Effects/glass
Effects/model-default
Aircraft/Generic/Effects/window_frost.png
2d
linear-mipmap-linear
repeat
repeat
normalized
white
cubemap
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_py.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_ny.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_pz.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png
cubemap
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_py.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_ny.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_pz.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png
1.0 1.0 1.0 1.0
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1.0
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Textures/PBR/dfg_lut.dds
2d
linear
linear
clamp-to-edge
clamp-to-edge
normalized
/sim/rendering/shaders/skydome
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
false
111
DepthSortedBin
0
1
2
3
4
Shaders/glass-ALS.vert
Shaders/glass-ALS.frag
Shaders/noise.frag
Shaders/filters-ALS.frag
tint
float-vec4
overlay_color
float-vec3
lightmap_r_factor
float
lightmap_r_color
float-vec3
lightmap_g_factor
float
lightmap_g_color
float-vec3
lightmap_b_factor
float
lightmap_b_color
float-vec3
lightmap_a_factor
float
lightmap_a_color
float-vec3
splash_x
float
splash_y
float
splash_z
float
rain_norm
float
ground_splash_norm
float
frost_level
float
fog_level
float
scattering
float
terminator
float
ground_scattering
float
terminator
float
overcast
float
hazeLayerAltitude
float
eye_alt
float
cloud_self_shading
float
moonlight
float
air_pollution
float
reflection_strength
float
overlay_alpha
float
overlay_glare
float
gamma
float
brightness
float
use_filtering
bool
use_night_vision
bool
use_IR_vision
bool
delta_T
float
fact_grey
float
fact_black
float
display_xsize
int
display_ysize
int
texture
sampler-2d
0
frost_texture
sampler-2d
1
func_texture
sampler-2d
2
cube_texture
sampler-cube
3
cube_light_texture
sampler-cube
4
use_reflection
int
use_mask
int
use_wipers
int
use_overlay
int
use_reflection_lightmap
int
lightmap_multi
int
adaptive_mapping
int
colorMode
int
true
false
111
DepthSortedBin
0
modulate
hdr-geometry
hdr-forward
gequal
1.0
0.0
false
0
8
1
transparent
Shaders/HDR/geometry-transparent.vert
Shaders/HDR/geometry-transparent.frag
Shaders/HDR/gbuffer-include.frag
Shaders/HDR/shadows-include.frag
Shaders/HDR/lighting-include.frag
Shaders/HDR/aerial-perspective-include.frag
color_tex
sampler-2d
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color_mode
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material_diffuse
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depth_tex
sampler-2d
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shadow_tex
sampler-2d-shadow
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dfg_lut
sampler-2d
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prefiltered_envmap
sampler-cube
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aerial_perspective_lut
sampler-2d
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transmittance_lut
sampler-2d
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