <nav-lights type="bool">true</nav-lights>
      <beacon type="bool">true</beacon>
      <strobe type="bool">false</strobe>
    </lighting>
    <radios>
      <!--New for 2019.1 - the ability to select the comm radio frequency used by fgcom.
      comm-radio-selected should be set to appropriate comm radio (idx + 1)
          0 : off (no FGcom call)
          1 : /instrumentation/comm[0]
          2 : /instrumentation/comm[2]

      comm-ptt should be set to non zero request PTT - which will transmit via FGCom when FGCom is enabled
      The active (transmitting frequency) and normalised power will also be sent over MP to allow RDF by other MP models.
      -->
      <comm-ptt type="int">0</comm-ptt>
      <comm-radio-selected type="int">1</comm-radio-selected>
    </radios>
    <anti-ice>
      <pitot-heat type="bool">false</pitot-heat>
      <engine n="0">
        <carb-heat type="bool">false</carb-heat>
      </engine>
      <engine n="1">
        <carb-heat type="bool">false</carb-heat>
      </engine>
      <engine n="2">
        <carb-heat type="bool">false</carb-heat>
      </engine>
      <engine n="3">
        <carb-heat type="bool">false</carb-heat>
      </engine>
    </anti-ice>
  </controls>
  <!-- User input devices -->
  <input>
    <keyboard include="keyboard.xml">
      <multikey include="Input/Keyboard/multikey.xml"/>
    </keyboard>
    <joysticks include="joysticks.xml"/>
    <mice include="mice.xml"/>
  </input>
  <instrumentation>
    <!-- Radio settings -->
    <comm n="0">
      <volume type="double">0.6</volume>
      <serviceable type="bool">true</serviceable>
      <ptt type="int">0</ptt>
    </comm>
    <comm n="1">
      <volume type="double">0.6</volume>
      <serviceable type="bool">true</serviceable>
      <ptt type="int">0</ptt>
    </comm>
    <nav n="0">
      <serviceable type="bool">true</serviceable>
      <cdi>
        <serviceable type="bool">true</serviceable>
      </cdi>
      <gs>
        <serviceable type="bool">true</serviceable>
      </gs>
      <to-from>
        <serviceable type="bool">true</serviceable>
      </to-from>
      <slaved-to-gps type="bool">false</slaved-to-gps>
    </nav>
    <nav n="1">
      <serviceable type="bool">true</serviceable>
      <cdi>
        <serviceable type="bool">true</serviceable>
      </cdi>
      <gs>
        <serviceable type="bool">true</serviceable>
      </gs>
      <to-from>
        <serviceable type="bool">true</serviceable>
      </to-from>
      <slaved-to-gps type="bool">false</slaved-to-gps>
    </nav>
    <transponder>
      <inputs>
        <serviceable type="bool">true</serviceable>
      </inputs>
    </transponder>
    <marker-beacon>
      <volume type="double">0.3</volume>
    </marker-beacon>
    <!-- Instruments -->
    <airspeed-indicator>
      <serviceable type="bool" archive="y">true</serviceable>
    </airspeed-indicator>
    <attitude-indicator>
      <config>
        <!-- true if this AI can tumble -->
        <tumble-flag type="bool" archive="y">false</tumble-flag>
      </config>
      <caged-flag type="bool" archive="y">false</caged-flag>
      <serviceable type="bool" archive="y">true</serviceable>
      <spin type="double" archive="y">0.0</spin>
      <tumble-norm type="double" archive="y">0.0</tumble-norm>
      <indicated-pitch-deg type="double">0.0</indicated-pitch-deg>
      <indicated-roll-deg type="double">0.0</indicated-roll-deg>
    </attitude-indicator>
    <altimeter>
      <serviceable type="bool" archive="y">true</serviceable>
      <setting-inhg type="double" archive="y">29.92</setting-inhg>
    </altimeter>
    <turn-indicator>
      <serviceable type="bool" archive="y">true</serviceable>
    </turn-indicator>
    <slip-skid-ball>
      <serviceable type="bool" archive="y">true</serviceable>
    </slip-skid-ball>
    <heading-indicator>
      <serviceable type="bool" archive="y">true</serviceable>
      <spin type="double" archive="y">0.0</spin>
