Effects/building
Effects/model-combined-deferred
2d
Textures/buildings.png
linear-mipmap-linear
repeat
clamp
normalized
1
0
1.0
Textures/buildings-normalmap_orig.png
2d
linear-mipmap-linear
repeat
clamp
normalized
Textures/buildings-lightmap.png
2d
linear-mipmap-linear
clamp
clamp
normalized
1
0
0.3 0.3 0.3
1
1
-0.15
0
0.0
0.0
0.0
cubemap
Aircraft/Generic/Effects/CubeMaps/buildings/N.png
Aircraft/Generic/Effects/CubeMaps/buildings/S.png
Aircraft/Generic/Effects/CubeMaps/buildings/W.png
Aircraft/Generic/Effects/CubeMaps/buildings/E.png
Aircraft/Generic/Effects/CubeMaps/buildings/U.png
Aircraft/Generic/Effects/CubeMaps/buildings/D.png
2d
clamp
clamp
1
0.0
0
0.0 0.0 0.0
0.0
true
1
0.6 0.6 0.6 1.0
1.0 1.0 1.0 1.0
0.0 0.0 0.0 1.0
0.02 0.02 0.02 1.0
0.1
ambient-and-diffuse
ambient-and-diffuse
0
0
0
flat
back
opaque
1
/sim/rendering/shaders/skydome
/sim/rendering/shaders/model
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
4
Shaders/building-model-ALS-ultra.vert
instancePosition
10
instanceScale
11
attrib1
12
attrib2
13
/sim/rendering/shaders/skydome
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
Shaders/building-ALS.vert
Shaders/terrain-ALS-base.frag
Shaders/hazes.frag
Shaders/filters-ALS.frag
Shaders/noise.frag
instancePosition
10
instanceScale
11
attrib1
12
attrib2
13
Shaders/building-default.vert
Shaders/include_fog.frag
Shaders/default.frag
instancePosition
10
instanceScale
11
attrib1
12
attrib2
13
true
off
2
RenderBin
0
Shaders/building-default.vert
Shaders/include_fog.frag
Shaders/default.frag
instancePosition
10
instanceScale
11
attrib1
12
attrib2
13
fogType
int
texture
sampler-2d
0
dataBuffer
sampler-1d
1
colorMode
int