gain0.3048/position/altitude-agl-ftSki ATangain/sim/freeze/replay-state/fdm/jsbsim/ski/atanStall Horn Volumegain/sim/freeze/replay-state/fdm/jsbsim/sounds/stall-horn-volumeStall Horn Pitchgain/sim/freeze/replay-state/fdm/jsbsim/sounds/stall-horn-pitchWater Rudder Positiongain/sim/freeze/replay-state/controls/gear/water-rudder-downControls Parking Brake Levernoise-spike2.5/sim/freeze/replay-state/sim/model/c172p/brake-parkingControls Carb Heat Levernoise-spike4.8/sim/freeze/replay-state/controls/engines/current-engine/carb-heatControls Primer Levernoise-spike1.1/sim/freeze/replay-state/controls/engines/engine/primer-leverSpray and Wakes Effect for Pontoonsgain/sim/freeze/replay-state/fdm/jsbsim/hydro/spray-wake-speed-ktLeft Ground Effect for Pontoonsgain/sim/freeze/replay-state/fdm/jsbsim/hydro/left-ground-effect-speed-ktRight Ground Effect for Pontoonsgain/sim/freeze/replay-state/fdm/jsbsim/hydro/right-ground-effect-speed-ktTail Ground Effectgain/sim/freeze/replay-state/fdm/jsbsim/ground/tail-ground-effect-speed-ktLeft Wing Ground Effectgain/sim/freeze/replay-state/fdm/jsbsim/ground/left-wing-ground-effect-speed-ktRight Wing Ground Effectgain/sim/freeze/replay-state/fdm/jsbsim/ground/right-wing-ground-effect-speed-ktNose Gear Ground Effectgain/sim/freeze/replay-state/fdm/jsbsim/ground/nose-gear-ground-effect-speed-ktLeft Gear Ground Effectgain/sim/freeze/replay-state/fdm/jsbsim/ground/left-gear-ground-effect-speed-ktRight Gear Ground Effectgain/sim/freeze/replay-state/fdm/jsbsim/ground/right-gear-ground-effect-speed-ktNose Off Road Tyre Smoke Ground Effectgain/sim/freeze/replay-state/fdm/jsbsim/ground/nose-tyre-smoke-ground-effect-speed-ktLeft Off Road Tyre Smoke Ground Effectgain/sim/freeze/replay-state/fdm/jsbsim/ground/left-tyre-smoke-ground-effect-speed-ktRight Off Road Tyre Smoke Ground Effectgain/sim/freeze/replay-state/fdm/jsbsim/ground/right-tyre-smoke-ground-effect-speed-ktAircraft Effect Fog Levelnoise-spike0.1/sim/freeze/replay-state/sim/model/c172p/enable-fog-frost/fdm/jsbsim/heat/fog-level0.0Aircraft Effect Frost Levelnoise-spike0.1/sim/freeze/replay-state/sim/model/c172p/enable-fog-frost/fdm/jsbsim/heat/frost-level0.0Aircraft Effect Temperature In Range/sim/freeze/replay-state/fdm/jsbsim/heat/cabin-air-temp-degc32.0/fdm/jsbsim/heat/cabin-air-temp-degc0.0Aircraft Effect Fog Or Frost Increasing/sim/freeze/replay-state/fdm/jsbsim/heat/moisture-norm0.5/fdm/jsbsim/heat/surface-dewpoint-diff0.0Parking Brake And Chock/sim/model/c172p/brake-parking/sim/model/c172p/securing/chock-visible/fdm/jsbsim/damage/repairingChock Can Have/fdm/jsbsim/bushkit3/sim/model/c172p/securing/allow-securing-aircraftvelocities/groundspeed-kt1.0Chock Visible/sim/model/c172p/securing/chock/sim/model/c172p/securing/chock-can-haveChock Addable/sim/model/c172p/securing/chock/sim/model/c172p/securing/chock-can-havePitot Cover Addable/sim/model/c172p/securing/pitot-cover-visible/sim/model/c172p/securing/allow-securing-aircraftvelocities/groundspeed-kt1.0Pitot Cover Removable/sim/model/c172p/securing/pitot-cover-visible/sim/model/c172p/securing/allow-securing-aircraftvelocities/groundspeed-kt1.0Tiedowns Can Have/fdm/jsbsim/bushkit3/sim/model/c172p/securing/allow-securing-aircraft/fdm/jsbsim/ground/solidvelocities/groundspeed-kt1.0Left Tiedowns Addable/sim/model/c172p/securing/tiedownL-visible/sim/model/c172p/securing/tiedowns-can-haveRight Tiedowns Addable/sim/model/c172p/securing/tiedownR-visible/sim/model/c172p/securing/tiedowns-can-haveTail Tiedowns Addable/sim/model/c172p/securing/tiedownT-visible/sim/model/c172p/securing/tiedowns-can-haveNavigation Light Left Damaged/sim/model/c172p/damage/left-wing2/fdm/jsbsim/crashNavigation Light Right Damaged/sim/model/c172p/damage/right-wing2/fdm/jsbsim/crash