    </heading-indicator>
    <vertical-speed-indicator>
      <serviceable type="bool" archive="y">true</serviceable>
    </vertical-speed-indicator>
    <magnetic-compass>
      <serviceable type="bool" archive="y">true</serviceable>
    </magnetic-compass>
    <dme n="0">
      <serviceable type="bool" archive="y">true</serviceable>
    </dme>
    <gps>
      <serviceable type="bool" archive="y">true</serviceable>
      <message-alert type="bool">false</message-alert>
      <waypoint-alert type="bool">false</waypoint-alert>
      <leg-mode type="bool">true</leg-mode>
      <obs-mode type="bool">false</obs-mode>
      <approach-arm type="bool">false</approach-arm>
      <approach-active type="bool">false</approach-active>
      <cdi-deflection type="double">0</cdi-deflection>
      <approach-active type="bool">false</approach-active>

      <!-- default configuration -->
      <config>
          <follow-leg-track-to-fix type="bool">false</follow-leg-track-to-fix>
      </config>
    </gps>
    <kln89>
      <scan-pull type="bool" archive="y">false</scan-pull>
    </kln89>
    <clock>
      <serviceable type="bool" archive="y">true</serviceable>
      <offset-sec type="long" archive="y">0</offset-sec>
    </clock>
    <adf n="0">
      <serviceable type="bool" archive="y">true</serviceable>
      <indicated-bearing-deg type="double">90</indicated-bearing-deg>
      <error-deg type="double">2</error-deg>
      <mode>adf</mode>
      <rotation-deg type="double">0</rotation-deg>
      <volume-norm type="double">0.5</volume-norm>
    </adf>
    <adf n="1">
      <serviceable type="bool" archive="y">true</serviceable>
      <indicated-bearing-deg type="double">90</indicated-bearing-deg>
      <error-deg type="double">2</error-deg>
      <mode>adf</mode>
      <rotation-deg type="double">0</rotation-deg>
      <volume-norm type="double">0.5</volume-norm>
    </adf>
    <kr-87>
      <inputs>
        <rotation-deg type="double">0</rotation-deg>
      </inputs>
      <outputs>
        <selected-khz type="double">379.0</selected-khz>
        <standby-khz type="double">341.0</standby-khz>
      </outputs>
    </kr-87>
    <gps-annunciator>
      <lamp-test type="bool">false</lamp-test>
    </gps-annunciator>
    <tacan n="0">
      <serviceable type="bool" archive="y">true</serviceable>
      <switch-position type="int" archive="y">1</switch-position>
      <frequencies>
        <selected-channel n="1">0</selected-channel>
        <selected-channel n="2">2</selected-channel>
        <selected-channel n="3">9</selected-channel>
        <selected-channel n="4">Y</selected-channel>
      </frequencies>
    </tacan>
  </instrumentation>
  <systems>
    <pitot>
      <serviceable type="bool" archive="y">true</serviceable>
    </pitot>
    <static>
      <serviceable type="bool" archive="y">true</serviceable>
      <pressure-inhg type="double" archive="y">29.92</pressure-inhg>
    </static>
    <electrical>
      <serviceable type="bool" archive="y">true</serviceable>
    </electrical>
    <vacuum>
      <serviceable type="bool" archive="y">true</serviceable>
    </vacuum>
    <vacuum>
      <serviceable type="bool" archive="y">true</serviceable>
    </vacuum>
    <refuel>
      <serviceable type="bool" archive="y">true</serviceable>
      <contact-radius-m type="double">76</contact-radius-m>
      <report-contact type="bool">false</report-contact>
      <max-fuel-transfer-lbs-min type="double">6000</max-fuel-transfer-lbs-min>
    </refuel>
  </systems>
  <autopilot>
    <internal>
      <ft type="double">0.1</ft>
    </internal>
    <route-manager>
      <min-lock-altitude-agl-ft type="double">300</min-lock-altitude-agl-ft>
    </route-manager>
    <settings>
        <!-- values as per
        http://en.wikipedia.org/wiki/Aircraft_approach_category
        Default to category C on the assumption people using the route-manager
        which cares about this will be flying larger aircraft, not smaller.
