Effects/glass Effects/model-default Aircraft/Generic/Effects/window_frost.png 2d linear-mipmap-linear repeat repeat normalized white cubemap Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_py.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_ny.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_pz.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png cubemap Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_py.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_ny.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_pz.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png 1.0 1.0 1.0 1.0 1.0 1.0 1.0 /environment/aircraft-effects/splash-vector-x /environment/aircraft-effects/splash-vector-y /environment/aircraft-effects/splash-vector-z /environment/rain-norm /environment/aircraft-effects/ground-splash-norm /environment/aircraft-effects/frost-level 0 /environment/aircraft-effects/fog-level /environment/aircraft-effects/use-wipers /environment/aircraft-effects/use-overlay /environment/aircraft-effects/overlay-alpha 0.5 0 1.0 0 0 0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 Textures/PBR/dfg_lut.dds 2d linear linear clamp-to-edge clamp-to-edge normalized /sim/rendering/shaders/skydome 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true false material/active material/ambient material/diffuse material/specular material/emissive material/shininess material/color-mode blend/active blend/source blend/destination shade-model cull-face rendering-hint 111 DepthSortedBin 0 texture[0]/type texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 1 texture[1]/type texture[1]/image texture[1]/filter texture[1]/wrap-s texture[1]/wrap-t texture[1]/internal-format 2 texture[2]/type texture[2]/image texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 3 texture[3]/type texture[3]/images 4 texture[4]/type texture[4]/images vertex-program-two-side Shaders/glass-ALS.vert Shaders/glass-ALS.frag Shaders/noise.frag Shaders/filters-ALS.frag tint float-vec4 glass-tint overlay_color float-vec3 overlay-color lightmap_r_factor float lightmap-factor[0] lightmap_r_color float-vec3 lightmap-color[0] lightmap_g_factor float lightmap-factor[1] lightmap_g_color float-vec3 lightmap-color[1] lightmap_b_factor float lightmap-factor[2] lightmap_b_color float-vec3 lightmap-color[2] lightmap_a_factor float lightmap-factor[3] lightmap_a_color float-vec3 lightmap-color[3] splash_x float splash-x splash_y float splash-y splash_z float splash-z rain_norm float rnorm ground_splash_norm float gsnorm frost_level float frost-level fog_level float fog-level scattering float scattering terminator float terminator ground_scattering float ground_scattering terminator float terminator overcast float overcast hazeLayerAltitude float lthickness eye_alt float eye_alt cloud_self_shading float cloud_self_shading moonlight float moonlight air_pollution float air_pollution reflection_strength float reflection-strength overlay_alpha float overlay-alpha overlay_glare float overlay-glare gamma float gamma brightness float brightness use_filtering bool use_filtering use_night_vision bool use_night_vision use_IR_vision bool use_IR_vision delta_T float delta_T fact_grey float fact_grey fact_black float fact_black display_xsize int display_xsize display_ysize int display_ysize texture sampler-2d 0 frost_texture sampler-2d 1 func_texture sampler-2d 2 cube_texture sampler-cube 3 cube_light_texture sampler-cube 4 use_reflection int use-reflection use_mask int use-mask use_wipers int use-wipers use_overlay int use-overlay use_reflection_lightmap int use-reflection-lightmap lightmap_multi int lightmap-multi adaptive_mapping int surface-mapping-scheme colorMode int material/color-mode-uniform true false material/active material/ambient material/diffuse material/specular material/emissive material/shininess material/color-mode blend/active blend/source blend/destination shade-model cull-face 111 DepthSortedBin 0 texture[0]/active texture[0]/type texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t modulate hdr-geometry hdr-forward gequal 1.0 0.0 false 0 texture[0]/type texture[0]/image texture[0]/filter texture[0]/mag-filter texture[0]/wrap-s texture[0]/wrap-t 8 texture[8]/image texture[8]/type texture[8]/filter texture[8]/mag-filter texture[8]/wrap-s texture[8]/wrap-t texture[8]/internal-format 1 transparent cull-face Shaders/HDR/geometry-transparent.vert Shaders/HDR/geometry-transparent.frag Shaders/HDR/gbuffer-include.frag Shaders/HDR/shadows-include.frag Shaders/HDR/lighting-include.frag Shaders/HDR/aerial-perspective-include.frag color_tex sampler-2d 0 color_mode int material/color-mode material_diffuse float-vec4 material/diffuse depth_tex sampler-2d 7 shadow_tex sampler-2d-shadow 10 dfg_lut sampler-2d 8 prefiltered_envmap sampler-cube 9 aerial_perspective_lut sampler-2d 11 transmittance_lut sampler-2d 12