<?xml version="1.0" encoding="utf-8"?> <PropertyList> <name>Effects/HDR/bloom-upsample</name> <parameters> <filter-radius><use>/sim/rendering/hdr/bloom/filter-radius</use></filter-radius> </parameters> <technique n="1"> <pass> <blend> <active>true</active> <source>one</source> <destination>one</destination> </blend> <program> <vertex-shader>Shaders/HDR/quad.vert</vertex-shader> <fragment-shader>Shaders/HDR/bloom_upsample.frag</fragment-shader> </program> <uniform> <name>tex</name> <type>sampler-2d</type> <value type="int">0</value> </uniform> <uniform> <name>filter_radius</name> <type>float</type> <value><use>filter-radius</use></value> </uniform> </pass> </technique> </PropertyList>