# Checklist1 var Checklist1 = { new : func (mfd, myCanvas, device, svg) { var obj = { parents : [ Checklist1, MFDPage.new(mfd, myCanvas, device, svg, "Checklist1", "LST - CHECKLIST 1") ], }; var topMenu = func(device, pg, menuitem) { pg.clearMenu(); resetMenuColors(device); device.updateMenus(); }; # Display map toggle softkeys which change color depending # on whether a particular layer is enabled or not. var display_toggle = func(device, svg, mi, layer) { var bg_name = sprintf("SoftKey%d-bg",mi.menu_id); if (obj.controller.isEnabled(layer)) { device.svg.getElementById(bg_name).setColorFill(0.5,0.5,0.5); svg.setColor(0.0,0.0,0.0); } else { device.svg.getElementById(bg_name).setColorFill(0.0,0.0,0.0); svg.setColor(1.0,1.0,1.0); } svg.setText(mi.title); svg.setVisible(1); # display function }; # Function to undo any colors set by display_toggle when loading a new menu var resetMenuColors = func(device) { for(var i = 0; i < 12; i +=1) { var name = sprintf("SoftKey%d",i); device.svg.getElementById(name ~ "-bg").setColorFill(0.0,0.0,0.0); device.svg.getElementById(name).setColor(1.0,1.0,1.0); } } topMenu(device, obj, nil); obj.controller = fg1000.Checklist1Controller.new(obj, svg); return obj; }, offdisplay : func() { me._group.setVisible(0); # Reset the menu colours. Shouldn't have to do this here, but # there's not currently an obvious other location to do so. for(var i = 0; i < 12; i +=1) { var name = sprintf("SoftKey%d",i); me.device.svg.getElementById(name ~ "-bg").setColorFill(0.0,0.0,0.0); me.device.svg.getElementById(name).setColor(1.0,1.0,1.0); } me.controller.offdisplay(); }, ondisplay : func() { me._group.setVisible(1); me.mfd.setPageTitle(me.title); me.controller.ondisplay(); }, };