# door: class for objects moving at constant speed, with the ability to # reverse moving direction at any point. Appropriate for doors, canopies, etc. # # SYNOPSIS: # door.new(, [, ]); # # property ... parent property (available as door.base) # swingtime ... time in seconds for full movement (0 -> 1) # startpos ... initial position (default: 0) # # PROPERTIES: # /position-norm (type="double") # /enabled (type="bool") # # EXAMPLE: # canopy = aircraft.door.new("sim/model/foo/canopy", 5); # canopy.open(); # door = { new : func { d = { parents: [door] }; d.base = props.globals.getNode(arg[0], 1); d.pos = d.base.getNode("position-norm", 1); d.enabled = d.base.getNode("enabled", 1); d.enabled.setBoolValue(1); d.swingtime = arg[1]; pos = if (size(arg) > 2 and arg[2] != nil) { arg[2] } else { 0 }; d.pos.setDoubleValue(pos); d.target = pos < 0.5; return d; }, # door.enable(bool) -> set /enabled enable : func { me.enabled.setBoolValue(arg[0]) }, # door.setpos(double) -> set /position-norm without movement setpos : func { me.pos.setValue(arg[0]); me.target = arg[0] < 0.5 }, # double door.getpos() -> return current position as double getpos : func { me.pos.getValue() }, # door.close() -> move to closed state close : func { me.move(0) }, # door.open() -> move to open state open : func { me.move(1) }, # door.toggle() -> move to farther away end position # (0 -> 1, 1 -> 0, 0.3 -> 1, 0.6 -> 0) toggle : func { me.move(me.target) }, # door.move(double) -> move to arbitrary position move : func { time = abs(me.getpos() - arg[0]) * me.swingtime; interpolate(me.pos, arg[0], time); me.target = !me.target; }, };