        -->
        <icao-aircraft-category type="string">C</icao-aircraft-category>
    </settings>
  </autopilot>
  <logging>
    <log n="0">
      <enabled type="bool">false</enabled>
      <interval-ms type="long">1000</interval-ms>
      <filename>fg_log.csv</filename>
      <delimiter>,</delimiter>
      <entry n="0">
        <enabled type="bool">false</enabled>
        <title>Longitude</title>
        <property>/position/longitude-deg</property>
      </entry>
      <entry n="1">
        <enabled type="bool">false</enabled>
        <title>Latitude</title>
        <property>/position/latitude-deg</property>
      </entry>
      <entry n="2">
        <enabled type="bool">false</enabled>
        <title>Altitude</title>
        <property>/position/altitude-ft</property>
      </entry>
      <entry n="3">
        <enabled type="bool">false</enabled>
        <title>Roll</title>
        <property>/orientation/roll-deg</property>
      </entry>
      <entry n="4">
        <enabled type="bool">false</enabled>
        <title>Pitch</title>
        <property>/orientation/pitch-deg</property>
      </entry>
      <entry n="5">
        <enabled type="bool">false</enabled>
        <title>Heading</title>
        <property>/orientation/heading-deg</property>
      </entry>
    </log>
  </logging>
  <nasal>
    <tutorial>
      <enabled type="bool">false</enabled>
    </tutorial>
    <local_weather>
      <enabled type="bool" userarchive="y">false</enabled>
    </local_weather>
    <jetways>
      <enabled type="bool" userarchive="y">false</enabled>
    </jetways>
    <jetways_edit>
      <enabled type="bool">false</enabled>
    </jetways_edit>
    <performance_monitor>
      <enabled type="bool">false</enabled>
    </performance_monitor>
    <FailureMgr>
      <enabled type="bool">true</enabled>
    </FailureMgr>
    <canvas>
      <enabled type="bool">true</enabled>
    </canvas>
    <console>
      <enabled type="bool">true</enabled>
    </console>
    <input_helpers>
      <enabled type="bool">true</enabled>
    </input_helpers>
    <modules>
      <enabled type="bool">true</enabled>
    </modules>
    <std>
      <enabled type="bool">true</enabled>
    </std>
    <towing>
      <enabled type="bool">true</enabled>
    </towing>
    <Autopush>
      <enabled type="bool">false</enabled>
    </Autopush>
  </nasal>
  <scenery>
    <share-events type="bool" userarchive="y">false</share-events>
    <events type="string"/>
  </scenery>
  <earthview>
    <cloudsphere-flag type="bool" userarchive="y">true</cloudsphere-flag>
    <cloud-shadow-flag type="bool" userarchive="y">true</cloud-shadow-flag>
    <cloudcover-bias type="double" userarchive="y">1.0</cloudcover-bias>
    <overlay-texture-flag type="bool" userarchive="y">true</overlay-texture-flag>
    <mrd-flag type="bool" userarchive="y">true</mrd-flag>
    <cloudsphere-angle type="double" userarchive="n">0.0</cloudsphere-angle>
    <show-n1 type="bool" userarchive="n">false</show-n1>
    <show-n2 type="bool" userarchive="n">false</show-n2>
    <show-n3 type="bool" userarchive="n">false</show-n3>
    <show-n4 type="bool" userarchive="n">false</show-n4>
    <show-s1 type="bool" userarchive="n">true</show-s1>
    <show-s2 type="bool" userarchive="n">true</show-s2>
    <show-s3 type="bool" userarchive="n">true</show-s3>
    <show-s4 type="bool" userarchive="n">true</show-s4>
    <show-dummy type="bool" userarchive="n">false</show-dummy>
    <show-force-all type="bool" userarchive="n">false</show-force-all>
    <normal-flag type="bool" userarchive="y">false</normal-flag>
    <cloud-normal-flag type="bool" userarchive="y">false</cloud-normal-flag>
    <roi-x1 type="float" userarchive="n">0.0</roi-x1>
    <roi-y1 type="float" userarchive="n">0.0</roi-y1>
    <lightning type="float" userarchive="n">0.0</lightning>
  </earthview>
  <fdm>
    <ai-wake>
      <enabled type="bool" userarchive="n">false</enabled>
      <max-radius-nm type="double" userarchive="n">5.0</max-radius-nm>
    </ai-wake>
  </fdm>
</PropertyList>
<!-- end of defaults.xml -->