<?xml version="1.0" encoding="utf-8"?> <PropertyList> <name>Effects/HDR/postprocess</name> <parameters> <bloom-strength><use>/sim/rendering/hdr/bloom/strength</use></bloom-strength> <debug-ev100><use>/sim/rendering/hdr/debug/display-ev100</use></debug-ev100> </parameters> <technique n="1"> <pass> <program> <vertex-shader>Shaders/HDR/quad.vert</vertex-shader> <fragment-shader>Shaders/HDR/postprocess.frag</fragment-shader> <fragment-shader>Shaders/HDR/aces.glsl</fragment-shader> <fragment-shader>Shaders/HDR/color.glsl</fragment-shader> </program> <uniform> <name>hdr_tex</name> <type>sampler-2d</type> <value type="int">0</value> </uniform> <uniform> <name>bloom_tex</name> <type>sampler-2d</type> <value type="int">1</value> </uniform> <uniform> <name>bloom_strength</name> <type>float</type> <value><use>bloom-strength</use></value> </uniform> <uniform> <name>debug_ev100</name> <type>bool</type> <value><use>debug-ev100</use></value> </uniform> </pass> </technique> </PropertyList>