<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
  <name>Effects/HDR/postprocess</name>
  <parameters>
    <bloom-strength><use>/sim/rendering/hdr/bloom/strength</use></bloom-strength>
    <debug-ev100><use>/sim/rendering/hdr/debug/display-ev100</use></debug-ev100>
  </parameters>
  <technique n="1">
    <pass>
      <program>
        <vertex-shader>Shaders/HDR/quad.vert</vertex-shader>
        <fragment-shader>Shaders/HDR/postprocess.frag</fragment-shader>
        <fragment-shader>Shaders/HDR/aces.glsl</fragment-shader>
        <fragment-shader>Shaders/HDR/color.glsl</fragment-shader>
      </program>
      <uniform>
        <name>hdr_tex</name>
        <type>sampler-2d</type>
        <value type="int">0</value>
      </uniform>
      <uniform>
        <name>bloom_tex</name>
        <type>sampler-2d</type>
        <value type="int">1</value>
      </uniform>
      <uniform>
        <name>bloom_strength</name>
        <type>float</type>
        <value><use>bloom-strength</use></value>
      </uniform>
      <uniform>
        <name>debug_ev100</name>
        <type>bool</type>
        <value><use>debug-ev100</use></value>
      </uniform>
    </pass>
  </technique>
</PropertyList>